Campaign Done - What Now?
#41
Posted 21 January 2020 - 03:05 PM
I have a Yen low Wang and a grid iron sitting in cold storage because I can't use them (feesibly) on a sea of 95 difficulty missions!
#42
Posted 21 January 2020 - 03:22 PM
mad kat, on 21 January 2020 - 03:05 PM, said:
I have a Yen low Wang and a grid iron sitting in cold storage because I can't use them (feesibly) on a sea of 95 difficulty missions!
Yes, this would be very good.
#43
Posted 21 January 2020 - 03:50 PM
what was weird, was it was a new war zone, I'm sure it was, it was part of the map I never saw one there before, maybe time had something to do with it, on that campaign, Mason has been around well over 100 years now, it's 3130 something
#44
Posted 21 January 2020 - 08:14 PM
mad kat, on 21 January 2020 - 03:05 PM, said:
I have a Yen low Wang and a grid iron sitting in cold storage because I can't use them (feesibly) on a sea of 95 difficulty missions!
If you go back to the start points in Davion space, you can find those missions. The game has set up entire sectors of the IS map into predetermined difficulty areas and not dependent on your reputation.
#45
Posted 22 January 2020 - 12:15 AM
FRAGTAST1C, on 21 January 2020 - 08:14 PM, said:
If you go back to the start points in Davion space, you can find those missions. The game has set up entire sectors of the IS map into predetermined difficulty areas and not dependent on your reputation.
If so then great. Time to board the jump ship to fed suns.
#46
Posted 22 January 2020 - 01:27 AM
#47
Posted 22 January 2020 - 03:56 AM
FRAGTAST1C, on 21 January 2020 - 08:14 PM, said:
I wish it was more random - planets had both high and low reputation missions from the start.
Edited by Odanan, 22 January 2020 - 04:33 AM.
#48
Posted 22 January 2020 - 07:10 PM
Odanan, on 22 January 2020 - 03:56 AM, said:
Yeah, it should've been like in HBS's Battletech. In every sector, the difficulty rating is different. So, you could grind low-level missions to gain reputation and train pilots as well before taking on 5-skull difficulty missions. Here in MW5, you can take on any mission regardless of reputation but in predetermined areas. That's just a bad design where you're supposed to be able to go anywhere.
#49
Posted 04 February 2020 - 05:34 AM
FRAGTAST1C, on 22 January 2020 - 07:10 PM, said:
Yeah, it should've been like in HBS's Battletech. In every sector, the difficulty rating is different. So, you could grind low-level missions to gain reputation and train pilots as well before taking on 5-skull difficulty missions. Here in MW5, you can take on any mission regardless of reputation but in predetermined areas. That's just a bad design where you're supposed to be able to go anywhere.
It may not be "realistic" but it is good design, borrowed from the way most games work, including World of Warcraft.
#51
Posted 04 February 2020 - 09:09 AM
#52
Posted 07 February 2020 - 04:13 AM
#53
Posted 23 February 2020 - 08:22 PM
Question on traveling and being near repair hubs for the cheaper repair costs.
- The hubs are only showing up on the map when I travel through or near each area.
- Should they not be a common listed location through out the known inner sphere.
- Especially for the jump ships we all use. (like take me to the closest hub!)
Is there a map showing the hubs locations I can use as reference when I want to travel somewhat longer distances. Say to move to another factions space for changes of market products.
Thanks,
9erRed
Aim True and Run Cool
#54
Posted 24 February 2020 - 12:17 AM
The only problem is near the north of Steiner and Kurita space. The hubs are close to the conflict zones but getting to them takes a lot of time, like as if Uber is the one taking you there the loooooooooong way around.
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