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When Is Snipe Spam Gonna Get The Same Treatment?


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#101 Ignatius Audene

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Posted 02 April 2020 - 01:23 AM

Pls no ww reference. There a no mechs that can kill 10+ in seconds.

U simply don't want to get better at trading, because u think it is boring. Lrm where only nerved in your mind and the 5th thread with the same topic doesn't change this.

Tune mouse sense to 0.1. Activate arm lock. Get better load outs. Download minimap dlc. Simple as that.

Edited by Ignatius Audene, 02 April 2020 - 01:24 AM.


#102 cougurt

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Posted 02 April 2020 - 01:33 AM

View PostVellron2005, on 02 April 2020 - 12:57 AM, said:


True.. AFTER they hit you.. and literally take a piece of you.

maybe if you've got the reaction time and awareness of a rock, otherwise you should easily be capable of recognizing where the enemy team is well before you've taken any significant damage.

View PostVellron2005, on 02 April 2020 - 12:57 AM, said:

A) If you become a sniper to counter snipers, the game devolves into a sniper-only boring game.. so yuck. No.

you are not allowed to call anything else boring when you exclusively play LRM parasite.

#103 Zirconium Kaze

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Posted 02 April 2020 - 01:40 AM

View PostTesunie, on 31 March 2020 - 03:15 PM, said:

Did I just hear you right? You intentionally go out of your way to hinder a teammate and fellow player because you disagree with the way they play the game?

Wait? What is the definition of griefing again?
Spoiler


To purposefully not get locks specifically to hinder a teammate or specific type of player is technically considered griefing. Now, I'm not saying to get and hold locks to your death, but get locks when you can through normal game play (and break them as you normally would via ducking into cover through normal game play). Getting locks helps yourself and your teammates in many ways.

I'm not disagreeing though that LRM users should attempt to get their own locks, but at the same time refusing to get locks because of them isn't exactly doing much either...

Honestly, if PGI punished someone for this sort of behavior I'd quit this game in a heart beat. No body owes you locks.

#104 Teenage Mutant Ninja Urbie

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Posted 02 April 2020 - 02:28 AM

Posted Image

#105 FRAGTAST1C

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Posted 02 April 2020 - 02:43 AM

View PostVellron2005, on 02 April 2020 - 12:57 AM, said:

Therefore I really don't understand how sniping is not considered just as bad or worse, and OP as the worst possible Lurmer did before the mega-nerf.


People can keep explaining simple things but most of it will fall on your deaf ears. If you think long-range sniping is OP, then play that for a week and let's see how you do. Then, when you get rolled over by mid-range dakka, cry how OP the dakka is and play that for a week and let's see how OP THAT is. When you get rolled over my SRM bombers and brawlers, cry that THAT's OP. Play that for a week and let's see how you do after that.

The conclusion will be that some people can't adapt and rather than owning up to that fact, they blame others. They also say silly things like how they can't understand such-and-such-a-thing hasn't been nerfed while their favourite lollipop can't be used anymore. To quote a celebrity astrophysicist.. "The universe has no obligation to make sense to you".

#106 John Bronco

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Posted 02 April 2020 - 04:55 AM

Yes, counters exist. Luckily you can adjust your drop deck to deal with snipers in maps/modes where we all know sniping will be a significant factor.

Furthermore coordinated LRMs are still far more powerful than coordinated blue lasers.

#107 denAirwalkerrr

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Posted 02 April 2020 - 04:58 AM

View PostVellron2005, on 01 April 2020 - 11:26 PM, said:

OK, so I see many have condiered this thread as just another "LRM hater" thread.. Haters gonna hate I guess..

But guess what guys.. I didn't create this thread so you could **** your lurmer hate all over it.. that's not the point..

Also, it's not the point to teach people about LRMs and why or why not to use them...

Jeez, can you get past this already, it's getting old?

The WHY I created this thread is because of SNIPERS - namely, those snipers that camp waaaaay back, behind their spawns (you know the people I'm talking about), and how they exploit the OP nature of some Long-range weapons and builds to devolve the game to basically "the side that doesn't use AC2 / ERLL spam looses".

**** LRMs right now. Forget them. Imagine you're a classic medium range brawler, using direct fire weapons like MRMs, ERML, or even a nice lurm-hating SRM bomber.. And if you peek over the wrong ridge, you lose a torso from an enemy you can't see, and sure as hell can't reach. Yes, Snipers expose, but are they really threatened? No. Except by snipers just like them.

How is that fair?

How does that make the game fun?

If you're NOT playing a sniper.. is the game fun for you when you get killed by snipers in seconds?

I see that thread only as “once again LRM pleb got outranged by ERLLs in FP” so nothing new.

#108 Brauer

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Posted 02 April 2020 - 05:16 AM

View PostVellron2005, on 02 April 2020 - 12:57 AM, said:

And if you push them, you also have to expose, and they are alot more likely to hit you and kill you than a LRM mech would because a lurmer needs to lock, while direct fire can hit and be back in cover much quicker.

Therefore I really don't understand how sniping is not considered just as bad or worse, and OP as the worst possible Lurmer did before the mega-nerf.

A) If you become a sniper to counter snipers, the game devolves into a sniper-only boring game.. so yuck. No.
B ) Pushing against a sniper has well-known results. Usually death or significant damage. Have machinegun nests in WWI tought you nothing?
C) See also point 2.


I seem to remember a lrm push working in the MWOWCS grand finals on Alpine against one of the best teams in the game. Did that actually happen, or am I just losing my mind?

More seriously, if you want to be at all effective in this game you are best off being flexible and adapting your play to the map, mode, and opposition. Clinging to one weapon system or playstyle is a great way to get countered and wrecked. On certain maps I favor long-range ERLL trading because it's one of the best strats for the situation. On other maps I favor mid-range dakka or even brawl because the map favors that. On a few maps, if I'm feeling like trolling, I might bring LRMs because they happen to be particularly effective. Rather than trying to get a weapon system buffed to the point of dominating any map and mode you should work on your own play and stop taking the wrong builds to the wrong situations.

#109 letir

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Posted 02 April 2020 - 05:25 AM

Lurmer crying about being outranged without possibility to strike back? Talk about irony.

#110 Teenage Mutant Ninja Urbie

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Posted 02 April 2020 - 05:25 AM

spare yourselves the effort; just a lurmleech that DOES NOT wanna learn - just leech.
and/or is crying once his method fails.

the lurms arent the problem; that "pilot", along with 1-2 others is. MW5 is practically made for them, yet here they are, insisting to leech on "real people" rather than an AI that does their bidding ..

to get an upbeat to all this:

I'd really like to see Vel', Dex + 2more team-up for an epic MW5-twitch-stream.
"get me a lock, dude"
"no you get me a lock!"
"no you!"
"NO YOU!"

Posted Image

Edited by Teenage Mutant Ninja Urbie, 02 April 2020 - 07:22 AM.


#111 Tesunie

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Posted 02 April 2020 - 08:24 AM

View PostZirconium Kaze, on 02 April 2020 - 01:40 AM, said:

Honestly, if PGI punished someone for this sort of behavior I'd quit this game in a heart beat. No body owes you locks.

I wasn't saying that at all. I'm just saying that people should play as they "normally would" without regard to what teammates may have on their mechs. Someone has LRMs? Great, whatever. Get locks as you normally would without regard to if that person has LRMs or not. Typically this means that people would get locks for themselves, shoot, and then break the lock to duck into cover as needed.

I have not once asked anyone to hold a lock if it would become a detriment to themselves. I only ask people to play normal, and get locks as they normally should. Getting locks helps your team and yourself, even when excluding LRMs from the equation.

The issue only arises when people "wont hold locks for those LRM jerks". That is altering your game play to intentionally hinder a teammate because you specifically disagree with their weapon choice. I don't care if you love or hate LRMs... just play normal.

#112 K O Z A K

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Posted 02 April 2020 - 09:24 AM

Okay. For a moment I'm going to put aside a very important fact that everyone here is emphasizing: that you are being trolled by a small groups really annoying and unsportsmanlike conduct while you are a player that 100% always acts in a very annoying and unsportsmanlike manner, and because I'm bored at home because of the virus I'm gonna write a long and descriptive post about this.

From what you wrote I'm assuming we're talking about FAIK....I mean that unit I call fake. First lets get this out of the way, NOBODY likes those guys, I mean in this entire game there's probably 2-3 players that would ever defend them when people are sh**ing all over them in a conversation. Fewer than would defend you with your parasitic, unsportsmanlike gamestyle that's based around not allowing the enemy to shoot back at you (you must see the similarities).

Now, here's what's happening when you see that d***head 3-5man on the enemy team and why what they do works (sometimes). You may see them with ERLL, laservomit, gauss, etc but it's always the same. Their entire strategy is based on a few things. 1). Synchronized mechs 2). Defensive 4v1 trades 3). Incompetent enemies 4). Enemy getting bored before they do

1). Their mechs are completely in sync 95% of the time. It's been a long time since any good units in FP force their players to drop specific mechs/loadouts. It's just not fun, and everyone does their own thing. Now most people that can play know not to bring completely dumb things that make 0 sense, but still, when one side has all laservomit mechs, and the other has some laservomit, some dakka, some gauss, some atms, etc. The former side tends to have an advantage, it's boring, but that's how it is. Primus tells them what they're taking, and they're taking it, no fun allowed in fake.

2). They will find a position close to their maximum effective range and will setup all their mechs there and wait. Sometimes because of the map, that position is a strong map control spot, sometimes it's some hill at the edge of the map nobody cares about, and sometimes it's the edge of the map behind the spawn slightly elevated above spawn walls so you can shoot over (plus they get you to go through dropships to get to them #tactics), sometimes it's the basement in HPG or garage on river city with HGR mechs. They can wait there for the entire duration of the drop, but the idea is that most players will try to slowly advance when they face no enemies, sooner or later people will poke into their 4-5 man firing line, and they get melted. This is not because they are good players, this is not because they have better aim, or reaction time, it's simply because they will force you into a 4v1 situation where they've pre-aimed 4-5 mechs at the most logical spot where you'll be coming from.

3). The only reason their crap works is because generally they encounter players that can't get around their bs. I can't really remember any drops I've ever lost to them with a comparably sized force, and the few times we lost it was always because our pugs would lose patience and feed their firing line one by one. Their entire tactic is based around the fact the enemy is worse shots than them, they lack their map knowledge and ability to do approaches based on it, and are less patient than them. In the 4-5 erll mech example, they get totally wrecked by 4 competent players with ppc poptarts. In fact they even lose to 4-5 good players with erll mechs who trade into their line, because only 1-2 fake pilots are actually good shots. But most players dropping FP don't bring erll all maps every mode because it's boring.

4). This is the big one. They will setup in a position that is favorable to them, even when it's a useless position nobody needs to go to, and they will wait. If they have to wait the entire drop there they will, because they're cowards. They're the most cowardly group in the game, they will always que on siege defense, never attack (except when we troll them forcing them to switch sides and then they don't ever come in the gate). This type of approach is entirely based around PGI not enforcing the dragging out the timer pointlessly rule. They setup with 5 ERLL mechs on some hill at the edge of the map? You have brawling mechs? There are no approaches to their position without getting hit by 20ERLLs? No problem, you can completely ignore them. They still have 7 mechs on their team who are also not looking to sit and do nothing for 25 minutes, sooner or later someone on the enemy team will say f*** this and come fight you. When their 4 man is losing to another 4 man, and they all fall back behind their spawn trying to force those 4v1 trades, under dropship protection, plus after every death you have to walk for 7 minutes to get to them. When they are losing it is on them to attempt to move out and get the kill lead back, when they are not actively trying to do that, they are violating TOS, but PGI will not take any action against this. They will also constantly run away and hide at the end of the drop when they've lost to waste peoples time, but PGI will also not take action against this. It's very unfortunate that we are forced to deal with people who would rather waste everyones time, and are happy doing it, but that's how it is, they're not going anywhere. If TOS was enforced, this unit would be in a perma ban, but it isn't.

At the end, the problem you're encountering has nothing to do with ERLL balance against other weapons. It has to do with basically a small but very organized unit playing like total douches, and you're mostly seeing it in drops where they're not facing good enemies, because the usually get owned in those.

Also since they actively break TOS, since they don't care about winning, and will often intentionally take actions to lose in order to troll their teammates they don't like, etc. I strongly encourage everyone to troll the crap out of them when they're on your team. Might as well have fun with it, don't let them bring you down :)

#113 Scout Derek

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Posted 02 April 2020 - 11:15 AM

View PostVellron2005, on 01 April 2020 - 11:26 PM, said:

OK, so I see many have condiered this thread as just another "LRM hater" thread.. Haters gonna hate I guess..

But guess what guys.. I didn't create this thread so you could **** your lurmer hate all over it.. that's not the point..

Also, it's not the point to teach people about LRMs and why or why not to use them...

Jeez, can you get past this already, it's getting old?

The WHY I created this thread is because of SNIPERS - namely, those snipers that camp waaaaay back, behind their spawns (you know the people I'm talking about), and how they exploit the OP nature of some Long-range weapons and builds to devolve the game to basically "the side that doesn't use AC2 / ERLL spam looses".

**** LRMs right now. Forget them. Imagine you're a classic medium range brawler, using direct fire weapons like MRMs, ERML, or even a nice lurm-hating SRM bomber.. And if you peek over the wrong ridge, you lose a torso from an enemy you can't see, and sure as hell can't reach. Yes, Snipers expose, but are they really threatened? No. Except by snipers just like them.

How is that fair?

How does that make the game fun?

If you're NOT playing a sniper.. is the game fun for you when you get killed by snipers in seconds?

ThAt'S nOt ThE pOiNt.

Oh but it is, if you think that comparing snipers to lrms is a good supportive base for your argument.

and personally? as someone who doesn't play sniper mechs alot anymore;

They're minor annoyances at best, if only one or two people are doing it. I can just rotate to another region and continue bashing the enemy into mashed potatoes, then rotate onto them.

If they're really being a nuisance I just make my way to them, and delete them. Not very hard, well, it probably is for you, at least.

#114 MTier Slayed Up

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Posted 02 April 2020 - 11:25 AM

Can you make a shirt that says "one brain cell left functioning" with a swarm of missiles hitting nothing?

#115 JediPanther

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Posted 02 April 2020 - 12:01 PM

View PostMichelle Branch, on 02 April 2020 - 11:25 AM, said:

Can you make a shirt that says "one brain cell left functioning" with a swarm of missiles hitting nothing?


My lrm atlas needs that as a decal. The whole "lrm" and "boat" decals really don't sell it to those that can't read but a graphic decal like that would work. What else are you going to use an atlas for? A few mg in the right torso that always gets shot off first and a mrm30 and er mls? The K has two ams at least and one has ecm.

#116 Aeromaxout

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Posted 02 April 2020 - 12:04 PM

Back to the OP for a quick bit:

The reason SNIPERS are not as hated as LRM BOATS is because the sniper role is more understood by CoD players than the role of a proper LRM support boat. Both are specialized, and difficult gameplay types to master. The haltered just stirs from the same place all hatred stirs from; ignorance.

Let the snipers enjoy their freedom. Let the LRMers tank the insults. Let the trolls be ignored. Let it be known that there is more than one way to play the game. I'll see you on the battlefield MechWarriors

View Postcougurt, on 01 April 2020 - 11:43 PM, said:


you nearly died 2 minutes in because you stood there exchanging LRMs with a supernova...



As for that guy who pointed out that I almost died in my earlier post: Thanks for pointing out that I don't hid in a hole whilst demanding others hold locks! It really is encouraging that you noticed the best part of playing the game is sharing armor!

Edited by Aeromaxout, 02 April 2020 - 12:07 PM.


#117 Brauer

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Posted 02 April 2020 - 12:41 PM

View PostAeromaxout, on 02 April 2020 - 12:04 PM, said:

Back to the OP for a quick bit:

The reason SNIPERS are not as hated as LRM BOATS is because the sniper role is more understood by CoD players than the role of a proper LRM support boat. Both are specialized, and difficult gameplay types to master. The haltered just stirs from the same place all hatred stirs from; ignorance.

Let the snipers enjoy their freedom. Let the LRMers tank the insults. Let the trolls be ignored. Let it be known that there is more than one way to play the game. I'll see you on the battlefield MechWarriors
[left][/size]


LRM-boat is not a difficult playstyle to master. I hardly ever play it. I've taken a lrm boat to faction a few times lately, every single time I dropped a LRM boat it was at minimum 1000 damage and multiple kills. One time I brought a Meme Baby to Sulfurous while attacking and dropped 1.5k and 4 kills while direct-firing lrms from an advantageous position. Did any of those drops take any particular skill or effort? No. In the Meme Baby drop I literally just poked my head up over a big hill and held my mouse somewhat close to enemy mechs and fired more or less at will, only adjusting my fire rate slightly to not overheat too badly.

This idea that LRMing is some poorly understood and difficult art is one of the biggest falsehoods championed by the most pro-LRM players in this playerbase. There's really no way around the fact that LRMs require less skill and effort, and I'd add that focusing on LRMs helps people develop bad habits and hampers their development as players.

Edited by Brauer, 02 April 2020 - 01:05 PM.


#118 justcallme A S H

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Posted 02 April 2020 - 12:42 PM

View PostAeromaxout, on 02 April 2020 - 12:04 PM, said:

Back to the OP for a quick bit:
As for that guy who pointed out that I almost died in my earlier post: Thanks for pointing out that I don't hid in a hole whilst demanding others hold locks! It really is encouraging that you noticed the best part of playing the game is sharing armor!



ROFL... Standing in the open eating LRM100, and almost being taken out entirely, was "sharing armour"?

That is not what the concept means at all.

If the video was of ACTUALLY decent gameplay (and that video is FAR from it) then you would have been back into cover once you saw the SNV look your way. Instead you just stood in the open like a Gumby. That's not armour sharing it good play, it's just purely bad.

#119 VonBruinwald

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Posted 02 April 2020 - 01:51 PM

View PostBrauer, on 02 April 2020 - 12:41 PM, said:

This idea that LRMing is some poorly understood and difficult art is one of the biggest falsehoods championed by the most pro-LRM players in this playerbase.


Remember that quid pro quo I was referring to?

There's really no way around the fact that LRMs require more skill and effort to be used effectively than the anti-lrm crowd portrays. That misunderstanding is because the anti-LRM crowd are deliberately using the dumbest downed version of lrm play they can to try make their point.

You'll notice that I use the dumbed down version of sniping in my examples. I can freely admit it takes more skill than what I portray to use them effectively but I use the inferior version because I'm portraying it on the same level as they portray lrming.

Maybe if the anti-lrm crowd used the higher skilled playing of lrms in their examples there wouldn't be a falsehood to disillusion in the firstplace.

#120 Teenage Mutant Ninja Urbie

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Posted 02 April 2020 - 01:59 PM

View PostVonBruinwald, on 02 April 2020 - 01:51 PM, said:


Remember that quid pro quo I was referring to?

There's really no way around the fact that LRMs require more skill and effort to be used effectively than the anti-lrm crowd portrays. That misunderstanding is because the anti-LRM crowd are deliberately using the dumbest downed version of lrm play they can to try make their point.

You'll notice that I use the dumbed down version of sniping in my examples. I can freely admit it takes more skill than what I portray to use them effectively but I use the inferior version because I'm portraying it on the same level as they portray lrming.

Maybe if the anti-lrm crowd used the higher skilled playing of lrms in their examples there wouldn't be a falsehood to disillusion in the firstplace.



quite frankly: maybe you're reading too much into your effort with lurms; the only 'art' in lurming is to endure such a dull playstyle for more than a few matches.

they ARE easy to use, and it's so dumbed down most of us can still play them fully DRUNK. it's not the only way to lurm, but it makes it easier (as in easier to bear).

there's a point where you can't type full sentences anymore; the point where you can't lurm anymore is 5-6 beers after that.

Edited by Teenage Mutant Ninja Urbie, 02 April 2020 - 02:04 PM.






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