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No Event For This Weekend?


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#1 FRAGTAST1C

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Posted 06 December 2019 - 02:48 PM

Are you busy playing Halo : Reach as well?



#2 Jackal Noble

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Posted 06 December 2019 - 03:51 PM

Something something

MW5 BABY TIME

#3 FRAGTAST1C

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Posted 06 December 2019 - 07:25 PM

Get 750 damage in Light mechs
Reward : 500,000 C-bills

Get 3 Kills/KMDD in Light mechs
Reward : 500,000 C-bills

Get 10 Kill Assists in Light mechs
Reward : 500,000 C-bills

Get 1500 damage in Medium mechs
Reward : 1,000,000 C-bills

Get 5 Kills/KMDD in Medium mechs
Reward : 1,000,000 C-bills

Get 15 Kill Assists in Light mechs
Reward : 1,000,000 C-bills

Get 2500 damage in Heavy mechs
Reward : 1,500,000 C-bills

Get 10 Kills/KMDD in Heavy mechs
Reward : 1,500,000 C-bills

Get 25 Kill Assists in Heavy mechs
Reward : 1,500,000 C-bills

Get 3500 damage in Assault mechs
Reward : 2,000,000 C-bills

Get 15 Kills/KMDD in Assault mechs
Reward : 2,000,000 C-bills

Get 30 Kill Assists in Assault mechs
Reward : 2,000,000 C-bills

Throw in some Coolshots, Arty, UAV and Airstrikes as rewards, too. Very useful event and could've been done by the time MW5 is released. Could've helped me level my mechs up. Oh, well... time to hit Halo : Reach.

#4 NRP

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Posted 07 December 2019 - 10:42 AM

Hell I played Halo: Reach way back on the Xbone. It had really good multiplayer.

#5 Eurystheus

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Posted 07 December 2019 - 10:49 AM

I suspect they are all working on MW5 Dec. 10 release preparations.

#6 VonBruinwald

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Posted 07 December 2019 - 11:42 AM

View PostEurystheus, on 07 December 2019 - 10:49 AM, said:

I suspect they are all working on MW5...


Hahahahahahaha!

You think they're working?

1 - They don't work weekends.
2 - It's too late to fix any bugs before launch without proper testing to ensure they're actually fixed and check they haven't introduce any new ones (actually, that might happen).
3 - Russ hasn't tweeted anything today, there's 3 days to launch and he's gone silent.
4 - They need to upload the latest build to the Epic servers 24hrs before release to ensure propagation across the network prior to launch.
5 - PGI...
6 - They most likely had a pre-launch party to celebrate finishing the project this weekend.

#7 Helsbane

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Posted 07 December 2019 - 06:51 PM

View PostVonBruinwald, on 07 December 2019 - 11:42 AM, said:


Hahahahahahaha!

You think they're working?

1 - They don't work weekends.
2 - It's too late to fix any bugs before launch without proper testing to ensure they're actually fixed and check they haven't introduce any new ones (actually, that might happen).
3 - Russ hasn't tweeted anything today, there's 3 days to launch and he's gone silent.
4 - They need to upload the latest build to the Epic servers 24hrs before release to ensure propagation across the network prior to launch.
5 - PGI...
6 - They most likely had a pre-launch party to celebrate finishing the project this weekend.


Reason #5 is the one that matters most.

#8 JediPanther

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Posted 07 December 2019 - 07:00 PM

pgi don't care about mwo now. all mw5 and dlc with surprise game mechanics coming soon. Atleast they left mwo's switch in the 'on' position.

#9 LordNothing

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Posted 07 December 2019 - 08:11 PM

they should get rid of events and instead buff supply caches, fp rewards, and rate of earnings across the board. they are in maintenance mode and the might as well get rid of anything that requires human intervention on their part.

#10 martian

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Posted 07 December 2019 - 10:32 PM

View PostLordNothing, on 07 December 2019 - 08:11 PM, said:

they should get rid of events and instead buff supply caches, fp rewards, and rate of earnings across the board. they are in maintenance mode and the might as well get rid of anything that requires human intervention on their part.

It is not as if those challenges are different or work-intensive on the PGI's side.

Just a simple copy-paste job. It has been always the same: Do 1000, 2000, 3000 damage. Kill 10, 20, 30 enemy 'Mechs, Get 10, 20, 30 assists. Just use some kind of a saved template. The only thing that actually changes is the date of challenge.

I guess that the most difficult part for PGI is coming with some unused title for such challenge.

Edited by martian, 08 December 2019 - 12:16 AM.


#11 ShiverMeRivets

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Posted 08 December 2019 - 03:28 AM

View PostVonBruinwald, on 07 December 2019 - 11:42 AM, said:


Hahahahahahaha!

You think they're working?

1 - They don't work weekends.
2 - It's too late to fix any bugs before launch without proper testing to ensure they're actually fixed and check they haven't introduce any new ones (actually, that might happen).
3 - Russ hasn't tweeted anything today, there's 3 days to launch and he's gone silent.
4 - They need to upload the latest build to the Epic servers 24hrs before release to ensure propagation across the network prior to launch.
5 - PGI...
6 - They most likely had a pre-launch party to celebrate finishing the project this weekend.

You are completely clueless.
Have you ever worked for a company/development team that had to release a big code at a predefined deadline?
Work is NEVER done until the very last minute and even that includes some prioritizing of tasks that you decide not to do because you don’t have the time. Even if this deadline is postponed by another 3 months you’d still work till the very last minute.

#12 Appogee

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Posted 08 December 2019 - 03:57 AM

View PostShiverMeRivets, on 08 December 2019 - 03:28 AM, said:

...that includes some prioritizing of tasks that you decide not to do because you don’t have the time.


Such as, actually finishing the game, LOL.

#13 n00biwan

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Posted 08 December 2019 - 04:46 AM

They should have just put in a randomiser years ago for daily challenges and the like....

That said, why no event? Maybe they're planning a big one for the release? Maybe they're busy? Whatever it is, it's one less reason to play.

That remark about increased payouts up there is spot on also, we're in end of life, soften the grind eh? There are hundreds of mechs left to try for most people, expenditure rises to meet income and all that. :)

#14 FRAGTAST1C

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Posted 08 December 2019 - 05:41 AM

View Postn00biwan, on 08 December 2019 - 04:46 AM, said:

That remark about increased payouts up there is spot on also, we're in end of life, soften the grind eh? There are hundreds of mechs left to try for most people, expenditure rises to meet income and all that. Posted Image


Pretty much. I'm actually very low on C-bills to outfit mechs and skill them at the same time. I've buying stuff like GSP, Mech packs and MC to soften the grind but the reason to play has been the events.

#15 n00biwan

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Posted 08 December 2019 - 08:54 AM

Think of all the mechpacks they could sell to new users who find the game via MW5...

#16 LTC Kilgore

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Posted 08 December 2019 - 09:25 AM

View PostJediPanther, on 07 December 2019 - 07:00 PM, said:

pgi don't care about mwo now. all mw5 and dlc with surprise game mechanics coming soon. Atleast they left mwo's switch in the 'on' position.

absolutely correct. PGI doesn't give a damn about MWO anymore. hell, I've sent in a few support tickets lately that have gone completely ignored other than the canned, automated response. Just tells me that PGI is not going to spend one more second of time or one more penny on MWO, its no longer in "maintenance mode" its been completely abandoned.

#17 VonBruinwald

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Posted 08 December 2019 - 11:28 AM

View PostShiverMeRivets, on 08 December 2019 - 03:28 AM, said:

Have you ever worked for a company/development team that had to release a big code at a predefined deadline?


Yes. And we did it in assembly.

Edited by VonBruinwald, 08 December 2019 - 11:28 AM.


#18 ShiverMeRivets

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Posted 09 December 2019 - 01:14 AM

View PostVonBruinwald, on 08 December 2019 - 11:28 AM, said:


Yes. And we did it in assembly.

And I am sure you finished it 3 weeks ahead of schedule and could just kick back and relax a bit... :)

#19 Mr D One

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Posted 09 December 2019 - 01:22 AM

Halo, MW5, and of course.... the big one..,

Posted Image

mmmmmmmmmmmmmmmm yes

Force-tastic!

#20 Dee Eight

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Posted 09 December 2019 - 04:35 AM

There's no rule that says they have to have events running constantly. If you need to be constantly bribed with free stuff to play, then you're not a true mechwarrior.

Edited by Dee Eight, 09 December 2019 - 04:36 AM.






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