Edited by vonJerg, 07 January 2020 - 10:26 AM.
#41
Posted 07 January 2020 - 10:26 AM
#42
Posted 07 January 2020 - 01:56 PM
Some semblance of following a small story arc which the missions relate to in different stages.
#43
Posted 08 January 2020 - 10:58 AM
#44
Posted 12 January 2020 - 05:03 PM
#45
Posted 02 February 2020 - 01:50 PM
But even then scouting is being trolled by Primo wannabees that turn this poorly rewarded but at least potentially short (fun ?) 4vs4 brawl mode, into an extended troll fest made of up to 4 players having to chase a light ERLL sniper around the map for up to 15min while he spends his time legging them out of their range...
So this trolled game mode deserves to die, just make it back to what it used to be : Always available, non compulsory, and skipped.
#46
Posted 02 February 2020 - 01:59 PM
#47
Posted 02 February 2020 - 04:06 PM
We intentionally queued up on the attacker side so smoke diving / intel shenanigans would not be possible.
We ignored the intel-game.
We then took different mechs every game and had a great time duking it out with all comers.
Great fun.
Humble Dexter, on 02 February 2020 - 01:50 PM, said:
No one gets away with that more than once against the same group, people will bring mechs to counter it. SRM ACW is a good example.
Edited by Dionnsai, 02 February 2020 - 04:15 PM.
#48
Posted 02 February 2020 - 06:16 PM
More like pouting again for four hours.
AMIRITE?
#49
Posted 03 February 2020 - 07:04 AM
#50
Posted 03 February 2020 - 07:53 AM
#51
Posted 03 February 2020 - 09:16 AM
#52
Posted 03 February 2020 - 10:30 AM
#53
Posted 05 February 2020 - 04:31 AM
I remember my goto was clearing the field, however before contect have the team move foward
Each mech a grid apart to maximize intel collection before contact, after which we would group up
And gang up on the closest easiest kill. And repeat till its done.
Always stopping at 10th or so intell so as to not trigger the smoke. And wait in ambush at the 11th intell for the enemy.
Something like that was a while ago
Countering diva bombers was an awesome feeling. Locate the smoke and leg them on approach.
Priceless
Four hours dont seem very long
Just saying
Edited by OZHomerOZ, 05 February 2020 - 05:00 AM.
#54
Posted 05 February 2020 - 04:43 AM
Ac2 clan hunchie.
The idea was to soften the enemy short range brawlers, before they got into range.
Even get akill before they get into range at times.
Drawing the enemy to maps and parts of maps where sight lines are longer increased the effectiveness of this setup.
Hunch needs good aim, and even when the distance is closed it has decent enough dps to brawl with his 3 other
Full on brawl team mates.
For when Im bored an want to do sum thing different.
It was suprisingly effective
Edited by OZHomerOZ, 05 February 2020 - 04:46 AM.
#55
Posted 05 February 2020 - 09:54 AM
My other weird build was a std engine cent A with full armour everywhere but almost even front/back torso armour, designed as a focus puller/ssrm bait. Sure, the guy you're focusing is shooting your front, but the other 3 should be trying to get behind you, eh. Was my most successful performer for ages.
#56
Posted 05 February 2020 - 02:45 PM
justcallme A S H, on 02 February 2020 - 01:59 PM, said:
No, LRMs work fine on scouting as long as you team up with someone, so the only reason I dislike scouting is because it doesn't pay out enough even when you can chain quick 4vs4 brawls, because there's too much waiting time and only 4 enemy mechs to shoot at (compared to 48 mechs for FP).
Reduce the scouting queue time from 2min to ~10s, make it more profitable, and then you're onto something...
But even then even a single runner per match is all it takes to troll the whole game mode.
#57
Posted 05 February 2020 - 04:15 PM
If you brought direct fire. Secured kills, KMDDs, Solo Kills, Saviours - etc etc.
You'd find it would change. Scouting rewards aggression, not hiding 900m away firing missiles into buildings for 2mins.
#58
Posted 05 February 2020 - 06:22 PM
- It's not profitable enough when you bring LRMs.
- It's not profitable enough when you don't bring LRMs.
- It's extremely unprofitable when even a single player transforms a quick 4vs4 brawl into a painfully extended Benny Hill race.
This is because you can chain two 25min PF matches in less then an hour, providing up to 96 mechs (including lots heavies an assaults) to shoot at.
While you can't really chain a dozen scouting matches in less then an hour, which would still only be 48 mechs (only lights and mediums) to shoot at.
Edited by Humble Dexter, 05 February 2020 - 06:32 PM.
#59
Posted 05 February 2020 - 08:39 PM
Humble Dexter, on 05 February 2020 - 06:22 PM, said:
- It's not profitable enough when you don't bring LRMs.
Utter garbage. I've made 250k-300k cbills in a 2min match.
Like I said - KMDD, Solo Kills, Saviour - lance/protections etc.
None of that you're going to get from LRMing 900m away. Once again your LRMing is the explaination for your poor results.
Edited by justcallme A S H, 05 February 2020 - 08:40 PM.
#60
Posted 07 February 2020 - 04:03 AM
I own ~2x200 mechs, and A LOT of those were paid with scouting c-bills;
same goes for the people I scouted with.
then again, I never dropped "solo with a lurmboat" into scouting, expecting the other 3 to get me a lock;
btw: you can totally pull off 'lurming with a team' in scouting, though it is a bit trollish and unrespectful;
but then again, certain lurmers aren't the teamplaying type so we're back to square-one, eh?
yeah, for some, scouting doesn't pay off; it's not the mode that's at fault here, though.
and just to remind the rest: the first accidental tk is 2minutes; it's 2 minutes for one guy with an accidental TK, it's also 2minutes for 4 guys with 4 TKs in a faction match and a nuisance less.
Edited by Teenage Mutant Ninja Urbie, 07 February 2020 - 04:09 PM.
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