Mechwarrior 5 Mercenaries Is Out Now!
#101
Posted 15 December 2019 - 08:33 AM
#102
Posted 15 December 2019 - 08:46 AM
Anavel Gato2, on 15 December 2019 - 04:57 AM, said:
Are you sure you are a 30 years battletech fan? Tanks have always been that small, and in the original battletech / citytech rules were melee attacks. We always walked on tanks in older games.
Physics was never a strong point point in the BATTLETECH universe and even less so in the games.
#103
Posted 15 December 2019 - 09:32 AM
Ed Steele, on 15 December 2019 - 08:46 AM, said:
Ehm ... Battletech and any sign of rational phenomenon? Mechs are invented by 6 year old child or even younger(NO ONE mech is able to even just walk nor turning around in kinematic manner and therefore it is very visible and ugly looking).
"Stomping" with 25 ton mech over, just an example, the 50 ton tank is nonsense aswell thanks to irelevancy. This light mech will not harm that so heavy and much much more stable tank anyway. And how somebody metioned already, Atlas(100t) enough height to do it but still ... why? There is very good and rational reason why battle tank in common way looks like it is looking ... its shape is determining its strength in the fight. Of course I do not mention any other type of war machines to compare it.
Even original authors of Battletech never ever played with rational basic conditions but today's game companies who have enough features to be able to imagine and try out any influencies between elements? And still there is too much very visible stupid so called "solutions". And on this field PGI shines on top. This company is personalisation of incopetency and extremmely bad aesthetic sense ...
PS: at summary, there would be good just to use the brain just a bit and many people would not look to this game as funny freakshow ...
#104
Posted 15 December 2019 - 09:56 AM
Ed Steele, on 14 December 2019 - 02:05 PM, said:
450W is a bit low for a modern PC. There are utilities out there that can underclock your CPU but that is not a good idea. As long as you don't have multiple mechanical hard drives that 450W might get you by. Your i3 is probably the weak point of your system, that is a low-end cpu.
I ended up having to exchange it for a 1060 as it has a lower power requirement with just a 6 pin rather than a 8+6. All works good now
Cheers for the advice.
#105
Posted 15 December 2019 - 12:05 PM
The pros:
Nice design.
Movement feels great...assaults can actually look down and fight of lights.
No or only few overpowered builds.
The cons:
Not enough mission types.
Timeline counts way beyond the clan invasion without them showing up.
Lance mates are dumb as fudge.
Tanks and Airunits are just canon fodder.
Mechlab should be like in MWO this new mess is a 1 on 1 copy from the
Battletech strategy game and not even remotely correct/canon.
#106
Posted 15 December 2019 - 12:52 PM
I bought it becouse of respect for those who give sweat and time for this enjoy.
Sow pirate's day after of announced, but I bought it.
If you make MWO from this engine and with this precision, that will be happiness!
Inside the ship is SHI.. Character is sliding od far and... So bad.
But TITAN battle is so good and better than in MWO.
THANX!
BUT...
I have plenty of ERRORS...
#107
Posted 15 December 2019 - 12:59 PM
Artificial intelligence cannot yet paint a mona Lisa...
who the Union Dropships from the fist Demo????
#109
Posted 16 December 2019 - 12:47 AM
I don't want more hartpoints on mechs or the option to change reactors.
I meant that I want a Canon version of the Mechlab where you can see xl reactors in the sidetorsos., endosteel and ferro which is not the case at the moment.
And it should not be possible to put a ppc in the ct at all cause ppc occupies 3 slots and you only have 2 free slots in the ct by all legal rules.
#110
Posted 16 December 2019 - 01:10 AM
#111
Posted 16 December 2019 - 01:22 AM
#112
Posted 16 December 2019 - 05:53 AM
mw5 got its own website, please take the announcements and discussion over there, until there is a standalone client.
i aint getting e-"whatever its name" even if i have a valid preorder for just one game.
and now, let me play mwo. shooo shooo. kch kch. off my lawn.
#113
Posted 16 December 2019 - 05:24 PM
Rinkata Prime, on 15 December 2019 - 02:08 PM, said:
No! Mechlab actually perfect and MWO must have this mechlab as soon as possible!
Abso-f***ing-lutely not. You want to further compress the list of good 'Mechs and the level of replayability in MWO? The MW5 lab is how you do that.
#114
Posted 16 December 2019 - 11:50 PM
Rinkata Prime, on 15 December 2019 - 02:08 PM, said:
No! Mechlab actually perfect and MWO must have this mechlab as soon as possible!
Yeah, Cicada with max armor at 42 tons in a 40t mech with no weapons installed, an holy sake of varieties. MW5 mechlab is so good you cannot use half of the chassis in the game due the overwhelming swarm of enemies in every mission, lack of armor or firepower result in a quick loss.
#115
Posted 18 December 2019 - 03:20 AM
Turning smooth frame rate off actually makes fps jump but makes it even worse when combat starts and even turning effects to low doesn't seem to fix it.
Weirdly why do the mechs look blury and blotchy in the mechlab compared to the sharp crisp ones in the dropship
Also why does the game look **** on anything lower than high anti-aliasing?
Edited by mad kat, 18 December 2019 - 03:24 AM.
#116
Posted 19 December 2019 - 11:29 AM
Edited by Povilas, 19 December 2019 - 11:29 AM.
#117
Posted 25 December 2019 - 10:28 AM
*edit*
I guess I can play single player scenarios but wanted to play the campaign. I'm not really disappointed, half expected this kind of thing for a percentage of the people that bought it.
Edited by Smoked, 25 December 2019 - 10:55 AM.
#118
Posted 29 December 2019 - 09:36 PM
Alreech, on 11 December 2019 - 02:18 PM, said:
https://parithi.com/...al-1436f89bf8e0
It's seems also that is is impossible to map Buttons like the "Mouse Wheel Button" via the options.
Looks like the new Unreal Engine Coders for Mechwarrior 5 are even worse than the Cry Engine Coders for MWO...
Thanks @Alreech
emulate xbox controller..... very confusing, give up.
I missed the mouse wheel up as fire group 3 and mouse wheel down as fire group 4 for ultra autocannons as well as chain fire SRM in quick succession....... so need it back !!! seems like I might need to submit ticket in hope they solve it/add such function just like how we can do with MWO.
In fact, they should let both MWO and MW5 controls be synced like google chrome, that would be perfect !!!
#119
Posted 06 January 2020 - 02:23 AM
They have released two patches so far and many people are still having controller configuration issues.
Apparently, this game does not support USB controllers natively even though they work perfectly for MWO.
Their 'fix' is to have you attempt to modify a config file to try and get your controller axis's and buttons to be recognized by the game.
Welcome to 1995.
Peace
#120
Posted 06 January 2020 - 04:43 PM
Well done, PGI. Some people will always be whiners and complain about everything, it's too bad so many of them congregate to the Battletech universe.
Edited by Toddasaurus, 06 January 2020 - 08:06 PM.
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