Jump to content

New Equipment


No replies to this topic

Poll: New Equpment (1 member(s) have cast votes)

Which of the following equipments should be added?

  1. Actuator Enhancement System (1 votes [33.33%])

    Percentage of vote: 33.33%

  2. Null Signature System (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Remote Sensor Dispenser (1 votes [33.33%])

    Percentage of vote: 33.33%

  4. Void Signature System (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. HarJel System (1 votes [33.33%])

    Percentage of vote: 33.33%

Vote Guests cannot vote

#1 CStarker

    Member

  • PipPip
  • 31 posts

Posted 17 April 2025 - 09:39 AM

The game is lacking in non-weapon equipment. Here are some things from the lore that could be added:


Actuator Enhancement System

Source: https://www.sarna.ne...ancement_System

Slot: General

Effect: Reduces recoil, increases accuracy, increases melee damage and melee speed when installed in an arms or Increases acceleration and speed and reduces falling damage when installed in legs


Null Signature System

Source: https://www.sarna.ne...ignature_System

Slot: ECM

Effects: Reduces range at which enemies can lock or percieve the user over radar (greater magnitude than existing ECO) but generates heat when active.


Remote Sensor Dispenser

Source: https://www.sarna.ne...ensor_Dispenser

Slot: Ballistic

Size: ?

Effect: Launches a sensor that gives vision in an radius for a certain time. Requires ammunition.

Note: Gives ballistic hardpoints a utility option like NARC and TAG do for missile and energy hardpoints


Void Signature System

Source: https://www.sarna.ne...ignature_System

Slot: ECM

Effects: Renders mech untargetible, invisible when still, partially invisible when moving but multiplies heat generation when active.


HarJel System

Source: https://www.sarna.ne...h_HarJel_System

Slot: General

Size: 1

Repairs armor by a fixed amount in a location upon receiving damage.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users