Mw5 Mercs Dev Update On Ngng Tv
#21
Posted 17 December 2019 - 09:45 AM
#22
Posted 17 December 2019 - 10:19 AM
PS : The events mentioned in that November old announcement have now finished.
#24
Posted 17 December 2019 - 02:28 PM
#25
Posted 17 December 2019 - 02:39 PM
Also I recall being able to use SHIFT key modifier in the closed beta, but not since production release, any chance that could be put back in?
Edited by CapperDeluxe, 17 December 2019 - 02:41 PM.
#26
Posted 17 December 2019 - 02:44 PM
MW5 is the new kid on the bock and only natural it will get more attention. Also, it's the game making money for PGI right now, so there is that too.
For MWO exclusive players, just ignore the MW5 news. Not that hard. Eventually there will be more MWO news too.
I peronally find it great to have my MWO and MW5 news on one page.
PGI could simply combine the MWO and MW5 page and create a subforum here.
#27
Posted 17 December 2019 - 02:53 PM
- So, most interesting thing here: are in new patch fixed strange behavior of texture which can drop off normal map texture after changing color and paint style of mech (what make mech colored but without any normalmap details on them in same time)? And also some FPS drops in mission start game render scenes?
I understand that my vidocard not a top version and GTX, not RTX, but with all other parameters like nearly stabile 50-60FPS it looks a bit strange.
#28
Posted 17 December 2019 - 03:29 PM
#29
Posted 17 December 2019 - 03:37 PM
Humble Dexter, on 17 December 2019 - 10:19 AM, said:
PS : The events mentioned in that November old announcement have now finished.
Also, if you recall, during one of the last MechCon threads from 2018, I asked Chris bluntly if MWO was sunsetting, and he was...let's say...less than candid in his response.
#30
Posted 17 December 2019 - 03:56 PM
Hell, maybe now that your Esports ambitions have so catastrophically failed you, you could surprise your community by incorporating some actual community-building features for MWO. I've never played a competitive shooter that punished you for trying to play with a friend or two (There's no experience quite like 2 friends trying to coordinate a match together through quickplay sync drops just to avoid being absolutely slaughtered by a highly organized 12 man team in Group Drop); maybe you could at least retain what little community you have left by investing in community friendly features for a competitive-community driven game?
But given what I'm hearing about MW5's community features, you guys still haven't learned how to properly incentivize cooperative play. You have a literal goldmine of a niche in the present market, you could literally sell MW5 for the Mech Combat-Simulation coop experience alone, but you fail to understand that the market's current demographic expects individual payoffs in coop experiences. Coop players receiving a cut of the C-Bills relegated to AI pilot paychecks would be a handsome start to MW5's coop incentives; down the road, allocating salvage shares and the ability to bring on a single mech from their personal campaign would do wonders to build the MW5 community, and boost your profit margin with a larger user base. I'd recommend looking into Gearbox's Borderlands series for inspiration on how to generate revenue from incentivizing cooperative experiences in PvE games. As for PvP, like MWO? Just limit the quickplay group drop to 4 members, with drop tonnage restrictions (different tonnage restrictions for IS vs. Clan of course), and you MIGHT actually see your active player fall-off statistics reverse. If you don't believe me, then believe the market: casual coop experiences in both PvE & PvP sell. Get with the times already.
EDIT: While I'm griping about MWO being used to promote MW5, I can't help but feel as though Piranha is doing itself a disservice by not promoting MWO through MW5. A fair chunk of the gaming community interested in MW5 has voiced their desire for a Mechwarrior PvP aspect; maybe now is a good time to use the hype of MW5 to invigorate MWO's dying prospects with fresh blood? Nothing quite like user friendly features and a Holiday sale to give thrifty consumers an excuse to pick up a F2P title...
...Seriously, Russ... Take a business 101 course already.
Edited by Clay Endfield, 17 December 2019 - 04:05 PM.
#31
Posted 17 December 2019 - 04:44 PM
Humble Dexter, on 17 December 2019 - 02:18 AM, said:
There won't be any MW5 Mod support, until the Epic Store adds support for... Mods. Sometime next year.
That's bad, I doubt lots of new player will bother about this game until sometime next year..
#32
Posted 17 December 2019 - 07:16 PM
Lockheed_, on 17 December 2019 - 10:23 AM, said:
PGI has now a New talented ambitionous Team ...wit Exprience in UE ...not Cryengine, and not many Guys with Cryengine in the Job Market..the Cryengine is sadly now near the End ...on the Ground like Boing , without new start
MW5 was the Wish from Russ from the first Day ...MWO the unloved Child with IGP
Edited by MW Waldorf Statler, 17 December 2019 - 07:23 PM.
#33
Posted 18 December 2019 - 05:00 AM
#34
Posted 18 December 2019 - 07:09 AM
Nesutizale, on 18 December 2019 - 05:00 AM, said:
I don't think many "experienced" people still work at Crytech, as they can't even pay them on a regular basis
Edited by Unleashed3k, 18 December 2019 - 07:09 AM.
#37
Posted 19 December 2019 - 09:06 PM
Edited by Ed Steele, 19 December 2019 - 09:07 PM.
#38
Posted 20 December 2019 - 07:52 AM
They milked the cow called MWO to max, now they have a new one called MW5.
When that one stops bringing profits, they will move on to another project.
I knew this is going to happen long time ago, as soon as I have seen the announcement that PGI is working on MW5.
Oh, sure, it's been a blast, but read it with understanding - been.
Time to move on.
#39
Posted 20 December 2019 - 01:44 PM
Brakkar, on 20 December 2019 - 07:52 AM, said:
They milked the cow called MWO to max, now they have a new one called MW5.
When that one stops bringing profits, they will move on to another project.
I knew this is going to happen long time ago, as soon as I have seen the announcement that PGI is working on MW5.
Oh, sure, it's been a blast, but read it with understanding - been.
Time to move on.
I have played MWO since beta and been following it's development since PGI did that first MW5 video years ago on Youtube. I knew from the beginning that MWO was just a means to get the funding to make the game that they wanted to make from the beginning, but MWO had developed into something that, in my opinion, is worth keeping around. Also, in my previous post I explained how they could make MWO profitable again (in my opinion).
#40
Posted 20 December 2019 - 06:10 PM
Thanks PGI
I get eeeeet
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