Brauer, on 18 February 2020 - 04:21 PM, said:
Light pilots aren't the ones I hear complaining...
Until someone suggests something like knock downs, or collision damage, or physical attacks, or upping assault torso pitch/yaw range and speed by a small percentage, and then it's "Oh woe is us light pilots, do anything that isn't a buff to us and we're just gonna die, die, die..."
LOL...
Prototelis, on 18 February 2020 - 04:54 PM, said:
lol
Someone mad he got mob ****** for chain firing AC2s.
LOL, someone's still butt hurt from being AC2 chain fired to death...
FRAGTAST1C, on 18 February 2020 - 07:04 PM, said:
How 'bout running that scenario in your mind then, just so you can see how completely **** that idea is, especially the queueing part to get the repairs?
First, it was just a quick 'spit balling' when I came up with that scenario, secondly a "healing 'mech" would/should only be allowed to heal one 'mech at a time, there's gonna be a queue there...
What's you're idea on this? 12 healing 'mechs, or 12 bays per side? Instant healing? All of this (especially the "healing 'mech") breaks my 'suspension of disbelief', but I admit I've only seen a few ideas posted here, none of them all that good.
Horseman, on 19 February 2020 - 06:29 AM, said:
What would actually happen is a ragefest over idiots hogging the repair bays for cosmetic damage while their teammates are killing themselves to hold the front line. Brought to extreme, LRM Atlas parked in the repair bay for the entire match
Yeah I see things like this happening too...
I just don't see "healing/in match repairs", at least for quick play, as a viable option.
Now for faction play... There might be some room for it there, depending on mode.
Honestly though, I believe that there's a lot of niggling little details that would need to be addressed first, like for instance, Assault mode, the bases don't provide targeting information for a 'mech that's standing right there. That base is supposed to be your mobile command center, with tons of electronic warfare equipment, yet, an enemy gets near it and no one/nothing at the base is even capable of providing targeting info.
I honestly feel they should. Same thing in Conquest, a captured mining rig should provide targeting information to the team that currently owns it for as long as they own it.
Both of these changes would be affected by ECM and stealth (a base/mining rig can't provide targeting through ECM, can't target a stealthed 'mech).
It would make those game modes more interesting in my opinion.
Edited by Dimento Graven, 19 February 2020 - 06:50 AM.