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#61
Posted 15 January 2020 - 10:37 AM
I had no problem affording consumables even before I had hero/cbill bonus mechs.
#63
Posted 15 January 2020 - 12:33 PM
Mech Walesa, on 15 January 2020 - 12:33 AM, said:
Everyone can do what they want....but, you are not just gimping yourself, you are gimping your team. You not being able to cool shot and thus maintain fire will cost teammates their mechs and in some matches cost you wins. Even if you don’t use Artillery, cool shots alone should earn you back most or all of the c-bill cost in the extra damage (components, kills, etc) you do.
As the saying goes: “penny wise, pound foolish”
#64
Posted 15 January 2020 - 01:07 PM
#65
Posted 15 January 2020 - 07:12 PM
BLOODWOLF333, on 15 January 2020 - 01:52 PM, said:
Have you noticed someone who has put 5 ERMLs and 2 LRM20 in the same weapon group and chainfire? I'd rather watch someone who's zoomed in.
#66
Posted 16 January 2020 - 12:04 AM
Nightbird, on 15 January 2020 - 12:03 PM, said:
Still... being able to hammer out a 40-point burst in a relatively tight spread, GTFO and repeat beats having to keep a stream of fire on target for several consecutive seconds and spreading the damage all over the target.
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Marquis De Lafayette, on 15 January 2020 - 12:33 PM, said:
BLOODWOLF333, on 15 January 2020 - 01:52 PM, said:
#67
Posted 18 January 2020 - 12:35 AM
BLOODWOLF333, on 17 January 2020 - 08:39 PM, said:
#68
Posted 18 January 2020 - 02:38 AM
#69
Posted 18 January 2020 - 09:48 AM
BLOODWOLF333, on 18 January 2020 - 09:31 AM, said:
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But its all working correctly now. At about 10:45 last night I ran the traceroute again and magically all the packet loss had disappeared. Makes no sense.
ComStar has finally brought your local Class B HPG station online.
Welcome in the future.
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#71
Posted 18 January 2020 - 10:50 AM
BLOODWOLF333, on 18 January 2020 - 10:18 AM, said:
#72
Posted 18 January 2020 - 11:11 AM
In the championships, it's mostly a poking game, and coolshots are better'n arty for the second consumable.
~Leone.
#74
Posted 18 January 2020 - 04:26 PM
BLOODWOLF333, on 18 January 2020 - 03:43 PM, said:
No. They have been what they are for years.
For committed players wanting to access advanced Clan Mech and tech, PGI want you to spend more money and grind more.
#75
Posted 18 January 2020 - 06:48 PM
BLOODWOLF333, on 18 January 2020 - 05:00 PM, said:
If you're spending real money, wait until there are 30% discounts on mech packs and also, keep an eye out for the Dropship sales. The dropship sales are like a la carte on Hero mechs and are very cheap compared to trying to buy hero mechs individually.
When buying with C-bills, well, you missed the last sale. All of the mechs were 50% off in-game.
#76
Posted 19 January 2020 - 01:11 PM
BLOODWOLF333, on 19 January 2020 - 12:49 PM, said:
And I read we used to have Long Toms before and was used to club disorganized baby seals. Did we have thumpers, snipers, thunderbolt missiles, and arrow IV as well?
Longtoms were one of the all time dumbest, but at the same time most hilarious things ever implemented into the game.
Basically how it worked was in FP, attackers would have "random" Long Tom rounds fired at them (I can't remember the time interval). It wasn't exactly random though, they would fire at the largest blob of attackers, so the strategy was whenever you saw the "rounds incoming" you'd scatter and hope you weren't in proximity to enough friends to get shot at because you would die.
However, that also made for some pretty entertaining strategies where you'd all blob up around the enemy and the LT would still fire and end up hitting them too. Like most PGI decisions it was a potentially cool idea utterly murderized by poor implementation and general lack of awareness of game mechanics. MWO has a long history of stuff like this, it would need more than a few paragraphs to go over.
Just ask Le Boeuf
Now as to Clan ER peeps, they do splash damage. Tbh I dunno if it's actually listed anywhere in mechlab or any tooltips but they do 10 damage to the component you hit and 2.5 damage to the two components surrounding it.
#77
Posted 20 January 2020 - 04:17 AM
thievingmagpi, on 19 January 2020 - 01:11 PM, said:
Yeah, Long Tom with the effects of a tactical nuclear warhead. I remember that ...
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thievingmagpi, on 19 January 2020 - 01:11 PM, said:
This exactly.
And the saddest thing is that even if PGI can see that their cool ideas do not work as intended (or do not work at all), it takes often weeks or months for PGI to change them. Usually PGI simply does no changes at all.
1) Spawn points on Frozen City (Charlie Lance - Assault Mechs)
2) Incursion game mode - never played as intended; even if played as intended, nobody using the "Air Control" option, etc.
3) Escort game mode
4) Community Warfare
...
As you said, too many fails to list them all.
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#78
Posted 20 January 2020 - 05:31 AM
BLOODWOLF333, on 19 January 2020 - 12:49 PM, said:
C-ERPPCs do 15 damage. It's split as 10 pinpoint and 5 splash damage, which is further split up as half to two adjacent components.
#79
Posted 20 January 2020 - 06:33 PM
BLOODWOLF333, on 20 January 2020 - 05:12 PM, said:
What is that Air Control tower for anyways? Every time I've played Incursion I'm in the Wolfhound so I just work on keeping the radar tower fueled because no one else will (have learned to not expect or depend on your teammates to actually work with you or support you in QP).
And if Im spectating and I see someone who just blatantly shoots his own teammate who has a Piranha circling him as an example (they have shot me in the back as well in previous games) is that a reportable offense? Should I instead blow up on his ***? Or is it not their fault since their aim-bot doesnt know if an ally is in front of the target or not?
How can you tell if a loser is using aim-bot? And have also had players call out others on the opfor for cheating because we were shooting their mech (Corsair) and I guess it was doing nothing to that player's mech but, I couldn't say one way or the other so I did not join in reporting them. Is that even possible to cheat and make your mech invulnerable or increase it's armor past max or something in the XML files?
Side note: even though the Ultra AC/20 can do more dps than the normal AC/20 I have been having way more success with the single 20 damage to one location AC/20 instead of the Ultra. And the psychological effect it has on players from the ragdoll shaking and noise I enjoy a lot more. Either makes them panic and hide, stop shooting my teammates, or at least turn their attention to me if I'm in the Atlas and playing the tank role. Same with PPCs, it knocks them around even though lasers would give me a higher alpha I just like these instant hard hitting weapons way more than what the meta builds have equipped for my mech variants.
There's no armor hack, what you're seeing is potentially a hit-reg issue. Accidentally hitting a teammate while attempting to shoot a piranha is just part of what happens, that's part of the reason that certain lights want to circle really close (other reason being that the target being hugged might not be able to shoot down properly).
#80
Posted 20 January 2020 - 06:36 PM
Plenty of players claim it exists - to date not a single one of them have provided any video evidence.
Just "say" they "see" it.
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