Ilfi, on 03 December 2019 - 08:34 PM, said:
Sometimes I feel like the only people left here are shills, victims of Stockholm syndrome and angry MechWarrior fans -- which makes sense given the location, but is a bit heart-breaking.
I don't know where I posted but I explained that MW5 is like Doom without the corridors and glory kills. MW5 looks like it is going to be the FPS version of HBS's Battletech with a lot of potential to mod the game. The demo missions are all a huge target-rich environment. The AI is serviceable based on the demo and it could get some tweaks from the community, just like how it happened in Battletech.
What is really going on is that the AI has low accuracy and works on "Aggro" system. You can be very active in the game, keep firing constantly and all of the enemies will shoot you while your teammates remain largely unaffected. But your teammates do good damage and get some kills as well. They're not dumb as some people point out. There is friendly fire and the AI doesn't care much about war crimes. On the other hand, if you engage the enemies at long range with 3x ERPPC, the AI doesn't do a whole lot in missions where they have a set location like in the Assassination mission. They'll sit in their spot and try to engage in a losing trade. Only a few enemies will actively push you, like the Locust and VTOLs. Other missions like Raid will throw enemies at you and they'll constantly engage but again, their accuracy is low and sometimes, they walk back-and-forth trying to shoot back at you.
Regarding the people, I can say that there are many who want the AI to be like human players in MWO. They are not understanding that MW5 is also about managing units and salvaging while combat is like bringing your lance against a minimum of 2 enemy lances and often, it can be 4 or more. We haven't seen any campaign missions yet where there could be spawn triggers, set-piece battles, etc., All of their complaints are coming from the fact that the demo is mostly easy to do if you are careful. That's like watching a SL1 speedrun of Dark Souls without getting hit by any enemy and saying, "Dark Souls is easy". You have to understand that in a SP game like this that involves salvaging gear and mech parts, worrying about repair costs, travel expenses, lance salary, etc., if you put the AI by default to play like humans, you'll be getting your face blasted before you kill 4 mechs.
The UI needs some work. I get the feeling that the demo is on a placeholder UI 'cause the mechlab looks like it's from Battletech's design. The HUD isn't good and issuing commands to the lance-mates is ancient. It'd be better with a radial design and implementing the HUD to provide info without making the player look at each corner of the screen for different data.
But overall, the game looks great, runs great apart for when the flamer goes off but that's known and is being worked on, PGI knows about the AI being easy and are supposedly tweaking it for the final release. The weapons are great. The Machine Guns need a better sound effect 'cause they're currently lacklustre. Destructible buildings are satisfying. The mechs are more "stompy" than MWO and have a weight to their movement, especially when using JJ. There's no "balance" aspects from MWO like ghost heat. The modding scene is already set to release some projects soon. So, take what you will from some people who complain and people who explain.