I wouldn't mind that but they are charging money for it....
Deus Ex : Revision ... THAT is an excellent e.g., of what a remaster should be like and it's free if you own the Deus Ex GOTY edition. Why is Black Mesa not free?
Was thinking, with all the free PC content(games from EGS, steam, humble, ftp titles) you'd think devs in general would try harder to get your money. You can spend a week or 3 getting the fun out of any one of them and move on without spending a penny if you don't want to.
I've spent more money on my son's Xbox games and damned battle passes than on myself recently, PC games have to earn your money, consoles demand it because of all that business (litterally) you were discussing above.
If you have the GOTY edition on Steam, you can install Revision with one click. I played through that mod and it is fantastic. There are so many changes to the level design and enemy placements which makes it like a whole new playthrough. Plus you can pick different modules from many different modules like Shifter.
The problem is it was made for the console crowd and took liberties with the setting.
Gone were the hardcore/sim controls,
Gone was the weapons lab,
Gone was location based armour/damage,
Instead you had:
Faster gameplay,
Partial auto-aim,
Mechs exploding on death,
Dead enemies dropping armour/weapon power-ups
Additionally:
MA1 gave us the Ragnarok, an assault mech with a "lava cannon" and shield. An assault mech with a new type of weapon and intermittent shield. Many took it as an insult but personally I saw it no worse than the introduction of clan tech.
MA2 gave us:
The ability to get out your mech, run around and get stepped on, player controlled turrets, tanks, battle armour, and an aircraft you could us to carry battle armour and drop power ups for friendlies.
The ability to hack enemy mechs forcing their pilot to eject so you could steal it.
A GIANT SPIDERMECH, basically a super heavy quad.
There's also some dudes working on a remake atm. Very alpha but at least it gives you a taste of what it was like.
Naah. Lasers in that video look like projectile weapons, lasers should always be instant (for all intents and purposes) hit.
Can confirm, Mechassault lasers were indeed weapons with travel time and visually looked like a plasma blast rather than a straight beam of light.
Weirdly enough, they also had the ability to curve in mid-air to track moving targets...somehow. Gauss and PPCs also had heatseaking capabilities...somehow.
yesterday im tested the Final fantasy VII remake demo ...grafic perfect , the Gameplay a stupid Buttonpush Action orgy...its now more a RealTime Beat em Up ...most time im only in overviewless Stress and push wild Buttons like Tekken and not seeing the enemy by the cameraview...its not longer FF VII for me
Edited by MW Waldorf Statler, 14 March 2020 - 02:23 AM.
Can confirm, Mechassault lasers were indeed weapons with travel time and visually looked like a plasma blast rather than a straight beam of light.
Weirdly enough, they also had the ability to curve in mid-air to track moving targets...somehow. Gauss and PPCs also had heatseaking capabilities...somehow.
Agree on the travel time, I was referring to graphics only. And on the account of guided PPC... it appears that the ball lightning actually IS guided by electrostatic potential of environment or its alterations. So if you see one, DO NOT quick-draw your phone to film it and just stand still if it is not close to you. If it is, there has been a case of safely whacking it away baseball-style with a metal object, but YMMW.
Now, one of BT's most attractive features is that it IS closer to real life than most anime mecha stuff. The only tech not reproducible IRL in some way is K-F hyperdrive and HPG that are intended more as plot devices, the rest, while decades away from production even with the breakneck pace of modern science, is quite feasible. Fusion reactors, mental controls and all other cyberaugmented whizzbangery are well in prototype phase already. So no, I do not think it is any stretch at all to apply laws of objective reality to BT universe. When I first watched Star Wars 5 in the age of eight or so, I already knew enough to be appalled by them waltzing right out of the Falcon in space vacuum in nothing more than gas masks.
The problem is it was made for the console crowd and took liberties with the setting.
Gone were the hardcore/sim controls,
Gone was the weapons lab,
Gone was location based armour/damage,
Instead you had:
Faster gameplay,
Partial auto-aim,
Mechs exploding on death,
Dead enemies dropping armour/weapon power-ups
Additionally:
MA1 gave us the Ragnarok, an assault mech with a "lava cannon" and shield. An assault mech with a new type of weapon and intermittent shield. Many took it as an insult but personally I saw it no worse than the introduction of clan tech.
MA2 gave us:
The ability to get out your mech, run around and get stepped on, player controlled turrets, tanks, battle armour, and an aircraft you could us to carry battle armour and drop power ups for friendlies.
The ability to hack enemy mechs forcing their pilot to eject so you could steal it.
A GIANT SPIDERMECH, basically a super heavy quad.
There's also some dudes working on a remake atm. Very alpha but at least it gives you a taste of what it was like.
Sounds fun, but you already have like three or four large mech games in mobile with similar mechanics (except using touch screen controls) and power abusive creep. Not saying they are not fun...they are, not to mention that at least one of them have proven to be deeply financial successful. But highly demanding on your wallet.
A modern Mechassault won't add anything new to what already has been threaded recently.
Nonetheless, the market is still open for more competition, particularly in the ever expanding mobile market. A new Mechassault needs to study and capitalize on the mistakes of such recent mech games, exploit their weaknesess and be sensitive to player response.
LocationWubbing and dakkaing everyone in best jellyfish mech
Posted 14 March 2020 - 08:36 PM
Inatu Elimor, on 04 March 2020 - 09:58 AM, said:
Lets keep it simple.
The programmers are nerds. We are nerds. If you are not a nerd you would not be still playing this game. Or you are stupid, so not being a nerd, playing this game, which makes my assumption invalid
I wish I was a nerd. I would be in such a better financial position and in a much better spot if I had enough mental discipline to pursue a direct career path goal that I would thoroughly enjoy in life.
There are plenty of stupid people in MW:O that still play it. So that generic "black and white" statement doesn't have validity in MW:O, when there are plenty of room temperature IQ morons that still lurk this game and Nascar every match because that is what their simpleton brains are programmed to do.