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Lrms And Fw


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#21 C H E E K I E Z

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Posted 05 January 2020 - 01:40 PM

View PostNightbird, on 04 January 2020 - 11:45 PM, said:

I take less than 10% of the damage I receive in FP as LRMs, I wonder if it is the playstyle.


I always find your other 90%

#22 Nightbird

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Posted 05 January 2020 - 01:50 PM

View PostC H E E K I E Z, on 05 January 2020 - 01:40 PM, said:


I always find your other 90%


That makes no sense cheekiez :P

#23 Ferreiros

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Posted 07 January 2020 - 03:22 AM

I really feel bad hearing this. I played alot Narc / Tag Raven/Commando because I personally prefer the Scouting part in Faction Play. But I remember the name MrMike. If i am not wrong ToTac and I played against him few times over the last days and ToTac is my LRM Buddy. I Narc and Tag for him and tell him which enemy is free for LRM rain. We both play only IS mechs. For me it is a thrill.

#24 Leone

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Posted 07 January 2020 - 03:57 PM

No worries mate, if someone finds your teamwork a pain, it's because it's working and they've felt it. One of the few friends I've gotten to play this game is terrible at first person shooters, but is great at the positioning and tactics, so when we'd drop I'd narc an tag for 'im. Had some great matches, so I know what you mean.

You two keep havin' fun.

~Leone.

#25 Prototelis

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Posted 07 January 2020 - 04:10 PM

A narc light first wave on a map that isn't good for lrms is a waste.

That's annoying. Please don't.

#26 Leone

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Posted 07 January 2020 - 05:22 PM

Well, yeah, First wave I'd run Narc Thunderbolt if'n I recall. You can jam a narc in the three large pulse torso. Haven't played with him for years though. A narc is an easy SRM 6 swap in, for any build, if'n you wanna set up a full deck with narc support for your friend.

Light first wave is often something one or two folks'll do on conquest maps as well, but even then you wanna make sure the team's in agreement, cuz you do feel the loss of tonnage.

~Leone.

Edited by Leone, 07 January 2020 - 05:26 PM.


#27 Ferreiros

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Posted 07 January 2020 - 10:11 PM

Sure Scout on first Wave only on Maps where LRMs are clearly possible and viable. otherwise i also drop with assault in first Waves.

#28 Prototelis

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Posted 07 January 2020 - 10:35 PM

Generally you want to play heaviest to lightest.

LRMs are usually a waste on Siege, and its a waste of time to bring a narc light unless there are a **** ton of people lrming and its a good map for lrming.

#29 Leone

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Posted 08 January 2020 - 03:30 AM

Personally, I don't run narc lights. I find it a waste of tonnage they sorely need. My narc's are pretty much all on heavies or mediums.

~Leone.

#30 Aivazovsky

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Posted 08 January 2020 - 04:36 AM

View PostFerreiros, on 07 January 2020 - 10:11 PM, said:

Sure Scout on first Wave only on Maps where LRMs are clearly possible and viable. otherwise i also drop with assault in first Waves.
Yes, indeed! Forest Colony, Terra Therma Crimson Strait and even Siege mode = maps where LRMs are clearly possible and viablePosted Image Posted Image Posted Image I know that LRM OP, but it seems to me that you are using Raven pretty stupid.Posted Image Although the main thing is that you have a thrill, do not care for the team, right?Posted Image

Edited by Aivazovsky, 08 January 2020 - 04:37 AM.


#31 Warning incoming Humble Dexterer

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Posted 08 January 2020 - 06:36 AM

I'm in favor of adding armor coating to MWO :
- Anti-missile armor : Less damage from missile weapons.
- Anti-ballistic armor : Less damage from ballistic weapons.
- Anti-energy armor : Less damage from energy weapons.

Edited by Humble Dexter, 08 January 2020 - 06:58 AM.


#32 justcallme A S H

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Posted 08 January 2020 - 01:11 PM

View PostHumble Dexter, on 08 January 2020 - 06:36 AM, said:

I'm in favor of adding armor coating to MWO :
- Anti-missile armor : Less damage from missile weapons.
- Anti-ballistic armor : Less damage from ballistic weapons.
- Anti-energy armor : Less damage from energy weapons.


So basically a weapon damage nerf/TTK increat

Thankfully MWO is in maintenance mode and that will never happen. Imagine slowing the game down even more than it has been? Ugh.

#33 Leone

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Posted 08 January 2020 - 03:42 PM

I 'unno, I never found the drawbacks to reflective and reactive armour worth it. But, uhhh, as I recall, the ams was the maximum tech anti missile option. And we have that. I mean, hardened might have a use, but that weight, just makes it hard to love outside of niche melee builds, which, we don't have melee here.

Also, probably something to split off into a side thread, if'n you wanna get deep into armour addition option.

~Leone

#34 OZHomerOZ

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Posted 08 January 2020 - 06:22 PM

@OP, I think that the issue is more that you are up against highly organized teams out playing you.
Lerms or no Lerms, any weapon, swiss army knife and a paper clip.
They will still beat you.

Maybe join one of these organized teams
And steal their secrets.
Posted Image

#35 LordNothing

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Posted 08 January 2020 - 10:58 PM

i just dont use them. id rather carry mrms or atms instead for mid to close quarters combat, or just stick to the direct fire weapons.

#36 -Winter

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Posted 09 January 2020 - 08:32 AM

I can feel for the OP here, especially after more then a few FP rounds with organized lances of Stealth Narc / LRM Boat clusterfks.

#37 W4R GOD

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Posted 11 January 2020 - 04:37 PM

Lurms are awesome. There should be naplam lurms that overheat mechs they hit.

#38 Khalcruth

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Posted 11 January 2020 - 05:59 PM

View PostW4R GOD, on 11 January 2020 - 04:37 PM, said:

Lurms are awesome. There should be naplam lurms that overheat mechs they hit.


There are. Even if you're only playing by 3028 rules and if you only allow SRM-2's to use them, they make for lots and lots and lots of fun on a Drillson SRM.

https://www.sarna.net/wiki/Inferno

#39 martian

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Posted 12 January 2020 - 09:17 AM

View PostKhalcruth, on 11 January 2020 - 05:59 PM, said:

There are. Even if you're only playing by 3028 rules and if you only allow SRM-2's to use them, they make for lots and lots and lots of fun on a Drillson SRM.

https://www.sarna.net/wiki/Inferno

Infernos are not limited to SRM-2.

#40 Khalcruth

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Posted 12 January 2020 - 03:54 PM

View Postmartian, on 12 January 2020 - 09:17 AM, said:

Infernos are not limited to SRM-2.


Hence the word "if"...the point was that even if you take measures to limit them to a relatively small number of the available missile launchers, they can still be ridiculously brutal.

In any case, I'd have to dig up my copy of the rules from 1987, but I'd swear their initial mention there had them limited to SRM-2's. But maybe it was just the infantry with srm-2's that could take them. I dunno, it's been like 6 years since I used that ruleset.





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