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Mechwarrior 5 Is A Step Down From Mw 4 In Every Single Way And More


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#61 MTier Slayed Up

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Posted 16 December 2019 - 09:40 PM

View Postmartian, on 16 December 2019 - 09:35 PM, said:

You mean PUGs who either nascar or play peek-a-boo until they are all dead? Who always go to the same spot? Who decide that chasing Stealth Flea when piloting Daishi is a good idea?

Sometimes observing the rest of the team for one minute in the beginning of the game is enough for me to guess correctly how the game is going to end ...

And watching poorly scripted AI piloting a locust run into your legs and just stand there is way better.

#62 martian

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Posted 16 December 2019 - 09:50 PM

View PostDrtyDshSoap, on 16 December 2019 - 09:40 PM, said:

And watching poorly scripted AI piloting a locust run into your legs and just stand there is way better.

I would say it is about on the same lavel as watching poorly piloted Locust run into the Daishi, stand there in front of him and attempt to outgun it in MWO ...

#63 MTier Slayed Up

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Posted 16 December 2019 - 09:54 PM

At least i know that is an actual person piloting that and i can silently mock him. Just no fun when it's a bot.

#64 Jackal Noble

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Posted 16 December 2019 - 10:25 PM

View PostDrtyDshSoap, on 16 December 2019 - 09:54 PM, said:

At least i know that is an actual person piloting that and i can silently mock him. Just no fun when it's a bot.

The lights in the game are actually pretty awesome, at least in the way that they skirt around and such. They will definitely flank your AI buddies and give them backshots. One could retort, while that's because the AI lancemates are dumb, but it's more about the whole picture.

#65 martian

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Posted 16 December 2019 - 10:35 PM

View PostDrtyDshSoap, on 16 December 2019 - 09:54 PM, said:

At least i know that is an actual person piloting that and i can silently mock him. Just no fun when it's a bot.

And if it is a bot, you can mock its programmer.

The difference is that stupid AI can be patched up to make a bot "smarter", while the PUGs will always behave the same way they do now.

#66 Grimlock Magnus

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Posted 17 December 2019 - 04:13 AM

I just wanted to put in that despite some minor gripes (which should be relatively easy to fix for the most part), I really like MW5. I love the big maps. I love procedural generation; in the old days (MW2) I had a limited set of missions to choose from. Sure they were slightly better in terms of experience, but they were repetitive. I had what, 20 missions or so to choose from? I knew them all by heart in no time. Here at least I can still get some surprises and not everything is predictable. And some of the landscapes (at max settings) can even be very beautifil I had one mission where I spent some time looking at a particular landscape against a starry sky, looked awesome. And the (semi?) scripted missions outside of the campaign are at least as good as those in MW2 and MW3.

And I'm saying this as someone who played all MW titles (except Tesla pods), starting at crescent hawks. Some people compare this to MW2 Mercs and MW4 Mercs, which, while very good, really are not up to the level of this game in many ways except for the storyline. On the other hand, they did not have procedurally generated missions. And yes some of them are too easy/garbage but I've also gotten some awesome (and difficult) generated missions. Some of the high reward missions actually contained a city so big I imagined myself back in Big City for a moment. I'd like to see more of that (how about a whole city map).

As for complaints about the AI, sure they're not the smartest but I've seen the AI in other mechwarrior games do stuff a whole lot dumber than this. Yes sometimes a locust will run into you and stop right in front of me (but I've seen REAL players do that too). I just call them tier 4 bots. And some of them are better off keeping at range. On the other hand, my lancemates seem to be doing that relatively well.

While MW5 may not be entirely up to modern standards and the storyline is rather bland, otherwise it's better than quite a few mech games (like MW3, bleh). I see it as a very good starting point for future developments. The clan tech etc will resolve itself with future expansions. But if they manage to tweak the UI a bit, improve on the campaign and out-of-mission experience and improve the AI, it may well become a winner. In that regard I compare it to Civ. In that series the first half year of the game generally suck. But once they get patches and additional content out, it tends to become a really good game in the long run. I expect something similar for MW5.

On an aside note, I also see some people complain about issues I rarely see. I've played many hours already and only once did a lancemate get stuck. Only once did the game crash. And my fellow AI pilots seem to be quite effective and intelligent. Sure I'd like some more fine-grained control over them, but they seem to be doing better than any automated lance mates I've seen in the past.

But so far I'm enjoying it. Also the procedurally generated missions. A lot of youngsters here may not appreciate this however, but I spent years playing the same 20 or so missions in previous mechwarrior editions. Compared to that this is very refreshing.

#67 Prototelis

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Posted 17 December 2019 - 04:46 AM

View Postmartian, on 16 December 2019 - 09:35 PM, said:

You mean PUGs



Imagine complaining about bad pugs and being one.

#68 martian

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Posted 17 December 2019 - 05:51 AM

View PostPrototelis, on 17 December 2019 - 04:46 AM, said:

Imagine complaining about bad pugs and being one.

At least I am smart enough not to repeat those mistakes game after game.

#69 Joseph Blak

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Posted 17 December 2019 - 06:20 AM

View PostNacho Man Randy Snackage, on 15 December 2019 - 11:50 AM, said:

>less content than mechwarrior online
>no clan tech
>no civil war era weapons
>no clan mechs
>only half of the is mechs in mwo
>mechlab is dog ****, you can only equip weapons of the same or lower slot size, you can't shove say 3 ac 2's in a hunchback 4G's shoulder anymore just a single 1 or an ac20
>no engine refits in mechlab
>no ferro or endo in mechlab
>can't play as a tank jet or helicopter
>can't have tanks jets or helicopters deploy with you
>only a single lance of 4 which sucks **** hard when you get to later missions
>missions are literally all the same including the campaign missions your supposed to care about
>all the maps are the same including the campaign missions because its all meme rng map generation because piggy is too **** to make actual maps
>enemy spawning in maps is ******* garbage and unfun, they literally just spawn around you and on top of you regardless of position and objective status
>enemy dropships literally dropping full lances 300m behind you while your fighting, even in non story missions
>this negates any kind of creativity when building a mech because you are forced into try hard mwo meta builds, but you can't make half of those builds because the mechlab is so ******* bare bones and dog ****
>allied ai is absolutely garbage probably worse than mechwarrior 4, with the added bonus of them getting stuck on the terrain in any map with rocks bigger than your feet
>huge world map, basically the whole intersphere, but you can only fight in baby's first combat zones that the developers pregenerated and do not move
>you can't join any factions
>your fighting in combat zones doesn't progress or detract from an ongoing war >you can't capture any territory and wipe out space china
>80% of the worlds are worthless, you can't even repair or buy **** on most of them because they aren't "industrial worlds"
>game has black markets in systems but its completely ******* worthless
>weapons have different quality which is ******* ********
>epic game store exclusive
>no mod support for at least 3 months because epic game store has no mod support yet

I can't believe russ ******** and piggy think they are going to sell 1 million copys of this joke of a game, especially after screwing over the community with egs. This is a massive joke.


Dear lord man, the game has been out for a week, give it a rest.

The game will grow, it is NOT a bad game by any stretch of the imagination, it just isn't great.

They will change things, they will HOPEFULLY, listen.

#70 martian

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Posted 17 December 2019 - 06:35 AM

View PostJoseph Blak, on 17 December 2019 - 06:20 AM, said:

They will change things, they will HOPEFULLY, listen.

Actually, the new patch is incoming:
  • Players have complained about enemy units spawning from the thin air - the new patch could do something with it.
  • Players have complained about enemy units arriving via DropShip - the new patch could do something with it.
  • Players have complained about not being able to repair and rearm their 'Mechs in certain places - the new patch could do something with it.
  • Players have complained about joystick problems - the new patch should do something with it.
  • Players have complained about 'Mechs in Cold Storage - the new patch should do something with it.
  • etc.
It seems to me that PGI actually listens to player complaints.

We do not know how successful those fixes are going to be, but at least they are a step in the right direction.

#71 Prototelis

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Posted 17 December 2019 - 06:37 AM

View Postmartian, on 17 December 2019 - 05:51 AM, said:

At least I am smart enough not to repeat those mistakes game after game.


hahahah, orly?

#72 martian

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Posted 17 December 2019 - 06:39 AM

View PostPrototelis, on 17 December 2019 - 06:37 AM, said:

hahahah, orly?

Yes. At least I am not chasing Flea when piloting Atlas.

#73 Prototelis

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Posted 17 December 2019 - 07:29 AM

Oh, was that directed at me? lol

lololololololollololololololololololoololololololol

#74 Humpday

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Posted 17 December 2019 - 07:35 AM

View Postmartian, on 17 December 2019 - 06:39 AM, said:

Yes. At least I am not chasing Flea when piloting Atlas.


I didnt' read up for context, but I totally left my MW5 lance mates behind, in fact, in an Atlas, to...in fact...chase...a flea Posted Image

#75 martian

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Posted 17 December 2019 - 07:45 AM

View PostPrototelis, on 17 December 2019 - 07:29 AM, said:

Oh, was that directed at me? lol

Have I said anything like that?

View PostPrototelis, on 17 December 2019 - 07:29 AM, said:

lololololololollololololololololololoololololololol

Well, if you have nothing meaningful to add ...

View PostHumpday, on 17 December 2019 - 07:35 AM, said:

I didnt' read up for context, but I totally left my MW5 lance mates behind, in fact, in an Atlas, to...in fact...chase...a flea Posted Image

Of course, this is absolutely okay. They are electronic constructs and they were designed just for your enjoyment. Posted Image

#76 Koniving

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Posted 17 December 2019 - 11:27 AM

View PostGuardDogg, on 16 December 2019 - 04:08 PM, said:

Robots (not mechwarriors) in WW2




They almost look like commandos/javelins (the original drawings not PGI's versions)

#77 Tordin

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Posted 17 December 2019 - 12:26 PM

I find the A.I in MW5 to be... not exactly dumb, just indecisive and sometimes lack enough agreesive and defencive counters from time to time.
Regarding them not using jumpjets. Well actually, yesterday, one of my pilots actually used them, inside a base we were wrecking. Saw it in the corner of my eye. It seemed a bit out of place to just jj for no apparent reason but the building behind me was kinda whole last time I checked so maybe my ai mate wanted to get up to a vantage point or just death from above the poor builiding.

One thing is for sure, the A.I is on par if not slightly more amusing if not better than MW4. But twice better than "noobs" ( newbies that NEVER learn! ) and so called competive tier 1 ultra, l33t saltlords from MWO.

#78 martian

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Posted 17 December 2019 - 12:43 PM

View PostTordin, on 17 December 2019 - 12:26 PM, said:

I find the A.I in MW5 to be... not exactly dumb, just indecisive and sometimes lack enough agreesive and defencive counters from time to time.
Regarding them not using jumpjets. Well actually, yesterday, one of my pilots actually used them, inside a base we were wrecking. Saw it in the corner of my eye. It seemed a bit out of place to just jj for no apparent reason but the building behind me was kinda whole last time I checked so maybe my ai mate wanted to get up to a vantage point or just death from above the poor builiding.

One thing is for sure, the A.I is on par if not slightly more amusing if not better than MW4. But twice better than "noobs" ( newbies that NEVER learn! ) and so called competive tier 1 ultra, l33t saltlords from MWO.

It is interesting that relatively "dumb" MechWarrior 3 bots routinely used jump jets, while much "smarter" MechWarrior 4 bots never used them (in my experience JJs were wasted on them).

#79 Tordin

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Posted 17 December 2019 - 01:02 PM

I guess any ai from any MW game are "smarter", "dumber" and/ or more adaptable in certain areas of behaviour. Its seems to be a bit subjective. And its a bit early yet to find the general red line in MW5 A.I to compare it to past installations. PGI miiiiiight improve/ refine it with updates etc. 90 days, eh? Who knows..
Not sure how you can mod the a.i either. But gotta be something about a.i pathing and such if Im not mistaken.

Huh, when you mention it, yeah I dont think MW4 ai comrades used them either, at least rarely. But the MW4M enemy A.I sure did. If not dynamically, only scripted I think.
Like one of the first MW4 mercs mission where you have to escort artillery, the first mech you encounter are a Cougar JJ up above from a hill I think.

Edited by Tordin, 17 December 2019 - 01:05 PM.


#80 Thorn Hallis

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Posted 17 December 2019 - 05:13 PM

What bugs me most about the AI is that they simply don't care about a defensive objective. Instead of watching their steps they crush right into the buildings they are ment to protect.





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