Horseman, on 24 January 2020 - 07:43 AM, said:
Consumables are not a problem, player performance and poor judgement in consumable use is. I've seen twits who believed that if you took four consumables into a match then BY GOD you should use them all - and that's exactly the wrong way to approach it.
Definitely truth to that, but if you're not bringing them, you're losing out on opportunities for easy cash, or to help ensure a win.
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Engines? Mileage varies, if you purchase a lot of IS mechs then you're going to have a giant pile of STD engines (or XL sizes you don't really use) hanging around. If you have more than 3 of a given engine sitting unused in your inventory, it might be time to sell off the excess and get C-Bills that are actually going to be useful.
Suprisingly though, since the advent of the heavy gauss, a lot of those stagnating IS standard engines have been used, so in my experience, never sell 'em.
But yeah, what works for you is what works for you.
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At least 10 of every component... again, not really. Keep enough to outfit 1-2 assault mechs. Your use-case of suddenly outfitting 100 mechs at once isn't typical for most players.
Again, yes and no. I've played with people who modify their 'mechs after EVERY.SINGLE.F'ING.MATCH (after a while those people get on my nerves, slowing down the pace of game play), and because they were ALWAYS selling any extras off to pay for equipment they'd PREVIOUSLY sold to do the modification they're now changing from... It was stupid.
Then there are those folks who do those 'mech challenges, "Play every 'mech in inventory, by playing a 'mech until you win, then switching to the next..."
Those people can be burning through cash.
PLUS, it's a waste of premium time spending time searching through all your 'mechs for that ONE component you need, de-equip it, save the 'mech, load the intended 'mech equip it, so on and so forth. For group play that kind of crap is also annoying.
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UAVs can be helpful in the right place, but I'd say cool shots are the most versatile consumable and more directly contribute to the match than UAVs. There are mechs on which I'd take a UAV over a cool shot, but only a handful.
True. Mind you that strikes also take some practice to get the hang of. Generally use them to punish bunched up groups of heavier enemies - bottlenecks, static positions, murderballs - rather than wasting them on single mechs or trying to hit mechs that are fast enough to outrun the bombardment.
Yep, placement of strikes and UAVs is key to making them pay off well, totally agree there, but again, if you're not bringing them...
Cool shots? That's dependent on the 'mech and your ability to manage heat, though yeah, in major scrum they're extremely convenient to have around.
Definitely a case of YMMV.