#1
Posted 09 December 2019 - 04:47 AM
-Checked on gaming news sites. Most aren't covering it, although a couple have precautionary opinion pieces telling readers to stay away.
-Checked on reddit. Not a peep. Maybe 100 people on the dedicated MechWarrior 5 subreddit, with average of 2 upvotes per post.
-Checked on Twitter. No hash tags, no retweets, no favorites, no moments. Not a word unless you go directly to @Russ_Bullock as he slings the same three tired trailers.
-Checked YouTube. People are angry. Half the damn videos are being bombed with dislikes, and the comment sections are 50% burned customers and 50% people holding E to salvage PGI's reputation.
-Checked Twitch. It's there if you know exactly what to look for. Expect about uhh... twenty five viewers on average?
No advertisements.
No articles.
No previews.
No forum.
No discussion.
No nothing!
For Christ's sake, it's less than 24 hours away and you have to scroll down three pages on the Epic Games Storefront just to find an icon for the game! Where's the "discovery" PGI was talking about!?
Is Russ expecting us to become Jehovah's witnesses for the game? Give me a freaking break here, lads. Show me a sign that isn't doused in gasoline and set ablaze.
#2
Posted 09 December 2019 - 04:58 AM
PGI have already been paid to cover the initial sales and cost of development. It's probably enough to start working on something extra. In the meantime, more sales is just a bonus and there's something to look forward to when MW5 releases on other platforms.
So, I ask again. When users who are upset at MWO, dislike MW5 'cause reasons, then is there any reason to hype up a niche game?
#3
Posted 09 December 2019 - 05:36 AM
#4
Posted 09 December 2019 - 05:53 AM
If it had been a full MechCon, maybe it could have generated some hype for the game...I think that was the plan with the last mechcon.
Another point is, I don't know if there might be an embargo in place that keeps certain websites and reviewers from reporting before the launch.
Personaly I am looking forward to tomorrow with mixed feelings. Demo was fun for me after getting used to some changes but Instand action is only one part of the game, the part that worries me is the one I haven't yet played.
The short stories are nice, as far as I have read them and concidering that the author helped or even has written the story for the game is promessing. At least he seams to know the lore and haveing some other perspectives in the storys then purely the mechwarrior was refreshing.
#5
Posted 09 December 2019 - 06:11 AM
#6
Posted 09 December 2019 - 07:28 AM
Edited by draiocht, 10 December 2019 - 07:54 AM.
unconstructive
#7
Posted 09 December 2019 - 08:46 AM
FRAGTAST1C, on 09 December 2019 - 04:58 AM, said:
FRAGTAST1C, on 09 December 2019 - 04:58 AM, said:
The point is, you can't move a product if no one even knows you have a product, let alone why they should be interested. PGI cannot succeed if they completely fail to establish and execute an awareness campaign for their game. Even the damn Monkey Evolution Simulator had better advertisement than MechWarrior 5.
MechWarrior / BattleTech may be "niche" now, but it's not the fault of the IP. The game had significant staying power in the 90s and early 00s. It's a damn shame that we're constantly dealing with minimal viability when even products like MechAssault were console-movers. All the partying in Vancouver and the Florida keys -- or whatever island they're on these days -- is directly damaging the IP's future. People should care about this kind of mismanagement.
Are you really gonna tell me "going on a war path" because 134 people viewed a 50 minute Let's Play a day early is good use of Russ Bullocks' time now?
#8
Posted 09 December 2019 - 08:50 AM
#9
Posted 09 December 2019 - 10:12 AM
#10
Posted 09 December 2019 - 10:28 AM
They have spent most of every dollar earned off of MWO and MW5 on advertising, we just cant tell without special instruments. Imagine how frustrating that has to be for them.
#11
Posted 09 December 2019 - 10:40 AM
Knight Captain Morgan, on 09 December 2019 - 08:50 AM, said:
Oh yeah, that poor Borderlands 3 indie developer would have been totally eclipsed by a MW5 triple-A title.
LOL, these people.
#14
Posted 09 December 2019 - 11:56 AM
Knight Captain Morgan, on 09 December 2019 - 08:50 AM, said:
MW5 was STILL not ready due to coding issues and the procedural generation issues, and as evidenced by the flamers and the AI, optimization and intelligence issues.
It still isn't ready.
Epic, however, told them they HAD to release within a specified time frame of signing the deal.
This has been detailed around the forums as early as July.
And is covered here (the issues, not the epic deal) uploaded 8 months ago. Though they say it was solved, in truth, they supposedly didn't solve some of the issues until last month and they still have other issues. The flamer fix was done the day of the beta and didn't make it.
Part of the reason for signing the epic deal was to get help to fix the issues as PGI couldn't solve it themselves. This is why it kept getting pushed back and pushed back.
It's releasing now, because like Steam, Epic requires you to release within a certain window of signing the deal, otherwise you have to reapply. Since money is transferred here, there is no postponing.
This is also why on Steam there's many "beta" games... Meeting that release window while being nowhere near done.
(The statement of power fantasy, kinda explains why the vehicles are pure cannon fodder..)
Edited by Koniving, 09 December 2019 - 11:54 AM.
#16
Posted 09 December 2019 - 12:42 PM
The Amazing Atomic Spaniel, on 09 December 2019 - 12:38 PM, said:
Genuine question - how do you know this?
Read the contract for Epic Exclusivity.
Read the contract for applying to release on Steam.
It's in the standardized contract.
I personally got the information on an unrelated video about Epic Exclusivity, advantages and disadvantages, and one the things to note is that you are required to release within a specified time of signing, and you are allowed a single extension of 90 daysafter which you must release or pay back the funds.
As you may know, PGI couldn't possibly pay it back.
I want to release a game at some point too so its important to look this kind of **** up.
#17
Posted 09 December 2019 - 12:43 PM
Koniving, on 09 December 2019 - 12:41 PM, said:
Read the contract for applying to release on Steam.
It's in the standardized contract.
I personally got the information on an unrelated video about Epic Exclusivity, advantages and disadvantages, and one the things to note is that you are required to release within a specified time of signing, and you are allowed a single extension of 90 daysafter which you must release or pay back the funds.
Sounds fair enough. No publisher wants a bottomless pit into which they have to keep tipping money. However, I am sure that if they were confident the product was developing nicely they would extend beyond 90 days. That's capitalism
#18
Posted 09 December 2019 - 12:45 PM
I'm certain that bigger companies can easily get more than the contract states. Though if you're an indie developer you're likely stuck with what the contract states and anything that's broken you should probably fix soon.
#19
Posted 09 December 2019 - 12:48 PM
Btw I think the OP said the game releases tomorrow?
Was really hoping to play with the dev tool before then.
Someone lemme know if the dev tool works in the released game, cause I'll be asleep while most people are playing the released game for the first time.
#20
Posted 09 December 2019 - 07:18 PM
Koniving, on 09 December 2019 - 12:45 PM, said:
I'm certain that bigger companies can easily get more than the contract states. Though if you're an indie developer you're likely stuck with what the contract states and anything that's broken you should probably fix soon.
I am going to sound obvious when I say this but the "6 months" is planned in such a way that when a company decides to go EGS exclusive to get the initial payment, it'll be to cover the cost of production and there's just ~6 months' work left to do. No company would dig a trap for itself. In PGI's case, going with EGS allowed them to delay the game. It could be 'cause Epic told them to or it could be an internal decision. Whatever the case, the fact remains that PGI got extra work time before releasing their MW5.
Also, regarding the EGS exclusive payment, the initial proposed sales expectancy will be covered. Suppose PGI planned to ship 200k units, then Epic will be paying the sum equivalent to whatever PGI would've got from selling the said 200k units. It isn't from PGI's calculations alone either. Epic would've done their own research of the market and the value of MW5 as well as the Battletech franchise, seen the product that PGI had developed until that point before signing off on that exclusivity deal.
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