Any Theories On Why Anti Nascar Is So Effective?
#1
Posted 16 March 2020 - 10:04 PM
This has resulted in a much higher percentage of wins and I'm trying to figure out why it is easier to win doing anti nascar.
I personally suspect that doing counter clockwise rotation is inbred into the player base and if the fast lights come swinging around a bend to find the assaults facing them they back off, causing a traffic backup of mechs in a nice death ball.
Just speculation, but I would like to hear other thoughts as to why clockwise rotation seems to disrupt the enemy team battle plan.
Peace
#2
Posted 16 March 2020 - 10:24 PM
IMO some times you win, and the reason has nothing to do with anti nascar or nascar.
Sometimes one team concentrated fire while the other team did not, a more fundamental issue entirely, right after not dieing.
When a team fails the fundamentals, anti nascar or nascar won't save them.
Teams that do the fundamentals can often neutralise the anti nascar or nascar entirely if the other team doesn't do the fundmentals.
Shoot the sheeting same target
Keep winning bois
TLDR: Maybe you won due to skill gap and not anti nascar.
Edited by OZHomerOZ, 16 March 2020 - 10:25 PM.
#3
Posted 16 March 2020 - 10:30 PM
#4
Posted 17 March 2020 - 12:19 AM
Edited by Kotzi, 17 March 2020 - 12:20 AM.
#5
Posted 17 March 2020 - 04:32 AM
Just had this happen on Polar this morning. Game was stalled in a snipe standoff as those of us with AMS ran thru our AMS ammo while the assaults and heavies peeked and ducked trying to line up the one perfect, zero risk, shot when an enemy player went out too far on their right flank. Three of us swarmed him and killed him in seconds. Then went in to kill two more. The assaults apparently decided that the odds were good enough to justify putting the spurs in and charged and it was all over in about a minute.
#6
Posted 17 March 2020 - 05:04 AM
Firing line.
1-2 mechs come around a corner on their merry "circle", which does not involve shooting anything. You have 3-4 mechs waiting for them... 1-2 mechs are now dead. You now win far more easily as the snowball has started.
It really isn't that hard to understand however the over skill of the playerbase is just so much lower than it was 2.5 years ago they don't understand it - 2.5 years ago is when most skilled players (that were left) simply had enough of PGIs balance/gameplay decisions and quit.
#7
Posted 17 March 2020 - 07:15 AM
#8
Posted 17 March 2020 - 07:23 AM
#9
Posted 17 March 2020 - 07:23 AM
#10
Posted 17 March 2020 - 07:27 AM
#11
Posted 17 March 2020 - 07:38 AM
#12
Posted 17 March 2020 - 07:38 AM
Would be fair and expected that the teams that stand their ground with a firing line, supporting assaults and heavies, get the win. Not the yolo-"strategists" that always do the damned and boring nascar.
The game would return as it was played before and more interesting tactics could be developed then. But anyway, I think whatever happens it's just too late for MWO.
It all depends on the team you get, some are open not to nascar, others listen, but plenty cant wait to go again into the usual merry-go-round. (something that really looks stupid from a distance)
I really hope the trend spreads and eventually the nascar non-sense will start to disappear. With the usual negligence and cowardice you see around, that would be nearly a miracle !
Depending on the map and class drops, sometimes, a clockwise partial rotation towards the assault or heavy lance, instead of nascaring, gets the team to build a mayor death-ball / firing line. One that is ready to push or receive the other spread team "leaded" by their fast movers.
#13
Posted 17 March 2020 - 07:53 AM
Nearly Dead, on 17 March 2020 - 04:32 AM, said:
Just had this happen on Polar this morning. Game was stalled in a snipe standoff as those of us with AMS ran thru our AMS ammo while the assaults and heavies peeked and ducked trying to line up the one perfect, zero risk, shot when an enemy player went out too far on their right flank. Three of us swarmed him and killed him in seconds. Then went in to kill two more. The assaults apparently decided that the odds were good enough to justify putting the spurs in and charged and it was all over in about a minute.
In my observation third time is the charm. If a team loses one or two mechs it can usually come back from it. After they lose a third one with all the other team still on their feet, it is, like, 80% safe to charge them and win. This is why coordinated light wolf packs are so effective, they can contribute not only in a brawl when they are at the bottom of target priority list, but also at the start of the match. Another factor is that different mechs have different speeds, and not many people bother with things like cohesion and formation. The first mech to reach the enemy has often the least armour and armament, and they gradually stream into the kill-box instead of at least charging all at the same time.
#14
Posted 17 March 2020 - 08:56 AM
justcallme A S H, on 17 March 2020 - 05:04 AM, said:
Firing line.
1-2 mechs come around a corner on their merry "circle", which does not involve shooting anything. You have 3-4 mechs waiting for them... 1-2 mechs are now dead. You now win far more easily as the snowball has started.
It really isn't that hard to understand however the over skill of the playerbase is just so much lower than it was 2.5 years ago they don't understand it - 2.5 years ago is when most skilled players (that were left) simply had enough of PGIs balance/gameplay decisions and quit.
Ive seen this argument made multiple times by you and others, and Im by no means saying it is not accurate because I have no way to disprove it. However, if all the talent left some 2 1/2 odd years ago, wouldn't new talent just replace that? Perhaps not in the same quantity, but surely some new players with skill have trickled in, and/or some players have improved their skill levels during that time. By your argument their was a massive exodus of talent, and its been replaced solely by low skill players. That would seem like an odd trend.
#15
Posted 17 March 2020 - 12:42 PM
#16
Posted 17 March 2020 - 01:14 PM
#17
Posted 17 March 2020 - 08:05 PM
PeppaPig, on 17 March 2020 - 01:14 PM, said:
This and the OP does not mention which side they were on. Reverse Nascar when your assaults are on the far left can work because the assaults are not trying to catchup/being left behind. One side is nascaring will have their lights/fast med peak through first, then usually they are vaporize, This is usually due to those players NOT expecting the reverse-nascar, especially where the other team has setup a firing line, then said firing line NOT run after first contact.
Charlie - Bravo - Alpha - usually tis C - B - A
vvvv..................................................v ........................... ^
.......... ........................................... v........................... ^
^^^^............................................... >>> C------> B--->A
Charlie - Bravo - Alpha - but it is usually like this..
The other issue is the general lack of communication, not even a no "OMG they are not running!!!"
Edited by Tarl Cabot, 17 March 2020 - 08:09 PM.
#19
Posted 18 March 2020 - 02:22 AM
Black Caiman, on 17 March 2020 - 08:56 AM, said:
Ive seen this argument made multiple times by you and others, and Im by no means saying it is not accurate because I have no way to disprove it. However, if all the talent left some 2 1/2 odd years ago, wouldn't new talent just replace that? Perhaps not in the same quantity, but surely some new players with skill have trickled in, and/or some players have improved their skill levels during that time. By your argument their was a massive exodus of talent, and its been replaced solely by low skill players. That would seem like an odd trend.
New Talent? Yeah no.
I'm an Admin for the Competitive league, I'm also the shoutcaster and I've casted many many hours of Competitive MWO.
Quite simply the good players that left will not and cannot be replaced. Just because good players leave doesn't mean not-so-good ones magically get better. They are bad for many reasons.
The overall quality of Division A / B / C teams has not improved. Teams come up from lower Divs because good ones (and players) leave - in majority of cases. They are simply gap fillers - they are not there because they are better. The base level of skill is without question lower now than it was 2 years ago.
I mean RL33 somehow made it into Finals for worlds this year (Top 18). Any previous years they would not have made Top 50, for example.
The BIG error is this part of your statement:
Black Caiman, on 17 March 2020 - 08:56 AM, said:
There is no replacement in MWO - only decline.
https://leaderboard....ats#playerchart
High skill players have left. That does not mean that low skill players suddenly improve in skill.
Edited by justcallme A S H, 18 March 2020 - 02:24 AM.
#20
Posted 18 March 2020 - 04:10 AM
justcallme A S H, on 18 March 2020 - 02:22 AM, said:
Quite simply the good players that left will not and cannot be replaced. Just because good players leave doesn't mean not-so-good ones magically get better. They are bad for many reasons.
High skill players have left. That does not mean that low skill players suddenly improve in skill.
Im definitely not refuting their are fewer good players because their are just fewer players altogether. If their used to be 50,000 players and lets say 1,000 really good ones, well now their are 15,000 total players so their are probably only about 300 really good ones hanging around. Its also probably true that players that were not good have remained well...not so good. I know Ive seen the same players stay at the same levels for years, and Im sure you've seen even more of that then I have. That said their have been plenty of new players that have come into the game in the last 2 1/2 years even with the overall declining numbers, and they idea that none of them are any good to fill some of those gaps seems almost impossible. Though I guess anything is possible.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users