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Heals


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#1 Captain Stiffy

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Posted 18 February 2020 - 12:25 AM

there should be a mech with heals and it can heal you

#2 PhoenixFire55

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Posted 18 February 2020 - 12:40 AM

No.

[/thread]

#3 martian

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Posted 18 February 2020 - 12:53 AM

View PostCaptain Stiffy, on 18 February 2020 - 12:25 AM, said:

there should be a mech with heals and it can heal you

MechWarrior 3 had the Mobile Field Base composed of three massive vehicles:

Posted Image

MechWarrior 4 had this collapsible Mobile Field Base (and some other types)

Posted Image

Both provided a significant boost to your team (as long as you kept them intact).

#4 Captain Stiffy

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Posted 18 February 2020 - 01:03 AM

View PostPhoenixFire55, on 18 February 2020 - 12:40 AM, said:

No.

[/thread]


BUT YES IT CAN HEAL YOU

#5 FRAGTAST1C

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Posted 18 February 2020 - 02:15 AM

View PostCaptain Stiffy, on 18 February 2020 - 01:03 AM, said:


BUT YES IT CAN HEAL YOU


Play FW. You don't need healing there. You get to bring 4 different mechs.

#6 martian

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Posted 18 February 2020 - 02:43 AM

View PostFRAGTAST1C, on 18 February 2020 - 02:15 AM, said:

Play FW. You don't need healing there. You get to bring 4 different mechs.


I have always wondered: What is the point of defending a fire base, a space port,a factory or some other military facility, if you can not repair or re-arm you 'Mech there? Some BattleMechs have been designed with this exact purpose in mind.

It was a nice balancing of possibilities in older MechWarrior games: Should I leave the defensive line and get repaired and risk that defense will fail in my absence, or should I stay in fight and maybe get killed because I decided not to get my 'Mech repaired, while the MFB behind me sits empty?

#7 Horseman

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Posted 18 February 2020 - 03:08 AM

View Postmartian, on 18 February 2020 - 02:43 AM, said:

It was a nice balancing of possibilities in older MechWarrior games: Should I leave the defensive line and get repaired and risk that defense will fail in my absence, or should I stay in fight and maybe get killed because I decided not to get my 'Mech repaired, while the MFB behind me sits empty?
You would get killed either way. Just repairing your armor would take hours.

#8 martian

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Posted 18 February 2020 - 04:13 AM

View PostHorseman, on 18 February 2020 - 03:08 AM, said:

You would get killed either way. Just repairing your armor would take hours.

In BattleTech, sure, albeit there are 'Mechs that can replenish ammo faster.

In MechWarrior and MechCommander, approximately one minute.

#9 Teenage Mutant Ninja Urbie

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Posted 18 February 2020 - 05:50 AM

sure, for somebody unfamiliar with the battletech-universe a "healer" makes sense.

for somebody unfamiliar with fishing a trout fighting back with lasereyes makes a "fishing simulator*" more exciting, too.
it just doesn't belong or fit in-universe, and thus it should never be in any battletech-related game;
simple repairs take days in btech, weeks to months on complicated stuff; you can't just apply 'instant heal, just add water'.

having those repair-in-10second-pods in previous mechwarrior-titles was a grave mistake, and I'm glad they're not in mwo;
though it turns out in mw5 there is one / a few? so, there's that..

fire away, lasereyed trouts!
Posted Image



*yes, these things exist, I kid you not.

Edited by Teenage Mutant Ninja Urbie, 18 February 2020 - 05:51 AM.


#10 Kotzi

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Posted 18 February 2020 - 06:52 AM

You mean implement something that make this more than a 5 minute deathmatch shooter. Cmon, what do you think this is, a thinking man shooter? Pfff...

#11 martian

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Posted 18 February 2020 - 07:37 AM

View PostTeenage Mutant Ninja Urbie, on 18 February 2020 - 05:50 AM, said:

sure, for somebody unfamiliar with the battletech-universe a "healer" makes sense.

for somebody unfamiliar with fishing a trout fighting back with lasereyes makes a "fishing simulator*" more exciting, too.
it just doesn't belong or fit in-universe, and thus it should never be in any battletech-related game;
simple repairs take days in btech, weeks to months on complicated stuff; you can't just apply 'instant heal, just add water'.

having those repair-in-10second-pods in previous mechwarrior-titles was a grave mistake, and I'm glad they're not in mwo;
though it turns out in mw5 there is one / a few? so, there's that..

fire away, lasereyed trouts!
Posted Image
*yes, these things exist, I kid you not.

In the multiplayer of MechWarrior 4 these MFBs made the gameplay more interesting.
Respawns were possible, but far in the backfield. MFB were much closer to the front and thus returned your team's repaired 'Mechs faster to the battle.

But I understand that MFBs might be not your kind of tea.

#12 FRAGTAST1C

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Posted 18 February 2020 - 08:31 AM

View Postmartian, on 18 February 2020 - 07:37 AM, said:

In the multiplayer of MechWarrior 4 these MFBs made the gameplay more interesting.
Respawns were possible, but far in the backfield. MFB were much closer to the front and thus returned your team's repaired 'Mechs faster to the battle.

But I understand that MFBs might be not your kind of tea.


Maybe we could have a common repair bay that can't be destroyed and the teams have to NASCAR around it to get repaired.

#13 Teenage Mutant Ninja Urbie

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Posted 18 February 2020 - 08:36 AM

maybe we just could leave it out?
again: it's nothing that exists in-universe, so why should it be there?

next thing we're gonna see is warp-speed for the trekkies and lightsabers for the sw-fans.

..damned, now I want my sandworm-ride!

..


anyhow.. PGI is gonna do what they did the last years, which is ******, except now there's gonna be no more new mechpacks. so.. not gonna happen ANYway.

#14 Brauer

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Posted 18 February 2020 - 08:53 AM

View PostFRAGTAST1C, on 18 February 2020 - 08:31 AM, said:


Maybe we could have a common repair bay that can't be destroyed and the teams have to NASCAR around it to get repaired.


I knew this racing sim was missing something, adding pit stops will take it to the next level!

#15 martian

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Posted 18 February 2020 - 10:01 AM

View PostBrauer, on 18 February 2020 - 08:53 AM, said:

I knew this racing sim was missing something, adding pit stops will take it to the next level!

You can buy additional Techs for your pit stop ... for , of course. Posted Image

#16 Dimento Graven

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Posted 18 February 2020 - 10:02 AM

View PostTeenage Mutant Ninja Urbie, on 18 February 2020 - 05:50 AM, said:

...

*yes, these things exist, I kid you not.
Yep, and actually released by: PGI

https://en.wikipedia...ops:_The_Strike

#17 Teenage Mutant Ninja Urbie

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Posted 18 February 2020 - 10:17 AM

View PostBrauer, on 18 February 2020 - 08:53 AM, said:

I knew this racing sim was missing something, adding pit stops will take it to the next level!


I've been advocating the use af start/finish lights for ages now; could be so much more fun with it Posted Image

Posted Image



p.s.:
does anybody else interpret the safety-car in the background as the "wait for me, support your lurmssaults"-guy, big yellow lights, slow as f*ck and all? ^^

Edited by Teenage Mutant Ninja Urbie, 18 February 2020 - 10:20 AM.


#18 Teenage Mutant Ninja Urbie

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Posted 18 February 2020 - 10:21 AM

View PostDimento Graven, on 18 February 2020 - 10:02 AM, said:

Yep, and actually released by: PGI

https://en.wikipedia...ops:_The_Strike



lol. that made my day, thx man Posted Image

next update, the pike is gonna get an ac20-buff^^

#19 Dimento Graven

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Posted 18 February 2020 - 10:25 AM

View PostTeenage Mutant Ninja Urbie, on 18 February 2020 - 10:21 AM, said:



lol. that made my day, thx man Posted Image

next update, the pike is gonna get an ac20-buff^^
By the way, even in that game, the Piranha is OP... ;)

#20 Johny Rocket

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Posted 18 February 2020 - 01:49 PM

I want this for the greedy reason of farming mechs trying to get to the mobile mechbay.





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