

Tabletoprulez_Ai Mod Is Now Updated
#1
Posted 02 April 2020 - 08:55 PM
#2
Posted 03 April 2020 - 05:06 AM
Oraeon1224, on 02 April 2020 - 08:55 PM, said:
Running it now. Fantastic mod. Looking forward to more updates to the AI especially lancemates. Thank you
#3
Posted 04 April 2020 - 04:33 PM
Oraeon1224, on 02 April 2020 - 08:55 PM, said:
Here is a link for the mod (it's helpful): https://www.nexusmod...naries/mods/104
#4
Posted 10 April 2020 - 12:38 PM
[color=#C4C4C4]NEW VERSION 1.1 is now up with significant improvements in AI behavior. I now have the AI be more aggressive if allies are near. Logic is now up to almost 200 nodes for just Hit and Run. I set the ally sensor range at 700. I am concerned given the arc of an engagement may be longer that this is too short. If you still believe the AI is too timid please post. I may extend the Ally sensor out to 1400m. [/color]
#5
Posted 10 April 2020 - 05:19 PM
Oraeon1224, on 10 April 2020 - 12:38 PM, said:
[color=#C4C4C4]NEW VERSION 1.1 is now up with significant improvements in AI behavior. I now have the AI be more aggressive if allies are near. Logic is now up to almost 200 nodes for just Hit and Run. I set the ally sensor range at 700. I am concerned given the arc of an engagement may be longer that this is too short. If you still believe the AI is too timid please post. I may extend the Ally sensor out to 1400m. [/color]
Thank you for all your hard work into this. Been running 1.0 . What a difference it makes on how those light mechs engage you. Just installed the new one. I will try it out.
#6
Posted 13 April 2020 - 06:09 PM
https://www.nexusmod...naries/mods/104
#7
Posted 14 April 2020 - 08:56 AM
#8
Posted 16 April 2020 - 07:49 AM

#9
Posted 16 April 2020 - 09:48 AM
Another thing (I couldn't take a screenshot quick enough) that I noticed was a Locust that was jumping around had its joints stretched in such a way that none of the mech's components were connected until it landed back on the ground. It looked very weird.... and scary.
#10
Posted 17 April 2020 - 05:11 AM
FRAGTAST1C, on 16 April 2020 - 09:48 AM, said:
Another thing (I couldn't take a screenshot quick enough) that I noticed was a Locust that was jumping around had its joints stretched in such a way that none of the mech's components were connected until it landed back on the ground. It looked very weird.... and scary.
What other mods are you running? It sounds like you have a conflict. Two mods that touch the same files can cause stuff like that.
#11
Posted 17 April 2020 - 07:01 AM
TT Rulez
Additonal Loadouts
Clan and IS weapons pack
Paint Scheme
3D HUD
Paint Style saving
Improved lasers
Mech rescale
Is it 'cause the Mech rescale adds IK?
#12
Posted 17 April 2020 - 07:33 AM
Edit: Scratch that, it looks like YAM is compatible from what he says on his Nexus page. You should just test each mod one by one until the problem goes away.
Edited by Tsarsa Lyra, 17 April 2020 - 08:34 AM.
#13
Posted 17 April 2020 - 09:11 AM
#14
Posted 28 April 2020 - 04:48 AM
Oraeon1224, on 13 April 2020 - 06:09 PM, said:
https://www.nexusmod...naries/mods/104
Do all AI mechs jump or only those actually equipped with jump jets?
#15
Posted 08 May 2020 - 08:29 PM
FRAGTAST1C, on 16 April 2020 - 09:48 AM, said:
Another thing (I couldn't take a screenshot quick enough) that I noticed was a Locust that was jumping around had its joints stretched in such a way that none of the mech's components were connected until it landed back on the ground. It looked very weird.... and scary.
It was a flea not a locust you saw. There is a defect with its model that it stretches when it jumps. Its not really my mod but a modeling error. I can't fix that one unfortunately.
Tabletop AI Mod version 4.0 is out. Adds new behavior for the AI sensing how damaged its enemy is and becoming more aggressive when they are almost cored. Light mechs also now try to focus on light mechs or heavily damaged Heavy or assault mechs. Finally AI will now flee when about to die or eject if they are light, heavily damaged, and legged.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users