Half The Team Running Away
#1
Posted 03 November 2019 - 06:28 AM
I just don't understand the psychology at work here. Do they think 6 fresh mechs against 11 or 12 make for better odds? Are they afraid of getting hit and dying? You'd think they'd learn from subsequent stomping from the enemy team that 12 mechs are better than 6.
Anyways just needed a rant on this frustrating behavior.
#2
Posted 03 November 2019 - 06:44 AM
More like - all.
Thus I play a few QP games a month and that's it. The playerbase (And Tier 1/Tier 2) is just filled with users that are in the bottom 30% of the playerbase. They do 150dmg game in/out - and PGI rewards them if the team wins by increasing their PSR. They feel then that they have done well and thus the cycle, or rather the circle work, continues.
The quality of play has become so bad it's actually sad.
#3
Posted 03 November 2019 - 07:20 AM
#4
Posted 03 November 2019 - 07:51 AM
#5
Posted 03 November 2019 - 08:23 AM
#6
Posted 03 November 2019 - 10:42 AM
#7
Posted 03 November 2019 - 01:55 PM
#8
Posted 03 November 2019 - 02:31 PM
#9
Posted 03 November 2019 - 03:46 PM
#10
Posted 03 November 2019 - 04:56 PM
And if you try to stand your ground, you will die, or if you ask for help, you wont get any.
Most matches feel like a race, instead of an actual clash between two teams.
#12
Posted 03 November 2019 - 06:58 PM
#13
Posted 03 November 2019 - 07:10 PM
1. SRM bomber
2. A minimum of 8 dps mech that can move at 53+ kph
3. A brawler that can dish out 50+ damage alpha strike constantly while moving at a minimum of 55 kph
4. ATM or MRM spam (preferably ATM with JJs)
5. Light mechs running at over 120kph minimum, loaded with arty/air strikes and component-destroying loadouts
If you don't have any of those types of loadouts, then don't play QP. Forget about laser vomit, ERPPC poptart and other tactical options like ECM ERLL scouting, etc. If you're not someone who's in the high 90% in the rankings, just stick with those 5 types play-styles that I've mentioned above. Also, VERY IMPORTANT, don't bring mechs that aren't good.
#14
Posted 03 November 2019 - 07:15 PM
Bowelhacker, on 03 November 2019 - 03:46 PM, said:
Lately I've been waiting for FP drops a lot less than before, it looks like people who used to play group qp have switched to FP
#17
Posted 03 November 2019 - 09:45 PM
#18
Posted 04 November 2019 - 04:55 AM
Stink Bug, on 03 November 2019 - 06:28 AM, said:
I guess this effect is linked to nascar and shows it's infusion of massive distrust. The average player probably has been left abandoned by nascar often enough to expect his teammates to run off at any time, so they rather start running themselves before it's too late. We are at a point where the fear of nascar actually triggers the nascar!
I think this is especially true when a UAV highlights a fast-moving red ball of death. They simply don't trust their own defense and think they are better of flanking said ball of death than trying to engage it directly.
In theory there is nothing wrong with such flanking, but like in typical nascar the main problem is that most players overestimate their movement- and killing-speed and have too much fear of shortcuts (like the top in HPG or Caustic). So they spend way too much time running after the enemy team in big circles and are therefore too late to become the hammer they wish to be, while their anvil get's overrun.
Edited by Daggett, 04 November 2019 - 08:53 AM.
#19
Posted 04 November 2019 - 06:38 AM
Edited by MW Waldorf Statler, 04 November 2019 - 06:40 AM.
#20
Posted 04 November 2019 - 08:48 AM
it realy strange with all that hiding and running away.
Seems this day will be enough for weeks again ...
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