Mechwarrior 5 Mercenaries Is Out Now!
#81
Posted 14 December 2019 - 11:48 AM
Spawn points were already mentioned, but there's so much more...
- Endless spawns of useless vehicles: A vehicle in Battletech ist not just cannon fodder, it can be a dangerous enemy. Especially a 80t tank against a 25t Mech. Mechs shouldn't be able to just walk over vehicles that are supposed to be four times as large as the mech.
- Size: Locust is about half the size of the spider. Noticed their weight? They should almost be of the same size. Vehicles are WAY too small
- This is BattleTECH goddammit... not BatteFIELD. There is no sense in making another brainless shooter where the hero kills whole battalions by himself. I remember MechWarrior 3, where a single Annihilator opposing my complete Lance of heavies was an actual THREAT. 50 tons again 50 tons should be a fair fight, where the skill of the Mechwarriors decides over the outcome.
- Tactics: Not necessary. Or not possible. Why? Spawn points. And stupid lancemates. And not enough commands for them. Why no "Hold formation"? No "Spread out"? Sure, at the current state of the game, that would make no sense, as enemies appear simply everywhere in unlimited numbers. Please change that, it's stupid!!
- Customization: Not there. I can't even edit my pilot or my company emblem.
- Immersion: What's that? Please, let me name my pilot. Don't call me by a damn username I picked to use in a STORE!! I already care little enough for the story or the characters (because both suck), but that's really too much.
- One very frustrating thing is the fact, that my lance mates are still fighting on, when I'm already back at the drop ship. Screen already black, loading sign in the lower right corner... and I still hear them calling "component lost", "my left torso is gone". Wtf?
I could go on like that, but I'm sure, nobody really cares, because you have my money already.
To be fair, I gotta mention some good things about the game too:
- piloting the Mechs feels good
- destruction stuff is pretty cool
- there's definitely addiction potential in that game
Conclusion: I should really wait for enough mods to come out, before buying a game in the future. Maybe those can save this game.
Oh, and one more thing: Today there was a patch, that was suppose to FIX the 'fatal error'. It didn't. In fact, it introduced that bug to my game, as before that patch, I havent encountered it. Now it's ruining every second mission by occuring when I return to the dropship.
#82
Posted 14 December 2019 - 12:40 PM
#83
Posted 14 December 2019 - 01:59 PM
This is the potential sticking spot. The PSU is 450w which 'should' be fine so why is the PC completely crashing and rebooting when trying MW5. Is there a way you can limit the wattage of a graphics card just to see if this is the case?
Ironically an AMD R7 260x ran the game (albiet on shite graphics).
Ta in advance.
#84
Posted 14 December 2019 - 02:05 PM
mad kat, on 14 December 2019 - 01:59 PM, said:
This is the potential sticking spot. The PSU is 450w which 'should' be fine so why is the PC completely crashing and rebooting when trying MW5. Is there a way you can limit the wattage of a graphics card just to see if this is the case?
Ironically an AMD R7 260x ran the game (albiet on shite graphics).
Ta in advance.
450W is a bit low for a modern PC. There are utilities out there that can underclock your CPU but that is not a good idea. As long as you don't have multiple mechanical hard drives that 450W might get you by. Your i3 is probably the weak point of your system, that is a low-end cpu.
#85
Posted 14 December 2019 - 03:12 PM
To ANYBODY trying to defend this disgrace: Go and launch your old copy of MW4: Mercs and get ready to count the obscene amount of features this guys just " decided " to left out.
Can you imagine they "developed " this thing w/o looking up MW4:Mercs??? Is that conceviable?
Because if not, for the life of me i cant imagine being in the studio like : " What about this thing? Nah, remove it ... and this other? Scrap it..." over and over!
Same **** with Battletech vs Mech Commander 2!. UNBELIABLE.
FFS SMH.
PD :
AT LEAST ENGINES?? HELLO??!? NO? Well F*** YOU!
#86
Posted 14 December 2019 - 04:37 PM
Paladin IIC, on 14 December 2019 - 12:40 PM, said:
Do you need the launcher to play? I remember some informations from the AMAs about the possibility of opening the game from the .exe directly.
#87
Posted 14 December 2019 - 06:46 PM
#88
Posted 14 December 2019 - 07:28 PM
I am going back to playing Battletech at least its playable.
#89
Posted 14 December 2019 - 09:43 PM
Kayne Warden, on 14 December 2019 - 11:48 AM, said:
Spawn points were already mentioned, but there's so much more...
A quick fix the spawn point issue.
As you go to areas that you suspect should or will have enemies in it...look away.
The game won't spawn enemies while you are looking at them but if you look away for the briefest millisecond they suddenly pop in. Problem is as we approach we spend the entire time looking at the spawn points.
So look around, enjoy the view, pretend you're paranoid as you approach and just look away periodically, and they'll pop a long distance ahead of you instead of right behind you.
Quote
<.<
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Keep an eye out for my name for some mods that address some of your complaints, whenever PGI unlocks the game so we can start modding.
Gannycus, on 14 December 2019 - 04:37 PM, said:
Just to install.
And to patch.
Basically only open the launcher when you wanna update it.
#90
Posted 14 December 2019 - 11:44 PM
Azhrael, on 14 December 2019 - 03:12 PM, said:
To ANYBODY trying to defend this disgrace: Go and launch your old copy of MW4: Mercs and get ready to count the obscene amount of features this guys just " decided " to left out.
Can you imagine they "developed " this thing w/o looking up MW4:Mercs??? Is that conceviable?
Because if not, for the life of me i cant imagine being in the studio like : " What about this thing? Nah, remove it ... and this other? Scrap it..." over and over!
Same **** with Battletech vs Mech Commander 2!. UNBELIABLE.
FFS SMH.
PD :
AT LEAST ENGINES?? HELLO??!? NO? Well F*** YOU!
BATTLETECH is great, have not played MW5 yet, but not hearing / seeing good things about it. The people who prefer Mech Commander over BATTLETECH just prefer RTS over Turn Based for the most part.
#91
Posted 14 December 2019 - 11:52 PM
Edited by Paladin IIC, 14 December 2019 - 11:53 PM.
#92
Posted 15 December 2019 - 12:02 AM
#93
Posted 15 December 2019 - 12:46 AM
Ed Steele, on 15 December 2019 - 12:02 AM, said:
Yep. I love MW5, but when the story's over, there are only so many kinds of missions playing against AI, even with friends. PVP is so much more intense and dynamic.
#94
Posted 15 December 2019 - 03:39 AM
My hand hurts after 30min of gameplay. The gameplay reminds me of the god old Half Live but with a bad interface.
WTF it took me 15min to get down into the hangar and one hour to speak with the guy there.
No..
MWO plays much better..without hurting my hand.
#95
Posted 15 December 2019 - 04:57 AM
Kayne Warden, on 14 December 2019 - 11:48 AM, said:
- Endless spawns of useless vehicles: A vehicle in Battletech ist not just cannon fodder, it can be a dangerous enemy. Especially a 80t tank against a 25t Mech. Mechs shouldn't be able to just walk over vehicles that are supposed to be four times as large as the mech.
Are you sure you are a 30 years battletech fan? Tanks have always been that small, and in the original battletech / citytech rules were melee attacks. We always walked on tanks in older games.
#96
Posted 15 December 2019 - 05:21 AM
Anavel Gato2, on 15 December 2019 - 04:57 AM, said:
Are you sure you are a 30 years battletech fan? Tanks have always been that small, and in the original battletech / citytech rules were melee attacks. We always walked on tanks in older games.
Vehicles have always been so small in video games, yes. In action games at least. And it has always been stupid as hell. Can't I hope for a developer that actually thinks before he does anything? Maybe one, that does something BETTER than his predecessors? MechWarrior 4 already was a pretty stupid arcade game with exploding reactors because both legs were destroyed. Can't blame Microsoft for making stuff like that, because for them Battletech is just something to make money with. But the company that was talking about a 'reboot' of the series, with Mechs, that actually matter, with talk about 'being true to the spirit of Battletech'? About ten years ago?
And melee attacks are something completely different than just stomping over something. I thought that to be obvious...
And yeah, an Atlas might be able to just walk over a 25t tank. But a Locust walking over a Bulldog?
Edited by Kayne Warden, 15 December 2019 - 05:23 AM.
#97
Posted 15 December 2019 - 05:34 AM
Waiting for actual game release in Steam in 2020.
#98
Posted 15 December 2019 - 05:48 AM
Its a bit challenging, but thats ok as their a bit of a learning curve.
I found it best to do your objective and get outta there
Been grinding level 4 areas to level my pilots
Good pilots are hard to find so its kinda like MWO
#100
Posted 15 December 2019 - 08:28 AM
After using the direct launch file from inside the game that seem to stop for the most part. Had no more ground units spawn in the base after getting the all clear and only had the one wave of ground units when dealing with the spider. I had cleared one level of ground units previously then while fighting the spider had a boat load respawn behind me again before.
I have had issues with steam games doing odd thing when logged into their launcher as well.
Also as others have said keep your head on a swivel.
Edited by Sabertooth1966, 15 December 2019 - 08:32 AM.
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