Any Theories On Why Anti Nascar Is So Effective?
#41
Posted 23 March 2020 - 12:41 AM
#43
Posted 23 March 2020 - 06:10 AM
OZHomerOZ, on 22 March 2020 - 10:24 PM, said:
In general guys who complain without giving an alternative approach maybe without realising it
Sow seeds of confusion among the ranks. Don't do this, don't do that, WHAT CAN I DO THEN!
If people are about to do stupid things like drop to the low ground in Canyon or go to the basement in HPG or give up the power position in Roubellite or go into the death valley in Tourmaline, etc., all I can do is tell them to not do that. I don't have time to give them an "alternative"
#44
Posted 23 March 2020 - 06:27 AM
#45
Posted 23 March 2020 - 07:25 AM
Xmith, on 22 March 2020 - 09:44 PM, said:
Maybe they wouldn't lose if they sent some help to the rear??
Just an idea to throw out there.
NASCAR in MWO is not a tactic, it's a crowd mentality thing. It happens in the animal kingdom as well, when the confusion begins so do the circles of panic.
#46
Posted 23 March 2020 - 07:50 AM
Biomechtric, on 23 March 2020 - 07:25 AM, said:
Just an idea to throw out there.
NASCAR in MWO is not a tactic, it's a crowd mentality thing. It happens in the animal kingdom as well, when the confusion begins so do the circles of panic.
This typically just results in the death of the would-be savior and the snowball effect accelerating. There are two relatively simple "solutions" to this problem.
The first is to eat the other team's tail faster than they eat yours. This is just standard nascar, 1 team has to win, you might get lucky and be that team.
The second is to get your whole team to turn and form an ad hoc firing line to decimate the enemy nascar. This is pretty unreliable, but if the whole team turns it can be an easy win.
Now before your slowest/worst pathing/longest AFK player starts getting hammered you can either have your team do the counter nascar, or personally take a power position that will allow you to dish out damage on the enemy nascar. That takes pre-planning though, and is not necessarily going to work once your tail has been caught.
#47
Posted 23 March 2020 - 08:19 AM
Brauer, on 23 March 2020 - 07:50 AM, said:
This typically just results in the death of the would-be savior and the snowball effect accelerating. There are two relatively simple "solutions" to this problem.
The first is to eat the other team's tail faster than they eat yours. This is just standard nascar, 1 team has to win, you might get lucky and be that team.
The second is to get your whole team to turn and form an ad hoc firing line to decimate the enemy nascar. This is pretty unreliable, but if the whole team turns it can be an easy win.
Now before your slowest/worst pathing/longest AFK player starts getting hammered you can either have your team do the counter nascar, or personally take a power position that will allow you to dish out damage on the enemy nascar. That takes pre-planning though, and is not necessarily going to work once your tail has been caught.
It's still a bunch of panicked, clueless folks running in circles cos they can't think for themselves.
Nope, I'm not an *******, just a realist.
#48
Posted 23 March 2020 - 08:29 AM
Biomechtric, on 23 March 2020 - 08:19 AM, said:
Nope, I'm not an *******, just a realist.
yes, that's what qp is, if you don't like it other modes are available in this game: FP, solaris, comp
#49
Posted 23 March 2020 - 08:55 AM
Hazeclaw, on 23 March 2020 - 08:29 AM, said:
yes, that's what qp is, if you don't like it other modes are available in this game: FP, solaris, comp
Let's be real, FP is still often pretty brainless (especially if you are PUGing), it's just a different variety. Granted, it does carry the benefit that if you group up with some decent players you can be more assured that people will bring reasonably effective builds, know how to open a gate, and generally do what they need to do. However, there's a balance there because often your opposition will be embarrassingly ineffective.
Biomechtric, on 23 March 2020 - 08:19 AM, said:
Nope, I'm not an *******, just a realist.
I never said that the average QP game wasn't just a furious rotation around the center and a collection of players who dropped even though they don't want to fight. I thought my response was pretty realistic about the average level of strategy in a QP.
#50
Posted 23 March 2020 - 09:00 AM
#51
Posted 23 March 2020 - 09:04 AM
Hazeclaw, on 23 March 2020 - 09:00 AM, said:
I've dropped with 1 to 2 other players a bit recently, possibly not as often as you, and maybe my luck has just been bad. I've seen some large groups on the other side, but outside of maybe 1 match we've been matched with players who for the most part manage less than 1K and bring utterly unsuitable builds (LRMs to Vitric attack ftw!) and drop light. It's a small sample, and maybe my luck has just been bad, but around NA prime I'd be much happier dropping in a 4 to 6 man, even if it reduces the farm.
Most players in FP do attempt to fight, which is (as you said) a nice difference from QP.
#52
Posted 23 March 2020 - 09:32 AM
#53
Posted 23 March 2020 - 09:43 AM
Peace2U, on 16 March 2020 - 10:04 PM, said:
This has resulted in a much higher percentage of wins and I'm trying to figure out why it is easier to win doing anti nascar.
I personally suspect that doing counter clockwise rotation is inbred into the player base and if the fast lights come swinging around a bend to find the assaults facing them they back off, causing a traffic backup of mechs in a nice death ball.
Just speculation, but I would like to hear other thoughts as to why clockwise rotation seems to disrupt the enemy team battle plan.
Peace
For every match where both sides NASCAR, ONE side will always lose.
Therefore, it's only 'effective' 50% of the time, because only half the teams doing it will actually win, and usually, by accident.
Edited by Dimento Graven, 23 March 2020 - 09:43 AM.
#55
Posted 23 March 2020 - 10:40 AM
Dimento Graven, on 23 March 2020 - 09:43 AM, said:
Therefore, it's only 'effective' 50% of the time, because only half the teams doing it will actually win
Hazeclaw, on 23 March 2020 - 10:29 AM, said:
#56
Posted 23 March 2020 - 12:26 PM
But that's just a theory from my own personal experiences and observations.
#58
Posted 23 March 2020 - 01:16 PM
Hazeclaw, on 23 March 2020 - 12:49 PM, said:
pretty solid theory, lol
You can also add in a bit of selection bias. You can't really have "counter nascar" unless the team actually follows a call to counter-nascar, so any team doing counter-nascar is already communicating and working together more efficiently than the average QP team.
Unless we want to count the lone assault attempting to counter nascar and getting absolutely blasted as a failed attempt at counter-nascar.
#59
Posted 23 March 2020 - 03:43 PM
Biomechtric, on 23 March 2020 - 07:25 AM, said:
NASCAR in MWO is not a tactic, it's a crowd mentality thing.
Which is why works so well. You can stan for the superiority of "tactics," but that requires communication and cooperation, whereas the "crowd mentality thing" flows naturally without direction or coordination. Tactics work when you've got a real team committed them, which means they're worthless in QP.
Counter-nascar? Sure it works -- when you get people to do it. The big risk of calling for counter-nascar is if a significant number of players don't agree or aren't paying attention to comms (or don't even have voip enabled). This happens a lot. The call goes out, seven stay, and five go running off doing their own thing. Result: crushing loss. In my experience, it's just a much a gamble as nascar itself.
#60
Posted 24 March 2020 - 12:14 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users