PhoenixFire55, on 24 December 2019 - 03:55 AM, said:
Again, we are talking QP here?
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Yes, we are talking QP here - I guess right from the very first post.
PhoenixFire55, on 24 December 2019 - 03:55 AM, said:
If you get one-shotted in QP it means you are dumb. Period.
I do not know if you have noticed, but you are talking about the game where 50-60 points alphas are not unusual and bigger alphas possible. The
Centurion has about 50 points of front CT armor (and much less on arms and side torsos) and some internal structure. Thus a typical big alpha will kill the
Centurion outright easily or leaves it with a cherry red CT internals (that means that the
Centurion is going to die in the next three seconds).
PhoenixFire55, on 24 December 2019 - 03:55 AM, said:
Other thing to consider is that when a Centurion charges and dies, team loses the DPS of a Centurion. When a DireWolf dies, team loses the DPS of a Dire, which can be about 3-4 Centurions' depending on the loadout. Now, if a pushing Dire would live 3-4 times longer than a pushing Centurion, then it'd be even, but the thing is, it will not.
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Because if you got an organized team they all push together, i.e. nobody "leads".
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Ideally what you want to do, is to have 2-3 fast fresh mechs make a couple aggressive peeks at the enemy, taking the damage and making the enemy heat bars go up, but also making sure none of them are focused down. Then the biggest guns roll in and just keep going. Thus, even though the heavy mechs are now being focused, your enemies are already riding the heat bar limits and can't sustain the DPS. This will be felt immidiately and the dominos will fall.
But even that does not take into account anything really. For starters all depends on what kind of mech builds you have. Needless to say, the ability to spread/tank the damage while maintaining its maximal DPS at the same time is quite different between say Fafnir with 4UAC5s and the same Fafnir with 2HGs. Or a Jagermech with 4AC2s and the one with 2AC20s. And so is their respective sustained DPS which determines the value of the mech for an all-out yolo-push.
If you watch comp play you can notice that its done differently basically every time. Unless you got a Linebacker. When in doubt, always Linebacker and W.
This entire thread has been about QP, thus any talk about "comp play" or "organized teams" is pointless.
PhoenixFire55, on 24 December 2019 - 03:55 AM, said:
As to who should "lead" the push, the answer is - nobody. For any kind of scenario. .... And if you got PUGs, then "leading" the push means running into an entire enemy team by yourself and dieing while your teammates proceed to hillhump from 500m behind you.
Magnificent.
So your answer to my question: "Who should start the push - medium or assault 'Mech - if it is really needed to liberate your base?" is "Nobody. Let the enemy team win on cap."
Thank you for your time. I think that now I understand your point completely.
Edited by martian, 24 December 2019 - 04:55 AM.