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#21 martian

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Posted 05 January 2020 - 12:40 AM

View PostBLOODWOLF333, on 04 January 2020 - 10:20 PM, said:

.....um. conflicting information

Give heed to Vxheous, he knows what he is talking about.

#22 Koniving

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Posted 05 January 2020 - 03:20 AM

View PostBLOODWOLF333, on 04 January 2020 - 10:20 PM, said:

.....um. conflicting information guess I could just test this in game and do the math knowing each weapon's heat value / either a 35 or a 50 base heat capacity with 10 DHS and see if it matches the % on the heatscale in-game.


VX is right. I forgot that Smurfy, though it pulls the information directly from the patches, doesn't account for stuff not directly tied to the item files themselves. It's been a long time since I read that patch, and forgot that Smurfy does not include that tidbit since Smurfy's info is automatic.

You get 2 for each of the base ten.
So to correct my earlier post...

View PostKoniving, on 04 January 2020 - 04:21 PM, said:

Mech's total capacity is easy enough to figure out, since you're already used to using some math.
Rather than 30 threshold and X heatsinks cooling power for 10 seconds, PGI's model is tabletop illiterate and is 30+20 (2 for each of your first ten heatsinks) + any additional heatsinks (at strange values) which makes your threshold and THEN cooling power of those heatsinks, allowing for rapid front loaded firepower

Base threshold is still thirty, but from there it changes depending on your heatsinks (remember that heatsinks include those that come with the engine).
There's a base 2 added per heatsink for the first ten, giving you a bare minimum of 50. From there..
Standard is +0.75 threshold per heatsink and + 0.14 cooling per second (1.4 cooling/10seconds). So the threshold with 20 STD heatsinks is 57.5 threshold (used to be 50 with 20 SHS).
Double is +0.5 threshold per heatsink and +0.22 cooling per second (2.2 cooling/10 seconds). So the minimum with 20 DHS is 55 threshold (used to be 64 with 20 DHS, assuming the additional 10 were outside of the engine but we won't get into that). Source; Smurfy's info automatically taken from the game's latest patches (Plus Vx's reminder about that patch)


Better?
It was simply missing part of the equation hidden in a random patch made a year or two back.

Honestly, if the more limiting 35 for DHS and 37.5 for SHS was the case, I'd pick up MWO again more regularly.
Guess I let the hope of it far more fun get the better of me.

Edited by Koniving, 05 January 2020 - 03:24 AM.


#23 justcallme A S H

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Posted 05 January 2020 - 03:26 AM

View PostKoniving, on 05 January 2020 - 03:20 AM, said:


VX is right.


So you mean, you just admitted, to being wrong... FINALLY Posted Image

What about the last 4-5 years? Going to atone for all of that misleading 100s, or 1000s of users?

#24 Eatit

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Posted 05 January 2020 - 07:21 AM

Basic rule for farming C-Bills...

If you die quit out of the match get in a different mech and que up again. Do this for as long as you can stand to play each night and you'll be rolling in the cbills.

Don't stay and watch the rest of a match. If you die get out and que up again. You'll be able to get more matches in per play session. More matches = More CBills.

#25 BLOODWOLF333

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Posted 05 January 2020 - 11:24 AM

View PostEatit, on 05 January 2020 - 07:21 AM, said:

Basic rule for farming C-Bills...

If you die quit out of the match get in a different mech and que up again. Do this for as long as you can stand to play each night and you'll be rolling in the cbills.

Don't stay and watch the rest of a match. If you die get out and que up again. You'll be able to get more matches in per play session. More matches = More CBills.


I've read that before but, never tried it I was afraid we would get a disconnect penalty. Will you still get your payout and everything once that match finally ends and your already in another match or do you sacrifice everything?

#26 martian

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Posted 05 January 2020 - 12:04 PM

View PostBLOODWOLF333, on 05 January 2020 - 11:24 AM, said:

I've read that before but, never tried it I was afraid we would get a disconnect penalty. Will you still get your payout and everything once that match finally ends and your already in another match or do you sacrifice everything?

Do not worry, you will get your payout. There is no disconnect penalty when you quit the match after you have been killed.

#27 50 50

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Posted 05 January 2020 - 03:47 PM

View PostBLOODWOLF333, on 04 January 2020 - 11:52 AM, said:

I've read on a few other forum posts that others have 1M+ gxp they wish they could load into an AC and just fire off so, if the players cant effectively use a resource does that not indicate a broken mechanic?


Just wanted to comment on this bit as I didn't see it mentioned in the replies.
You might come across these sort of comments from players who were playing before the skill tree change. There was a huge refund of c-bills and xp to playes based on what they had purchased before and the xp also got multiplied if you had multiples of the same mech variant so some of us did end up with more than we will ever need...... unless they do something like introduce another 400 mechs into the game.

Magpi mentioned it in the initial reply about the events.
They do come around pretty regularly and PGI is pretty generous in literally throwing c-bills, MC, gxp and various other things at the player base so if it doesn't stress you out too much to be chasing the rewards they can be a nice little boost to help you level up those mechs.

While there hasn't been a new mech or mech pack released for a while, these were also a quick way to get some cash and mechs as the pre-orders threw in a bunch of c-bills and other things. You also have the option to get a mech or mech pack from the store right now if you didn't mind spending the money. Gives you a bit of a head start.
Otherwise you can earn everything available in the game now just by playing and grinding your way along.

Edited by 50 50, 05 January 2020 - 03:49 PM.


#28 CFC Conky

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Posted 05 January 2020 - 04:44 PM

Welcome to a MWO Bloodwolf333!

Unless your goal is to become a comp-level player like Vx or Ash, try not to overthink the game at this stage. Find a mech/build you are comfortable with and just play. Time spent in the game is imo more important at first. Once you get better at moving/shooting/managing heat your earnings will increase and some of the advice here will make more sense.

Good hunting,
CFC Conky

#29 FRAGTAST1C

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Posted 05 January 2020 - 06:12 PM

Have you used this site...?

https://grimmechs.is...im.org/Database

Have a look there and see how the mechs are built, how the armour is distributed, how much of it is sacrificed to accommodate certain loadouts, what kind of heat efficiency is aimed for specific builds, etc., For e.g., one of the top performing Assault mechs is the Cyclops Sleipnir. It can do a variety of ballistic builds, the common ones being 4x LBx10 and 4x UAC5. There are others like 2x RAC2 + 2x UAC10s. For the LBx10 and RAC+UAC10 builds, you'll be shaving armour like crazy on the arms. It basically leaves the arms (sometimes both) without any armour but the STs and CT is always maxed, like, 3-5 in the back and the rest to the front.

#30 BLOODWOLF333

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Posted 05 January 2020 - 08:26 PM

Well I decreased my rear armor, that makes sense so am doing 75%/25% F/R. I still get shot in the back now and then when Im zooming around the enemy's rear in the Wolfhound Im not ready to risk <5. I've got 7/8 of the new events completed and seen all the c-bills they give away so yeah that is nice. I think im starting to do better now that I know i can run my mechs super hot compared to classic battletech construction rules.

Posted Image

Edited by BLOODWOLF333, 05 January 2020 - 08:27 PM.


#31 Vxheous

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Posted 05 January 2020 - 09:59 PM

View PostBLOODWOLF333, on 05 January 2020 - 08:26 PM, said:

Well I decreased my rear armor, that makes sense so am doing 75%/25% F/R. I still get shot in the back now and then when Im zooming around the enemy's rear in the Wolfhound Im not ready to risk <5. I've got 7/8 of the new events completed and seen all the c-bills they give away so yeah that is nice. I think im starting to do better now that I know i can run my mechs super hot compared to classic battletech construction rules.

Posted Image


Do this experiment, for every time you die from getting shot in the front, move one armor from back to front. For every time you die from getting shot in the back, move one armor from the front to the back. See where your armour values will end up, i'm guessing 98% front, 2% back.

Edited by Vxheous, 06 January 2020 - 03:53 AM.


#32 thievingmagpi

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Posted 06 January 2020 - 05:21 PM

View PostBLOODWOLF333, on 05 January 2020 - 08:26 PM, said:

Well I decreased my rear armor, that makes sense so am doing 75%/25% F/R. I still get shot in the back now and then when Im zooming around the enemy's rear in the Wolfhound Im not ready to risk <5. I've got 7/8 of the new events completed and seen all the c-bills they give away so yeah that is nice. I think im starting to do better now that I know i can run my mechs super hot compared to classic battletech construction rules.

Posted Image


"coaching away" training wheels can be a hard thing to do that's for sure. in a case like this it's really just about diving into the deep end.

I didn't start dropping back armour down really low until relatively recently. I remember when someone first suggested I run 0 head armour on my light. Impossible! I just kept thinking that one little tickle is gonna kill me.

Well, don't get tickled.

I know it seems about unnatural sometimes, but in MWO you need to be building for optimal situations. You shouldn't be building for when things go wrong. You're sacrificing a lot for those oh-**** backups. The important part of course, is you need to avoid those situations. You need to put yourself in optimal situations as much as possible.

What that means is the same example as earlier with weapons. Don't stick a small laser on a long range build. Maximize everything you can for your given range/position etc. Get yourself into the right place, read the map etc so you can capitalize on this. That single small weapon isn't going to do anything- and if you *do* get jumped by a light, it's not gonna be much help their either. What you need to do is avoid getting into that situation.

And with respect to armour it works the same way. You spend most of the game facing the enemy. Slapping a few extra armour on your butt isn't gonna do much for those few times your back is exposed.

#33 Leone

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Posted 06 January 2020 - 05:33 PM

View PostBLOODWOLF333, on 04 January 2020 - 11:52 AM, said:

Just things I have been seeing and opinions, still playing everyday and trying to get gud reading everything and watching YT videos (learned about the bonuses recently and how staying with the group is beneficial).

I've got some old advice floating about, if'n you want to peruse it. Just take note, I don't use or make meta builds, and my mechloadouts are put in for completions sake, rather'n as recommendations.
https://mwomercs.com...ting-thy-enemy/
https://mwomercs.com...g-like-a-light/
https://mwomercs.com...rimer-by-leone/

I've not been playing much recently though, so for specifics, I'd take other advice. The big takeaway I feel from those threads is more tactics rather'n build considerations.

~Leone, of Kell's Commandos, Once Raid Leader of the Crimson Hand.

#34 Vellron2005

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Posted 07 January 2020 - 02:42 AM

View PostBLOODWOLF333, on 04 January 2020 - 11:52 AM, said:

Been playing for just a week now and had some questions/is this mechanic broken?

1. So you get almost 50k worth of GXP after your first 25 matches and completing all the tutorials but, with it costing 45k to use every 800 for a skill point....I don't find this resource very practical and would rather have c-bills which are the much harder to come-by resource. Gettin' gud is not an instantaneous process so, c-bills seem to be the rarest and most useful resource for me. I've read on a few other forum posts that others have 1M+ gxp they wish they could load into an AC and just fire off so, if the players cant effectively use a resource does that not indicate a broken mechanic?

2. Also after the first 25 matches the game and monetary progression seems to take a nose dive off a cliff and you begin the slow grind. Grinding to get XP for your mech makes sense and many other games do this as well for your character so that is not a problem. But, Im not happy with the monetary pay-out. Many times people are sitting in their heavy and assaults waiting for usually lights or mediums to round out the company so the match can begin so, your funneled into playing as lighter mechs and serving in the scout role if you want to participate. But, your not going to be getting the most kills or the team MVP so <150k per match. If players are not rewarded for playing roles that most players dont want to play as(from what I have observed rarely is a qp game waiting for heavy or assault players to join) then why should anyone ever play as a light or medium?

3. I dont think a team payout pool would be better, nobody likes sharing and people will resent freeloaders who died right off the bat so, idk maybe weight class payment multipliers to reward the player a little more for fielding lighter mechs? Or bump the payout across the board. IMO c-bills should be the more common and easy to generate resource with the high c-bill cost of everything in the game. GXP I would have no problem with it being a rare resource with it being able to be used on any mech and having to grind for it. Or maybe let us covert GXP to c-bills at 1GXP : 56.25 c-bills and that would make my life easier I think.

Just things I have been seeing and opinions, still playing everyday and trying to get gud reading everything and watching YT videos (learned about the bonuses recently and how staying with the group is beneficial).


Wait.. There are actual NEW players in MWO?

What happened? Did you loose a bet or something? Posted Image

#35 Horseman

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Posted 07 January 2020 - 09:02 AM

View PostBLOODWOLF333, on 05 January 2020 - 08:26 PM, said:

Well I decreased my rear armor, that makes sense so am doing 75%/25% F/R. I still get shot in the back now and then when Im zooming around the enemy's rear in the Wolfhound Im not ready to risk <5. I've got 7/8 of the new events completed and seen all the c-bills they give away so yeah that is nice. I think im starting to do better now that I know i can run my mechs super hot compared to classic battletech construction rules.

Posted Image

Wolfhounds are typically ran as MPL boats. Yours is very, very under-armored - torso locations should be at max armor possible, and on a light so should be your legs since they're what people will target.

View Post50 50, on 05 January 2020 - 03:47 PM, said:

Just wanted to comment on this bit as I didn't see it mentioned in the replies.
You might come across these sort of comments from players who were playing before the skill tree change. There was a huge refund of c-bills and xp to playes based on what they had purchased before and the xp also got multiplied if you had multiples of the same mech variant so some of us did end up with more than we will ever need...... unless they do something like introduce another 400 mechs into the game.

Or from those of us who play Solaris enough to get the end of season rewards. Just getting in the top 500 in a division gets you 65K (increased to 100K if you hit top 100) - multiply by seven divisions and you're looking at 455k GXP each 3-month season even if you don't play 2v2s.

#36 BLOODWOLF333

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Posted 07 January 2020 - 05:25 PM

View PostVellron2005, on 07 January 2020 - 02:42 AM, said:


Wait.. There are actual NEW players in MWO?

What happened? Did you loose a bet or something? Posted Image


I finally got a decent computer where I could start playing this instead of megamek/hq and Brutal Doom.

#37 BLOODWOLF333

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Posted 07 January 2020 - 05:28 PM

And this Wolfhound I technically don't need any armor on my left arm either since it doesnt have any hardpoints.

#38 LordNothing

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Posted 07 January 2020 - 05:47 PM

unlike other mechwarrior games lights and mediums can be very strong. lights are less scouts and more assault hunters most of the time and can do a lot of damage. mediums can be fat lights or pocket heavies depending on chassis/build, but generally carry enough firepower to be a nasty threat with the ability to get around. i think the strongest class is the heavies rather than the assaults. the assaults can be strong in the right hands, but the slower assaults are especially disadvantaged due to the team's typical nascar tendency and relatively strong lights. faction play really lets assaults be assaults though and i find them more fun to run there.

#39 O L L O

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Posted 08 January 2020 - 03:01 AM

View PostBLOODWOLF333, on 07 January 2020 - 05:28 PM, said:

And this Wolfhound I technically don't need any armor on my left arm either since it doesnt have any hardpoints.

Correct, though that thin arm works surprisingly well for shielding. If you have some weight over consider spendning it on the arm, especially if you run XL.

Edited by O L L O, 08 January 2020 - 03:02 AM.


#40 _Magno_

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Posted 08 January 2020 - 03:51 AM

Greetings Bloodwolf. Here are my observations after a month.

So many players seem to want to play heavies and assaults because you find a lot of players wanting to hang back and wait till others soften stuff up, then they move in and clean up to get high kill count, i.e. get more C-Bills.
But most players, like when my two boys play, are naturally drawn to the big stuff. So there are a lot of people trying to pack in the high tonnage.

So I too felt "pushed" into the lights and mediums. And that was a good thing. Because I learned the game better. I gave me time to get comfortable with the maps, general mech patterns inside the maps and generally not jam up fire lines etc..

If good comms are active, and the team calls for a push and you are NOT up for the task in a heavy or an assault, the team is gonna have a bad time.

Watch the team stats. You'll also find a LOT of lights and mediums with high damage, kills and scores. So you learn the roles of your mechs.

As an example, your Wolfhound-2R and -2Fs aren't great for scouting and fast moving, but they can be fabulous 2nd line damage amplifiers. Break off and flank, but not run around solo.

MOney does drop off after 25 matches. But its nice that the game gives you plenty of money and GSPs up front. You should have gotten enough money to buy 2-3 mechs or Clan heavy/assault. You don't need to drop money on XL Engines to max out mechs, engines will burn through money the fastest. But playing patiently and supporting your team with decent damage and NOT dying by kamakazi runs will net you decent money, and you can stack games (jump back in with a different mech while your other game is going on). You can earn a good 2Million in an hour of play even using consumables. MOney accumulates easily enough buy a new mech and upgrade it decently.





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