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Half The Team Running Away


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#1 Stink Bug

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Posted 03 November 2019 - 06:28 AM

I'm noticing this phenomenon in at least half the QP fights now. I'm not talking about simple mindless NASCAR, but the two enemy teams clashing, and one half of the team literally turning away and running in the opposite direction. Doesn't matter how many UAV's are up and highlighting the big massed ball of enemy markers on the minimap, half the team just picks up and runs without fighting, leaving the rest to die and sealing their own eventual deaths as well.

I just don't understand the psychology at work here. Do they think 6 fresh mechs against 11 or 12 make for better odds? Are they afraid of getting hit and dying? You'd think they'd learn from subsequent stomping from the enemy team that 12 mechs are better than 6.

Anyways just needed a rant on this frustrating behavior.

#2 justcallme A S H

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Posted 03 November 2019 - 06:44 AM

Half the games?

More like - all.

Thus I play a few QP games a month and that's it. The playerbase (And Tier 1/Tier 2) is just filled with users that are in the bottom 30% of the playerbase. They do 150dmg game in/out - and PGI rewards them if the team wins by increasing their PSR. They feel then that they have done well and thus the cycle, or rather the circle work, continues.
The quality of play has become so bad it's actually sad.

#3 Dr Cara Carcass

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Posted 03 November 2019 - 07:20 AM

Wellcome to MWO, where rankings are useless xp bars.

#4 JediPanther

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Posted 03 November 2019 - 07:51 AM

QP is so bad that you can just turn on stealth in the middle of the enemy team as the last light mech and half of them won't see you and one that rams you thinks your mech is dead until one just shoots you to see what happens. I have that video on my old rig but no way of getting the data off the hard drive since it died.

#5 K O Z A K

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Posted 03 November 2019 - 08:23 AM

Sounds like quickplay players doing normal quickplay things

#6 RockmachinE

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Posted 03 November 2019 - 10:42 AM

There has been a significant and obvious change in the last week. Its not that people run away, people literally don't know what to do. The playerbase has probably shrunk to a degree that all the tiers are lumped together at least thats my working hypothesis at the moment.

#7 Nightbird

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Posted 03 November 2019 - 01:55 PM

Quick Play is the ingame tutorial, people that graduate from it play Faction Play which is the actual game.

#8 MrXanthios

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Posted 03 November 2019 - 02:31 PM

Ye kind of tired of teams melting 0 - 6 in two minutes. Can't play anything that isn't the absolute qp meta. Bad fun! Fun not allowed!

#9 Bowelhacker

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Posted 03 November 2019 - 03:46 PM

It never ceases to amaze how many people whine about quick play yet the numbers waiting for faction stay the same.

#10 Alan Hicks

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Posted 03 November 2019 - 04:56 PM

It's sad how the team cohesion we occasionally saw in past years has almost completely faded. Now everyone runs like headless chickens, leaving the big guns behind to die. Thank the NASCAR disease that has spread without sense.

And if you try to stand your ground, you will die, or if you ask for help, you wont get any.

Most matches feel like a race, instead of an actual clash between two teams.

#11 Warning incoming Humble Dexterer

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Posted 03 November 2019 - 06:36 PM

View PostStink Bug, on 03 November 2019 - 06:28 AM, said:

I'm noticing this phenomenon in at least half the QP fights now.

Don't worry : Once the 25k score + 25k damage Halloween event is over, they'll be back to their usual nascar :)

#12 Davegt27

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Posted 03 November 2019 - 06:58 PM

OP why don't you give group or faction play a try ??

#13 FRAGTAST1C

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Posted 03 November 2019 - 07:10 PM

Best ways to play QP....

1. SRM bomber

2. A minimum of 8 dps mech that can move at 53+ kph

3. A brawler that can dish out 50+ damage alpha strike constantly while moving at a minimum of 55 kph

4. ATM or MRM spam (preferably ATM with JJs)

5. Light mechs running at over 120kph minimum, loaded with arty/air strikes and component-destroying loadouts

If you don't have any of those types of loadouts, then don't play QP. Forget about laser vomit, ERPPC poptart and other tactical options like ECM ERLL scouting, etc. If you're not someone who's in the high 90% in the rankings, just stick with those 5 types play-styles that I've mentioned above. Also, VERY IMPORTANT, don't bring mechs that aren't good.

#14 K O Z A K

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Posted 03 November 2019 - 07:15 PM

View PostBowelhacker, on 03 November 2019 - 03:46 PM, said:

It never ceases to amaze how many people whine about quick play yet the numbers waiting for faction stay the same.


Lately I've been waiting for FP drops a lot less than before, it looks like people who used to play group qp have switched to FP

#15 Y E O N N E

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Posted 03 November 2019 - 07:43 PM

View PostHazeclaw, on 03 November 2019 - 07:15 PM, said:

Lately I've been waiting for FP drops a lot less than before, it looks like people who used to play group qp have switched to FP


When I do play these days, it's only in FP and only if a stream group is going.

#16 Mystere

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Posted 03 November 2019 - 07:58 PM

View PostFRAGTAST1C, on 03 November 2019 - 07:10 PM, said:

Best ways to play QP....

1. SUICIDE SRM bomber


Those are the best! Posted Image

#17 Kubernetes

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Posted 03 November 2019 - 09:45 PM

QP has become more horrid than ever. Bring top end DPS or die quickly, because your teammates won't be there to help. It's pretty stunning how bad the player quality is now.

#18 Daggett

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Posted 04 November 2019 - 04:55 AM

View PostStink Bug, on 03 November 2019 - 06:28 AM, said:

I just don't understand the psychology at work here.

I guess this effect is linked to nascar and shows it's infusion of massive distrust. The average player probably has been left abandoned by nascar often enough to expect his teammates to run off at any time, so they rather start running themselves before it's too late. We are at a point where the fear of nascar actually triggers the nascar!

I think this is especially true when a UAV highlights a fast-moving red ball of death. They simply don't trust their own defense and think they are better of flanking said ball of death than trying to engage it directly.

In theory there is nothing wrong with such flanking, but like in typical nascar the main problem is that most players overestimate their movement- and killing-speed and have too much fear of shortcuts (like the top in HPG or Caustic). So they spend way too much time running after the enemy team in big circles and are therefore too late to become the hammer they wish to be, while their anvil get's overrun.

Edited by Daggett, 04 November 2019 - 08:53 AM.


#19 MW Waldorf Statler

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Posted 04 November 2019 - 06:38 AM

im seeing People in Nascar and all ignored incoiming fire from 100m left or right from her , only "Im must run inthe Circle and not the last "from time to Time a Heavy or assault stopped , to give the Team more time while not longer ignored the Fire in the Back and died in seconds ...as the Nascar stoped , the Half Team was Dead and the other Half near it..the leading Nascar team can nonstop firing in direction ,the others not, and most Nascar is a statspadding for the leading light and Mediums thats cost the Teamwin.

Edited by MW Waldorf Statler, 04 November 2019 - 06:40 AM.


#20 Kroete

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Posted 04 November 2019 - 08:48 AM

Today is played some matches after weeks,
it realy strange with all that hiding and running away.
Seems this day will be enough for weeks again ...





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