RickySpanish, on 11 March 2020 - 05:00 AM, said:
I went with the 3 LRM 20 version and mpls and played last night, unskilled of course. Oh my God, it was *amazing*! Highlights include:
Getting cored out by a stealth Locust.
Never even getting close to using all my ammo.
AMS everywhere.
Having to dumbfire half the time, because most people made good use of cover.
Constant LRM unfriendly map selection.
Being angrily told that no, nobody will hold locks when I requested it in all chat.
Not winning a single game.
Never breaking 300 MS or damage.
Taking up an Assault spot each match with sub-Light performance.
She's a beauty ladies and gents, I feel like I've actually begun to grow roots.
have you ever played a LRM boat before? Apparently, you still have much to learn
Here are a few more pointers:
1) When facing a stealth locust, or any light mech rushing you, you need to be surrounded by your team mates. Pop a UAV and call for help either over VOIP or the command wheel. A good team will take care of you. A bad team will want the glory kill.
2) AMS has become very common, especially the massively overpowered 4AMS Corsair. To counter this, use BIG tube nubers, like LRM70 or higher. Also, group fire all your LRMs, they will overwhelm the AMS spam better. Chainfire LRM70 gets chewed up. Group fired LRM70 gets at least some hits. Also, there is no way for an AMS boat to cover everyone. Look for targets outside of the Irondome's bubble. Lastly, call the evil AMS boat a primary target, and wait until it gets taken down. It is also a good strategy to work with a LRM boat teammate. The two of you, using big tube mubers, will take an AMS boat out quickly.
3) Dumbfire can help, but smart positioning closer to your target works miracles. Also, position around cover as much as possible.
4) LRM unfriendly map selection is sadly something you can't avoid. But many more maps are better at being LRM friendly since the lower arc in direct fire. Also, there are some good nights, and some bad ones. It's just MWO for you.. Haters will say no map except maybe Polar is LRM friendly. It's not true. I've had amazing LRM games on every map in the game, even Solaris City. A good team helps. Even a single friend with NARC can make a huge difference.
5) Requesting locks in chat or VOIP is the hallmark of a bad Lurmer or a novice Lurmer (or simply a troll). Don't do that. Even I don't do that. Instead, call targets, pop UAVs, and stay with your team, a bit closer to the targets. Not melee range, but not on the other side of the map or near your max range either.
6) Not winning any games - yeah, this happens. There are bad nights and good ones. I usually cycle through all my mechs until I find one that's "lucky" that day. If I don't, I go do something else..
7) Low damage and MS scores happen as a result of bad games. This will improve as your skill with LRMs improves. I've had some amazing games and still lost. I usually feel satisfied if I do 500+ damage per mech, and 1kill or KMDD / mech.
8) Taking up an assault spot - that is a stupid way of thinking in MWO.. Because in MWO, it really doesn't matter what mech you're in, or which weight class, because you can kill any other mech in any mech. How many times has an that big bad assault been killed by a lowly light like a locust? Lights are massively overpowered in MWO as compared to saaaay, MW5.. Being an assault in MWO means only that you're slower than other mechs, and that You probably have some bigger weapons. Yet, still, I've seen Urbanmechs outperform, outgun, and out-live a Direwolf and many other mechs ALOT. So just leave the "Weight classes matter" mentality behind you.