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Remove Dom And Assault, And Put Conquest Back In


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#121 Brauer

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Posted 28 December 2019 - 04:14 PM

View Postsinba1ew, on 28 December 2019 - 04:03 PM, said:


claims IS has better range after number metanalaysys proving otherwise...
Clan goes snipe without a fail

Question...why would clan go snipe if IS would be better at it?


Where are those long range boats You sing ballads about?



Thats finally a mech name... tho it still is less range than claners... so i would say back to my eariler saying.... it is good up to its optimal range... but you do more tons for it and clan can just bring more of it

+clan gets more heat sinks for same space & has free tonage from weapons & XL's


Here are some mech names for you. They've been mentioned before, but maybe this time you'll take note.

BLR-1G
STK-5S
ANH-1P

All are excellent at erll trading. All were brought very frequently in worlds and we're brought by the teams in the top 8. Iirc the Virago has the longest erll range in the game, but the BLR and STK can certainly compete with it due to more armor, shorter duration, and more guns. IS is in a pretty good place tbh.

FYI the BAS is made of paper. The Sleipnir and Annihilator are both generally stronger imo. The BAS is certainly strong, but it's main advantage is high mounts. It can take a lot of guns, but then it has to stick some in the low arm mounts. I have no idea where you got that 120 pinpoint damage idea much earlier in this thread, but I don't know of a single BAS build that can reasonably be called that, and the popular ones I know of have much lower alphas. Like UAC10+3UAC5 or 5UAC5.

#122 Novakaine

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Posted 28 December 2019 - 04:18 PM

Thanks for proving my point.
As I said your smugness betrays you.

#123 Daidachi

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Posted 28 December 2019 - 04:28 PM

Sinba, my comment was aimed at Novakaine, hence quoting him.

You don't baselessly accuse others of hacking, or refuse to adapt your play (that I know of).

As far as your personal comments about clans go:

You are using baseline stats - by which I agree that a cursory inspection shows clan superiority. This does not take into account the following though:

- Quirks (outside of the Virago and the HBR F variant) there are very few clan mechs that have the combination of mounts and quirks that make them optimal for trading.

On the IS side by contrast, the Battlemaster 1G, Stalker 3F, Anni, WHM, Catapult Jester, GHP-5P, and even the TBolt (5SS and Top Dog) can utilise high mounts and quirks to minimise exposure time whilst putting down effective fire at long range. In the case of some of these mechs they can combine quirks (particularly duration, but also heat gen and range) to put down more fire at comparable ranges, whilst building up less heat over time.

- The false side torso loss comparison

On the face of it, a clan mech has increased survivability due to not insta dying when a side torso is destroyed. However this does not take into account the fact a long range build relies on high heat (usually from firing 3 + 2 ERLL), and constantly riding the heat limit. Thus the loss of a side torso is not just crippling - in a lot of cases it is downright fatal.

Outside of FP, if you watch comp matches on the mwoleagues stream you'll note that whilst the Virago was indeed extremely popular as a trading mech, the Stalker, Annihilator and the Battlemaster 1G also had their time in the sun at the top level. Even in the lighter chassis you saw Vulcans and Panthers frequently being used with ERLL (and less often Wolfhounds), all of which were used to counter cap strats.

If we go back to 2017 before a number of giga quirks were removed, the Dragon 1C with ERLL was extremely effective at disrupting caps due to speed and duration quirks when running 3 x LPL, or 3 x ERLL depending on map.

- Only one playstyle you see for clans

This is the result of complaints made about clans being overpowered in close up engagements. It rendered clan SRM's into dust due to how strong Linebacker rushes were, continuing the trend PGI has of nerfing weapon systems rather than individual chassis/variants (anyone remember our old friend the CSPL Gargoyle?)..

#124 Brauer

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Posted 28 December 2019 - 04:30 PM

View PostNovakaine, on 28 December 2019 - 04:18 PM, said:

Thanks for proving my point.
As I said your smugness betrays you.


You guys have been making unsupported claims about the mechs brought in worlds, the state of balance, strength of certain mechs, etc, and trying to use those ideas to argue for changes (which won't happen anytime soon anyway) that's pretty annoying fyi

#125 Novakaine

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Posted 28 December 2019 - 04:33 PM

Well if you would stop doing what you do - not all you of course.
Maybe you wouldn't be accused of such.
A little self policing might be par for the course.

Edited by Novakaine, 28 December 2019 - 04:46 PM.


#126 Daidachi

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Posted 28 December 2019 - 04:41 PM

View PostNovakaine, on 28 December 2019 - 04:33 PM, said:

Well if you would stop doing what you do - not all you of course.
Maybe you be accused of such.
A little self policing might be par for the course.


You do all of the following:

- You stare for long periods of time
- You run in a straight line towards opponents
- You don't twist.
- At a guess you haven't adjusted your in game mouse sensitivity and/or use a mouse that doesn't have adjustable DPI settings

That's not them hacking. That's you not taking advantage of core mechanics of the game to minimise incoming damage.

And it, the builds you insist on running, and your tendency to throw baseless accusations at people whose only crime is to be better at this game than you is why your name is spoken with such a lack of respect by many players, across many units.

#127 Prototelis

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Posted 28 December 2019 - 04:43 PM

View PostBrauer, on 28 December 2019 - 04:14 PM, said:

Here are some mech names for you. They've been mentioned before, but maybe this time you'll take note.

BLR-1G
STK-5S
ANH-1P




There are also a handful of mediums and lights with the 10% range bonus

There is NO clan light that can alpha 3 erll, there are several IS lights that alpha 3 and outrange clan lights because they get a free TC 8

Most of the top tier trade mechs are IS. lol.

View PostNovakaine, on 28 December 2019 - 04:33 PM, said:


A little self policing might be par for the course.


We were playing 200-230 ton decks the other day lol. How much more "self policing" do you need?

Edited by Prototelis, 28 December 2019 - 04:46 PM.


#128 SneekiBreeki

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Posted 28 December 2019 - 04:50 PM

@Daidachi mah dude


Edited by SneekiBreeki, 28 December 2019 - 04:50 PM.


#129 Novakaine

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Posted 28 December 2019 - 04:51 PM

You are simply being silly.
I've played this game just as long as you have.
I think I know how to play by now.
But like I said you guys smugness is simply amazing.
You may be better than me at this game.
But guess what I could care less.
You play your game and I'm gonna play mine.

#130 SneekiBreeki

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Posted 28 December 2019 - 04:56 PM

According from mine and everybody's very own experience here: nah, you don't know how to play.
The fact that after 7 years you still haven't learned is quite amusing and sad at the same time.

View PostNovakaine, on 28 December 2019 - 04:51 PM, said:

You play your game and I'm gonna play mine.


This right here is one the quintessential terribad replies.

Edited by SneekiBreeki, 28 December 2019 - 04:56 PM.


#131 MisterSomaru

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Posted 28 December 2019 - 04:57 PM

View PostNovakaine, on 28 December 2019 - 04:51 PM, said:

You are simply being silly.
I've played this game just as long as you have.
I think I know how to play by now.
But like I said you guys smugness is simply amazing.
You may be better than me at this game.
But guess what I could care less.
You play your game and I'm gonna play mine.

I can't quote statistics because that hurts feelings.

#132 Prototelis

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Posted 28 December 2019 - 04:58 PM

View PostNovakaine, on 28 December 2019 - 04:51 PM, said:


I think I know how to play by now.



This right here.

This is you refusing you have anything to learn, when you know that isn't true.

You don't know how to play the game. If you're teaching people your bad habits you're actively doing the community a disservice and you're actively harming NPE.

Edited by Prototelis, 28 December 2019 - 04:59 PM.


#133 John Bronco

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Posted 28 December 2019 - 05:01 PM

https://leaderboard....rch?u=Novakaine

Remember kids, don't trust pilots who lose most of their games.

#134 Novakaine

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Posted 28 December 2019 - 05:01 PM

Thanks for proving my point again.Posted Image
Ah personal insults the realm of the dull minded.
And the dim of wit.

Edited by Novakaine, 28 December 2019 - 05:03 PM.


#135 Isaiah Kell

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Posted 28 December 2019 - 05:03 PM

"you guys" changes for HHoD all the time. We don't have an audition to join, we have a learning curve to deal with, and so, our unit skill is all over the place. You can keep hating on us all you want, but the fact remains, the math doesn't lie, clanner long range is king. I'll believe it when i see it with a screen shot IS ERLL sniping winning against clan ERLL sniping in FW. Until then, I'm gonna keep being skeptical, thanks for the builds though.

either way, it's still a bad decision to increase the dom circle size, nerf conq or assault altwinconditions, or buff siege bases just because you are too lazy or arrogant to guard your base.

Edited by Isaiah Kell, 28 December 2019 - 05:04 PM.


#136 Novakaine

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Posted 28 December 2019 - 05:05 PM

Posted Image

#137 Isaiah Kell

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Posted 28 December 2019 - 05:06 PM

View PostClobber, on 28 December 2019 - 10:26 AM, said:

The Clan wants to take away objectives and make each game identical in strategy. There is no War ever fought that did not have objectives to both take and or defend for a greater war effort. Bridges, supply warehouses, factories etc... increasing cap time has the effect of taking away any strategy for the game. The Clan needs to start thinking with their heads and come up with ways to defend their objectives if an objective is the target and not cry because they are incapable of thinking with a tactical mind.


still true.

#138 Serial Number

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Posted 28 December 2019 - 05:07 PM

ngl I havent had so much laugh in a long time, thanks HHoD <3

#139 Prototelis

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Posted 28 December 2019 - 05:08 PM

^ lol, the best long range trade mechs are IS mechs.

They have the best quirks, bigger alphas, shortest exposure, the best geometry, and often better agility.

It's already been proven out to you that IN THE HIGHEST TIER OF COMP PLAY, IS mechs were favored over clan mechs.


You're ignoring 80% of the game when you compare tech bases in a vacuum, and you only make yourselves look like bigger and bigger jackasses when you come here to cry about it.


It doesn't matter if your unit is inclusive; You teach and encourage bad habits. You teach and encourage misinformation. You teach your players to blame the tech base when they aren't winning. Thats weak dude.

#140 MisterSomaru

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Posted 28 December 2019 - 05:09 PM

View PostIsaiah Kell, on 28 December 2019 - 05:03 PM, said:

"you guys" changes for HHoD all the time. We don't have an audition to join, we have a learning curve to deal with, and so, our unit skill is all over the place. You can keep hating on us all you want, but the fact remains, the math doesn't lie, clanner long range is king. I'll believe it when i see it with a screen shot IS ERLL sniping winning against clan ERLL sniping in FW. Until then, I'm gonna keep being skeptical, thanks for the builds though.

either way, it's still a bad decision to increase the dom circle size, nerf conq or assault altwinconditions, or buff siege bases just because you are too lazy or arrogant to guard your base.

I threw down the gauntlet earlier. You guys run clans, we run IS. We already know what will happen though. You guys would never do it. You get dumpstered when it's IS v IS too.



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