#41
Posted 09 January 2020 - 02:44 PM
1 x Long Range
1 x Midrange
You should not be playing in Faction Play. Bringing stock mechs as a new player is just ruining the experience for everyone.
#42
Posted 09 January 2020 - 03:24 PM
You can save some money early on by moving engines from one mech to another, as long as it supports that engine. Useful for expensive XLs if you have another mech it works with.
Obviously, you'll want to ensure you have complete mechs ready to go soon.
And, if you leave a match early, that mech is still locked so you can't swap between two mechs and one engine that way. You'd have to play something else that's ready.
Edited by TheCaptainJZ, 09 January 2020 - 03:25 PM.
#43
Posted 09 January 2020 - 06:19 PM
L-AMS - is also mostly useless save for a select few Clan mechs that can actually run it without being overly penalised.
Targeting Comps - Amazing. A TC1, at the cost of 1T - if you have 1T spare... Is a great use of the spare tonnage. Don't take a TC however if you can fit another heatsink for instance, that's more important. TC helps speed up the 'paperdoll' appearing, so you can see where to shoot a mech if it is weak plus a bunch of other bonuses... Probably not so much important when starting out - becomes more useful once you master everything. Again DHS or armour probabaly better uses early on.
#44
Posted 09 January 2020 - 06:42 PM
Seriously, everyone on the field is constrained by, and fighting the heat mechanics. Don't make it harder on yourself than you need to.
As for BAP, it's mostly a brawling tool to shut down ECM so I could get friendly fire support, but I only added it onto mechs back in the day when ECM had greater coverage. Right now, as you're learning, I'd suggest working on the basics, making your own mech better, before you start thinking about your team. I mean, yeah, it does the added sensor range, but that's more a Command and Control thing.
~Leone
Edited by Leone, 09 January 2020 - 06:45 PM.
#45
Posted 09 January 2020 - 08:00 PM
If you are building a long-ranged ERLL mech for FW, you can use TC 5 and above for the range boost. You can stack projectile speed for PPCs with TC as well.
Regarding LAMS, you need a DHS or two neutralize the amount of heat a single one produces when destroying missiles. So, they're very build-oriented and shouldn't be used in laser-vomit builds. It's just too much heat for shooting down missiles when there's a better alternate, the regular AMS, which does the same thing at 1.5t (0.5 for the AMS and 1t for ammo) and 2 slots and doesn't produce any heat.
That said, I wouldn't bring AMS on mechs that have provision for only 1. Bring AMS on mechs that have 2 or more. The more AMS you bring the better but again, it is map dependent and even that can be situational. There are freak moments where even on Polar, the enemy team won't have that many missiles. Bring around 0.75t of ammo per AMS. It's enough for most matches.
#46
Posted 09 January 2020 - 09:55 PM
BLOODWOLF333, on 09 January 2020 - 09:41 PM, said:
So, I finally have 91/91 skill points invested in the WLF, I know theres no point in unlocking the JJ tree since it cant equip them but, is there any point in unlocking the rest of the nodes in the trees or just start converting everything into GXP to level my other mechs that I dont get to play as often?
There's no reason to unlock any more nodes, or waste MC converting GXP. Just play for the cbills. That's still way too much back armour, and 6 MPL on the wolfhound gets really hot (it's good for certain competitive play maps), you should drop it to 5 MPL (only 1 in arm) and put in 2 double heatsinks. Your listed skills look a little wonky though, not sure how you allocated your 91 pts, but this would be what I would suggest:
Edited by Vxheous, 09 January 2020 - 10:00 PM.
#47
Posted 09 January 2020 - 10:40 PM
Some trade-off to consider... Speed vs Heat Dissipation from Cool Run vs Radar Dep.
Regarding unlocking more nodes, know that you can only have 91 ACTIVE skill nodes at a time. If you unlock more, you need to disable some old ones to accommodate the new nodes. At a later time, if you decide to change back, you can just swap them out. Just don't click "RESPEC". It removes all of you nodes and doesn't refund your XP. You can re-enable those nodes again for no cost but you cannot trade them for new ones. You'll still need to purchase the new ones with C-bills and XP.
As such, unless you plan on trying new weapon systems that require entirely new nodes, I wouldn't unlock more. For e.g., with something like the Rifleman Dao Breaker, I can go with only AC5s and have 91 nodes specific to this build. Then, I can switch to 4x LL build since it can do that pretty decently, and then purchase new nodes and swap them out for the old one. This isn't recommended but hey, it's your mech.
#49
Posted 09 January 2020 - 11:49 PM
BLOODWOLF333, on 09 January 2020 - 06:05 PM, said:
For lock-on missiles that can be life or death at times.
BLOODWOLF333, on 09 January 2020 - 09:41 PM, said:
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2. GXP conversion costs MC and - take that from an experienced player - is entirely pointless.
3. If you need more GXP, a season of playing Solaris for the 25 matches per division to qualify for rewards will net you a fair amount of GXP.
BLOODWOLF333, on 09 January 2020 - 02:15 PM, said:
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Take position on a nearby hill or ramp - there's always one near a gate generator in FP - and the generator will be easy to hit with direct fire weapons from there.
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#50
Posted 10 January 2020 - 01:54 AM
LRM are hated by many, for various reasons I won't mention or your thread will devolve into another LRM argument thread, but are sometimes useful on defence (esp boreal vault) and situationally in other areas, mostly you're better off taking direct fire for the appropriate range, it's almost never good to take them on attack.
Edited by n00biwan, 10 January 2020 - 01:55 AM.
#51
Posted 10 January 2020 - 02:02 AM
#53
Posted 10 January 2020 - 03:49 AM
Prototelis, on 10 January 2020 - 02:02 AM, said:
You might be right, I mean, you are, really, but an organised lrm heavy defence will give a lot of teams (by which I mean whoever the 12 attackers are, not necessarily a premade) trouble.
I nearly always just go all out erll on defence and some on attack for boreal, only own a few lrm mechs, mostly out of a sense of completionism and to be able to have an opinion about them.
#54
Posted 11 January 2020 - 10:24 AM
The advice I'd give that helped me the most once I started applying it, is to be patient. You want to get out there and shoot and yada yada, but if you're the only mech the enemies see on a ridgeline, you may get an alpha off, but you'll have 4-6x as much return fire, so stick to the teammates, try and engage smartly (dealing damage without taking it is best), and watch that minimap. The longer you stay alive, the better you'll do and the more that helps the team.
Welcome to the game, have fun, and don't sweat any gloryholes that talk out the side of their neck during a match only to end it with 200 dmg.
#55
Posted 11 January 2020 - 02:08 PM
BLOODWOLF333, on 09 January 2020 - 09:41 PM, said:
So, I finally have 91/91 skill points invested in the WLF, I know theres no point in unlocking the JJ tree since it cant equip them but, is there any point in unlocking the rest of the nodes in the trees or just start converting everything into GXP to level my other mechs that I dont get to play as often?
looks like you're shifting towards a more high-risk, high-reward playstyle and that's great. soon enough you'll be running with almost no back armour
#56
Posted 12 January 2020 - 01:36 AM
BLOODWOLF333, on 11 January 2020 - 04:23 PM, said:
EDIT: changed toggle group to \ idk if Enter was the default or if I changed it and messed it up.
The default is supposed to be right Ctrl.
#57
Posted 13 January 2020 - 10:45 PM
And yes, the RAC/5 has technically more DPS, but the UAC20 is burst-fire against the damage over time of the RAC, so you have less facetime delivering the UAC's damage potential, which means less potential returnfire.
#58
Posted 13 January 2020 - 11:36 PM
EDIT: That's what I get for writing when half-awake. Ignore that last bit.
Edited by Horseman, 15 January 2020 - 11:29 PM.
#59
Posted 14 January 2020 - 06:10 PM
BLOODWOLF333, on 14 January 2020 - 05:45 PM, said:
Yes, I've already said that you can re-enable them. What Respec should ACTUALLY mean is that your previous exp should get refunded so that you can enable new nodes for free. THAT doesn't happen. So, there is no point in Respec except for disabling all the nodes while never getting any refund. You might as well buy more than 91 nodes and enable/disable anything after.
#60
Posted 15 January 2020 - 12:33 AM
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