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Heat Bug


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#21 Bud Crue

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Posted 14 November 2019 - 08:02 AM

View PostAidan Crenshaw, on 14 November 2019 - 07:57 AM, said:

Bud, I think you misunderstood me here. I was referring to Phoenix's post above mine. And I don't think that you can differentiate between 50 heat cap and 52.5 in-game. That's a small laser‘s worth in heat


What I was getting at was that if the game thinks my 20DHS mech is suddenly equipped with only 10SHS (in the manner posited by TheBoss and PhoenixFire) as a consequence of the heat bug, the effect is going to be pronounced.

#22 Aidan Crenshaw

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Posted 14 November 2019 - 08:04 AM

definitely, no argument here

#23 Willard Phule

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Posted 14 November 2019 - 08:40 AM

Not sure how it can be considered a bug since PGI knows about it and hasn't lifted a finger to fix it. After a couple of months, "bugs" become "features."

#24 Nightbird

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Posted 14 November 2019 - 08:59 AM

Another reason this game never succeeded.

It's not just losing heat dissipation, but also this lost dissipation is given to other players, perhaps even on the other team. Those players have basically have infinite heat and can shoot non-stop. To PGI, working as intended.

Edited by Nightbird, 14 November 2019 - 09:00 AM.


#25 S t P a u l y

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Posted 14 November 2019 - 09:58 AM

we just got it again

#26 Charles Sennet

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Posted 14 November 2019 - 10:07 AM

One night a few weeks ago it was almost every match but only effected missiles and ballistics so everyone switched to all energy builds and we were fine. Was pretty hilarious though.

Edited by Charles Sennet, 14 November 2019 - 10:07 AM.


#27 PhoenixFire55

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Posted 14 November 2019 - 10:08 AM

View PostAidan Crenshaw, on 14 November 2019 - 06:08 AM, said:

10 Single HS would leave you at 52.5 heat capacity, whopping 2.5 points more than 10 DHS. I don't think that would be noticeable.

When your 50 capacity is 100%, it means that 2.5 capacity is 5%, and 5% is easily noticable on the heat bar. Say you have an alpha strike that heats you up to 60%, you can surely notice if it starts to heat you up to just 57%.

#28 TheBossOfYou

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Posted 14 November 2019 - 10:50 AM

View PostPhoenixFire55, on 14 November 2019 - 10:08 AM, said:

When your 50 capacity is 100%, it means that 2.5 capacity is 5%, and 5% is easily noticable on the heat bar. Say you have an alpha strike that heats you up to 60%, you can surely notice if it starts to heat you up to just 57%.


It's a heat dissipation bug, not a heat capacity bug.

#29 PhoenixFire55

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Posted 14 November 2019 - 11:09 AM

View PostTheBossOfYou, on 14 November 2019 - 10:50 AM, said:

It's a heat dissipation bug, not a heat capacity bug.

Read the thread before you reply. It helps.

#30 PASHA

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Posted 14 November 2019 - 12:33 PM

Another instance of the dissipation bug:



#31 TheBossOfYou

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Posted 14 November 2019 - 02:03 PM

View PostPhoenixFire55, on 14 November 2019 - 11:09 AM, said:

Read the thread before you reply. It helps.

It's a heat dissipation bug. Not a capacity bug

#32 PhoenixFire55

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Posted 14 November 2019 - 03:05 PM

View PostTheBossOfYou, on 14 November 2019 - 02:03 PM, said:

It's a heat dissipation bug. Not a capacity bug

Read the thread before you reply. It helps.

#33 KGeddon

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Posted 14 November 2019 - 03:16 PM

View PostPhoenixFire55, on 14 November 2019 - 03:05 PM, said:

Read the thread before you reply. It helps.

No, it doesn't. The only relevant mention of heat capacity is "not affected by this bug".

Edited by KGeddon, 14 November 2019 - 03:16 PM.


#34 PhoenixFire55

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Posted 15 November 2019 - 12:38 AM

View PostKGeddon, on 14 November 2019 - 03:16 PM, said:

No, it doesn't. The only relevant mention of heat capacity is "not affected by this bug".


View PostPhoenixFire55, on 14 November 2019 - 06:00 AM, said:

View PostTheBossOfYou, on 13 November 2019 - 11:39 PM, said:

Seems that the game decides you have 10 SHS.

... if the game thought you have 10 SHS it would also mean SHS heat capacity instead of DHS. And from what I've experienced during the heat bug the heat capacity surely doesn't increase.


#35 Paul Meyers DEST

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Posted 15 November 2019 - 01:14 AM

View PostNightbird, on 14 November 2019 - 08:59 AM, said:

Another reason this game never succeeded.

It's not just losing heat dissipation, but also this lost dissipation is given to other players, perhaps even on the other team. Those players have basically have infinite heat and can shoot non-stop. To PGI, working as intended.


You say the heat dissipation jumps to another mech? Thats hillarious, or are you kidding me?

#36 Tarl Cabot

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Posted 15 November 2019 - 08:22 AM

View PostPhoenixFire55, on 15 November 2019 - 12:38 AM, said:

stuff


You may have forgotten that PGI changed the heatsink capacities for both engine (1st 10 HS) and extra HS.....

A mech will have the same capacity if only equipped with 10 SHS or DHS (engine). A mech with 20 SHS will have a slighter greater capacity then a mech with 20 DHS.

10 engine HS / 1st 10 (Both SHS and DHS) - 20 capacity + 30 default Heatbar
SHS capacity - 0.75 / rate 0.14
DHS capacity - 0.50 / rate 0.22

New Rate/Capacity
https://mwomercs.com...41850-16oct2018

Side Torso destroyed for cXL/LFE (isXL weeps) - Capacity removed from top instead of from the bottom of Heat Bar
https://mwomercs.com...41900-11dec2018

Edited by Tarl Cabot, 15 November 2019 - 08:27 AM.


#37 PhoenixFire55

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Posted 16 November 2019 - 12:47 PM

View PostPaul Meyers DEST, on 15 November 2019 - 01:14 AM, said:

You say the heat dissipation jumps to another mech? Thats hillarious, or are you kidding me?

I didn't believe it either until I've started paying attention and saw it for myself. Played another match just now where about 6-7 people got the heat bug, spectated our Nova after dieing and he literally was shooting 6+6 MLs non-stop, which should be impossible. When his heat was below ~40% it was dissipating normally, but as soon is it went above it started to dissipate at x3-4 rate.

I'm starting to think it has smth to do with coolshots, since this time it have triggered for me when I used mine.

#38 LordNothing

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Posted 17 November 2019 - 04:28 PM

its called losing sinks. if as a result you have less than 10, you will have a bad time.

#39 PhoenixFire55

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Posted 18 November 2019 - 01:37 AM

View PostLordNothing, on 17 November 2019 - 04:28 PM, said:

its called losing sinks. if as a result you have less than 10, you will have a bad time.

Ignorance is bliss. Keep calm and stay clueless.

#40 LordNothing

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Posted 18 November 2019 - 11:02 AM

View PostPhoenixFire55, on 18 November 2019 - 01:37 AM, said:

Ignorance is bliss. Keep calm and stay clueless.


the only time ive encountered this problem is when ive lost sinks. like seriously take a mech with like a < 250 engine, strip the armor off an arm and put the 10th heat sink on it. go into the game and take some fire blocking with the stripped arm until it is chopped off. now proceed to use your weapons. you will encounter the exact same phenomena.

in pasha's video above you can see his back is open so its entirely possible some heat sinks got critted out.

video on the first page does show this behavior on a fresh mech, but i know this game sometimes has glitches updating the paperdoll. and i know ive sometimes been shot with lasers at point blank range at the start because teammates are idiots and it appeared i had no damage. so i cant preclude the possibility of getting backshat by team mates, sinks getting crit out, and having the paperdoll glitch.

Edited by LordNothing, 18 November 2019 - 11:08 AM.






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