C337Skymaster, on 20 April 2020 - 05:13 AM, said:
Personally, I'd love to see the drop deck replaced with fully-functioning in-game repair bays and destructible buildings. That way, if it's an even fight, the front-line 'mechs that are getting damaged can retreat, repair, and return, and hold the line while the next wave of 'mechs returns for repair, but if it's a stomp, you only have to stomp through 12 'mechs and you're done.
I doubt that PGI will add a repair function to faction play.
At first: it will costs money to add it (not good for a game in maintenance mode).
Second: it removes the respawn, so the players will play like in Quickplay:
1. don't risk your Mech,
2. use your "Team mates" as meat shield
3. and quit ASAP after death to grind XP & C-Bills with an other Mech in an other match.
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Obviously we'd need to revert to QP weight limits so we don't have 12 Annihilators providing the defense (as much fun as those drops tend to be).
Simple solution:
smaller drop decks with only 3 Mechs and less tonnage (165?) for other game modes than Siege.
Pros:
1 the drop deck mechanic is in the game
2 PGI can sell additional drop decks for MCs
3 shorter matches outside of siege
Cons ?
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With regards to 2-man groups in the solo-queue, maybe the group queue DOES need to be forcibly restricted to 4- or 8-man groups. Group Queue being the super-competitive environment that it invariably becomes, 90% of 2-man groups are the dedicated player and his brand-new or super-casual buddy
And what will prevent two super competive players to drop as 2 player group in Solo?
Nothing.
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that just want to mess around and have a good time without being super-serious about the game. I REALLY want my wife to play this with me, but she doesn't like games to begin with, and gets easily frustrated. She will NOT play if she is not guaranteed to be on my team, and also be placed against players with similarly non-existent skills.
That ain't group queue, but still requires a 2-man group.
My uncle, who got me into Battletech in the first place, has been playing World of Tanks, and has only those skills that transfer, so we'd be just as useless in a competitive group match while he learns how to navigate the specifics of MWO. And the same goes for any other friend I, or anyone else might want to introduce to the game.
Private matches are a much better way than dropping in 12 vs 12 in a 2 player group to show new players the basic skills.
Dropping with 3 regular players and one rookie and playing as lance (using the lance commands to give orders, protecting the rookie) is much better than dropping in a 2 player group, get assinged to a 4 player lance (or splitted between 2 lances because other players drop in 5 or 3 player groups and shuffle the lances to get their group members in the same lance).
And there is also Mechwarrior 5 now, for those how want COOP without competing team.
To be honest: MWO has IMHO too much "competetive Gamemodes" for a game that isn't fitted for competetive gameplay at all.
Solaris 1 vs 1 / 2 vs 2 / Group Play / Competetive Play / Faction Play... all branded as game modes for the pros...
IMHO Solo is the most competetive game mode, because it's only your skill and not teamwork that decides your success. You fight against 12 enemies and 11 other players.
MWO is as much competive as the old Battlefield 2:
You don't have to be a pro to have fun. Join a squad, follow orders, (and give orders as leader) and have fun.
That was the reason why competetive players (from CoD or Quake or Unreal Tournamet) hated Battlefield 2: teamwork was more important than "mad skillz".
The problem in MWO is:
Almost no Lance Leader gives out orders.
Almost no Lance Member follows orders.
Why sould they?
Groups are split between lances, so the two 3 player groups play as two 3 player lances and the 2 player group can't play together.
90% off all MWO matches no matter if Solo or Group is just moving around in one big Blob without any coordination between Lance Leaders.
And why they should bother to coordinate?
Parts of their lance are not in their group, or their group is split between lances.
So the group leader uses a 3rd party tool like Teamspeak instead of the Lance Com Menue.