Johny Rocket, on 24 December 2019 - 02:15 PM, said:
1. when you can get 97 CT and 72 ST armor on an Assassin come back to tell me how I built an Assassin with worse hitboxes.
The raw armor value doesn't compensate for worse agility or hitboxes. The KTO is substantially bigger and those STs stick out like a sore thumb. An XL in an ASN is manageable, but in a KTO it's just plain stupid.
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2 Capitalize on these nuts, 4x srm4 on chain and 3x MGs wrecks and keeps constant presure on someone already in panic mode trying to run.
Chainfire means you're not just playing a bad build but also playing it badly. Again, you've built a worse ASN there.
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3. I don't need any assault mechs, running 48kph and getting murdered by 3-4 mechs that don't even match my tonnage combined eeww.
An assault mech can do 58-60 kph, still keep up with the nascar if you know how to navigate and still maintain a decent amount of firepower. Faster ones can do close to 70 KPH - as I've shown you. You're clinging so hard to the "go faster" mentality that your mechs have the survivability of a wet paper bag and firepower that belongs at most on a heavy. Instead of capitalizing on your mech's strengths, you're trying to compensate for their failures - but you do it so badly that you end up compounding those failures instead.
That in turn impacts your survival rate, performance in matches and tanks the odds of success of any team you're on.
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Not having stealth so I have to try to run and hide at the same time to not get missiled to death eeeeeeeeewwwwwwww.
Stealth on a 100 tonner is a waste of slots. Again, you're trying to compensate for failures instead of trying to improve what your mechs are actually good at.
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4. being able to bring an assault mech to the front of a nascar hmmm yes totally horrible idea.
Yes, if it results in it becoming a fragile glass cannon with nowhere near enough firepower to matter.
Edited by Horseman, 25 December 2019 - 03:30 AM.