By the way, I just stumbled on SaltyPuglord's video of the "hidden files" of MW5 demo. Maybe some of you had already found these, but it was new info for me.
To simply explain this: there are video files called "Codex_something" that show a LOT of the metagame features of the full game. Things like repair costs and weapon prices.
The argument has been made that the difficulty of AI in MW5 demo is "fine" because in the full game there will be repair costs and other upkeep costs.
In the Codexes, there is an example of the repairs of a Centurion. This Centurion has lost an arm, and is down to structure on everything else but head. It has also lost 2 medium lasers and 1 single heat sink and has 1 damaged single heat sink.
Now, the repair costs of structure, armor AND the single heat sink come down to 20,360 cbills and take 4 days. That is excluding the replacement of the 2 medium lasers and the 1 heatsink. So, what are the prices of medium lasers in the game? Going by the info from the Codexes, a standard LRM-20 costs 250,000, which is the same price as on Sarna.net. From this information, we can deduce that the cost of a single, standard medium laser is 40,000. The price of a single heat sink is unknown to me, but I'd assume it's less than 10,000.
With some quick maths, the total repair of this Centurion is 110,360 cbills at best. Now, it doesn't take into calculation a ton of ammunition, but in the example, the Centurion hasn't had any ammo explosions and thus hasn't lost the ammunition. I don't know whether MW5 has the same system as HBStech where you don't need to replace used ammo, and only need to replace ammunition that has been destroyed. But if we were to include the replacement of the 2 tons of AC10 - which is 6000 cbills per ton according to Sarna -
the total repair price of the Centurion would be 122,360 cbills. Based on the Codexes, the replacement of a single component takes 1 day per. So replacing 2 ML and 1 SHS would take an extra 3 days.
The Codexes also show that the repair costs and times are increased by a percentage in conflict zones and places where you have bad reputation. It is unknown to me what the maximum limit of this increase can be, but in the Codexes there is an example of up to 75%.
This boosts the 122,360 cbill repair bill to 214,130 cbills. And with 75% increased duration of repairs, the 4 day repair + 3 days for replacement of ML & HS would be inflated to 12~ days.
Pretty steep, huh? Well, the Codexes ALSO reveal the base rewards of contracts, and how much you can negotiate those up. For example, a mission of "difficulty 5" (which I assume is a cakewalk, as there are "difficulty 11" and "difficulty 15" examples in the Codexes) and a tonnage limit of 30t (solo mission) rewards 250,000 cbills, gives a "salvage shares" of 2 (which I assume is the amount of weapons / components / mech parts you can take) and has a damage coverage, which is 0 cbills. You also have 1 negotiation point, which can be used to boost any of the rewards. And these rewards are on neutral reputation, by the way.
The Codex shows that by using that one negotiation point, you can boost the cbill reward from 250,000 to 365,00.
This EASILY covers the repairs and rearming of the example Centurion even in a conflict zone with heavily inflated costs.
Furthermore, there are other examples of "standard contracts" in the Codexes. Going by the names and types of these contracts, I'm 100% certain they are going to be identical, randomly generated versions of the "instant action" -missions we've seen in the demo. In the Codexes, a mission of difficulty 8 with a tonnage limit of 145t rewards 265,000 cbills, 2 salvage shares and 0 cbill damage coverage on neutral reputation. And you get 2 negotiation points to boost that up. The Codex shows that by using 1 neg. point, you can boost salvage shares from 2 to 4, and based on information I provided above, a single neg. point will boost the cbill reward of 250k -> 365k, so I'd assume it boosts 265k even more.
So, if you pick the right salvage, like high cost weapons, you can easily make 1,000,000 cbills worth in a mission that is obviously easier than any of the demo missions we got (145t limit). And if you have a better than neutral reputation, I assume that boosts the amount of negotiation points even further, which means even more money and salvage.
Considering that, as I have demonstrated, you can easily do higher difficulty missions with a light or a medium mech without dying or even losing any weapons or all of your armor, it's not far fetched at all to assume you could SOLO these example missions without ANY PROBLEMS. This means even smaller repair costs than the example Centurion in the Codex videos. Repair costs in the ball park of 10k-20k, which would be inflated to 35k MAXIMUM in a conflict zone.
It would barely be 10% of the cbill reward. Not to mention all the salvage you'd get.
This would make the game a cakewalk from start to finish.
"But! There are other costs, like mech maintenance and traveling", I hear you say. Well, I'm ahead of you on these as well. The Codexes have examples of them, you see. Mech maintenance for a 50t Centurion per MONTH is 30,000 cbills, and both Javelin and Jenner are 20,000 cbills (so I'd assume it's not even based on chassis or tonnage, but only weight class). Traveling 11 jumps is 550,000 cbills and takes 83 days.
So, lets say you do 4 missions solo and rotate 4 mechs, 2 of which are mediums and 2 of which are lights. Lets assume the monetary BASE REWARD of these missions is 250k and you won't use any negotiation points and we exclude salvage from the calculations (for simplicity's sake). The total amount of rewards is exactly 1 mil. On each mission you get somewhat damaged and the average repair costs come down to 50k per mech, totaling 200k. Lets assume you're in a conflict zone where the repair costs are increased by 50%, which would make the totals 300k. You'd still have 700k left for other things.
Lets then assume you travel 11 jumps. The maintenance costs for these 4 mechs per month are 100k - which would mean 200k-300k for 83 days (depending on which part of the month you started your travel), so the maximum would be 850k. That's only 150k in minus. But we all know already the total rewards would be MUCH MUCH higher than 1 mil. and you wouldn't be traveling 11 jumps if you didn't have the money for it.
Oh, and yes, the lancemates have salary, but if you just kick them out of your merc corp or only hire the worst ones and never take them on missions, those costs are negligible (for example, a rookie pilot has a salary of 1,000 cbills a month).
Bottomline is: if you solo missions in MW5 and the AI is at the level it is in the demo, it will be borderline impossible for you to lose money. Period.
Edited by Jyi, 05 December 2019 - 10:13 PM.