Can't See Map Before Dropping, Can't See Extract On Mission Start
#1
Posted 07 January 2020 - 07:34 PM
Needless to say, it could have been better designed.
#2
Posted 07 January 2020 - 09:52 PM
The main difference is, once you've dropped into the mission, everything is shown immediately in Battletech, including the objectives and extraction zone (where applicable) whereas in MW5, the extraction zone is randomly placed AFTER you complete all of the objectives and the objectives themselves, in campaign missions, aren't revealed fully when you start the mission. They're given to you per checkpoint basis. Change only the last one and it'll be better. Then again, the campaign missions, too, are similar to other random missions and whatever the differences may be, are very minor.
#3
Posted 07 January 2020 - 10:33 PM
I just glance at the background image and add Negotiation points, don't look at the rest any more , so I may be mistaken
or did I totally misunderstood the query, and did a spell check for no reason
#4
Posted 07 January 2020 - 10:45 PM
Xaat Xuun, on 07 January 2020 - 10:33 PM, said:
Campaign missions aren't specified what type of mission it is whereas the regular ones are listed as either Raid, Defense, Demo, etc.,
What the OP is saying though is that he'd like to see the map i.e., the tactical map zoomed in, to check where the objectives are located as part of the briefing itself and not AFTER you've dropped with the lance.
#5
Posted 07 January 2020 - 10:58 PM
yeah that would be cool to have
#6
Posted 08 January 2020 - 01:06 AM
On that note, I wish they would have made use of the interrior more, like projecting the starmap at the holotable or have the mission preplaning at the same table, showing the map to give you an idea what you will be faceing, etc.
Hell it would be cool and very practical if you could select your droppoints and extraction youself and mayeb give out rough pre-orders for your lancemates.
Like you could make a path for each of the lancemates in advance. Let your LRM boat move on the hill while the other mechs go directly to the base and so on. If your plan dosn't work out you can still order them directly during the battle via F1-4.
#7
Posted 08 January 2020 - 02:58 AM
#8
Posted 08 January 2020 - 03:18 AM
Camo effecting enemy accuracy would be a nice touch
Maybe with the Editor it possible, is it out yet?
#9
Posted 08 January 2020 - 05:19 AM
FRAGTAST1C, on 08 January 2020 - 02:58 AM, said:
While on the animation front I guess you are right that PGI needs to learn a thing or two I think for planing you can also just project a flat map on the table and still get away with it.
For the radial menu...don't like those. Frankly I prefer the hotkeys as its way faster then opening a menu and then click on something. Hitting F1+F3 to get people to a place is just faster.
#10
Posted 08 January 2020 - 06:20 AM
Nesutizale, on 08 January 2020 - 05:19 AM, said:
For the radial menu...don't like those. Frankly I prefer the hotkeys as its way faster then opening a menu and then click on something. Hitting F1+F3 to get people to a place is just faster.
+1 especially if you are sending all three to different locations.
I can send them with the hot keys a lot faster.
#11
Posted 08 January 2020 - 07:19 PM
#12
Posted 09 January 2020 - 01:52 AM
F1+F3 <-> E + Click all + Click all go there
#13
Posted 09 January 2020 - 02:27 AM
FRAGTAST1C, on 08 January 2020 - 07:19 PM, said:
No I have not. N/A. Yes.
~Leone.
#14
Posted 09 January 2020 - 11:49 AM
#15
Posted 12 January 2020 - 12:25 AM
#16
Posted 12 January 2020 - 12:52 AM
Asmosis, on 12 January 2020 - 12:25 AM, said:
#17
Posted 19 January 2020 - 01:59 PM
#18
Posted 19 January 2020 - 02:05 PM
#19
Posted 19 January 2020 - 07:42 PM
#20
Posted 20 January 2020 - 03:03 AM
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