First off, the initial premise of your observation and subsequent proposals seems pretty dodgy.
Paul Inouye, on 20 April 2020 - 03:06 PM, said:
[color=orange]Initial Findings[/color]
For perspective, here were the numbers we were looking at prior to any changes (for communication purposes, this is Scenario A ):
- 12v12 Group Queue
- 12 player max group size.
- Average time for a match [color=yellow]9.7 minutes[/color].
On Friday, we set up a test restriction on Group Queue of 8-player max group sizes and matches were 8v8. During that evening, there was a community event and people checking in on what the change would play out like. Here's what we saw throughout Friday evening ( Scenario B ):
- Average time for a match in group queue: [color=yellow]3.2 minutes[/color].
That was a significant drop in wait times but we have to understand that, that was a best case scenario due to the event and people trying the new system out.
As expected, after the event and check-ins, the number started to climb. We checked the numbers on Monday at noon Pacific Time, (off peak North America) and found the following ( Scenario C ):
- Average time for a match [color=yellow]6.5 minutes[/color].
What period are you using to get that 9.7 min average wait time in 12 v 12 GQ? I mean, c'mon, we all know darn well that within a few months after Russ's maintenance mode announcement at the end of last May, the population of GQ become zero. Wait times since then are all but meaningless as the population simply stopped playing, with the exception of a couple of short lived semi-organized attempts to get folks back. Before then, most of the regular GQ players rarely had more than a few minute wait time, because as you say, more than a few minutes waiting feels like forever, and most of us wouldn't have put up with it; and yet many of us were playing GQ daily up until shortly after the maintenance mode announcement.
And the 3.2 minute average wait time number for Friday evening in the new 8v8 GQ? I've played GQ most evenings since the new 8v8 started, and most of my matches have been insta-drop, with a few that perhaps got up to three minute wait times, but those were all last night (a Sunday).
In any case the data you are starting off is being used to make an apples to oranges comparison, and the underlying means of how that data was acquired appears to be based on bananas.
But how you get from those asserted observations of average wait times to the conclusion that maybe we ought to eliminate GQ and allow up to 4 man teams into SQ is truly boggling. You honestly think that comp queue is going to sate the competitive drive of the best players,and that these same folks won't come into the regular game and play? That they won't dominate in their 4-mans (and sync dropping friends who show up as an evening of play progresses) despite your own observations that a 4-man group can heavily influence a match? That makes no sense. Plus, we've been here before. We know how this will play out. It it won't be good for anyone.
This 8v8 experiment has been great, but the conclusions you have reached from it are nuts. There is no reason not to let the people who like playing together continue to do so...in a 8v8 queue, which these past few days have shown is viable; and if you want let individuals opt in, that'd be fine too. But the madness you are proposing above? Yikes.
Edited by Bud Crue, 21 April 2020 - 10:38 AM.