Excessive Paranoia, on 16 May 2020 - 04:20 PM, said:
The matchmaker sets 1-2 groups up on each side of the match and then fills in the rest with solo players. Again, this means that the likelihood that any match will have only one group is low, as groups are given first priority in the MM and solos are considered "filler".
The matchmaker will put groups on one side until 4 grouped people are exceeded. That is not speculation either, so if it's not working as intended PGI screwed up somewhere.
Blackhorse11Cav, on 16 May 2020 - 05:39 PM, said:
perhaps....What it does prove is that Jarls's website ain't all its cracked up to be. if his stats are as FUBAR as that, maybe everyone else's are as well and maybe we can't use that particular website to prove/disprove ANYTHING.
Or maybe - just maybe - your expectation that Jarl's should be up to date daily was unfounded to begin with?
Because, you see
mein freund, Jarl's updates with data scraped from PGI's leaderboards, but it only does so when each month-long "season" completes and its' statistics are not going to change any more.
The stats aren't FUBAR. In fact, this approach prevents them from becoming FUBAR.
Ballistic Panicmode, on 16 May 2020 - 06:10 PM, said:
Rather than trying to fix the broken PSR system, why not rework the match scoring system to reflect the most fair assessment of player performance, then track average match score per owned mech? For new mechs, simply start with the player's average for the weight class then refine from there as matches are played. It would better account for the strengths / weaknesses of different builds and the individual's affinity for different playstyles. The MM could start with the 3/3/3/3 search for weight classes then tweak from there based on scores.
I mean, that was suggested. PGI hasn't considered it apparently.
Zulu211, on 16 May 2020 - 06:28 PM, said:
Well, I know you keep implying you've told me something but, I haven't been reading anything you've said because I dont care what you think. You're OBVIOUSLY not comfortable or remotely acquainted with the truth.
You fancy lads stick with your list.
As of my writing this Anomalocaris has no results found on the leaderboards in game.
https://mwomercs.com...er=Anomalocaris
Again, showing quite a bit of concern about a game he doesn't play. Or is the game file not a good enough source?
You realize, of course, that the leaderboard is divided into month-long seasons?
All you're seeing is that he hasn't played in Season 46, ie from the beginning of May until now.
Switch the drop-down from Season 46 to Season 45 and you'll see he was actively playing until the beginning of May.
Blackhorse11Cav, on 16 May 2020 - 07:29 PM, said:
Then how can he know how it is working? One battle, two battles, even three battles does not provide us the information we need. Many, MANY battle are required, yet he is not willing to put in the time or effort, and thus his OPINION, and it is just that (OPINION) is flawed. You gotta put in the time and effort to speak and comment from a position of both knowledge and experience.
Ash - and not just he - has been keeping a running tally.
https://www.twitch.tv/justcallmeash
Blackhorse11Cav, on 16 May 2020 - 07:41 PM, said:
based just on a "gut" notion.
That's patently incorrect. He has explained this to you before:
Anomalocaris, on 16 May 2020 - 07:27 PM, said:
(3)I've probably surveyed 100+ games on stream since the merge began, recorded by players I am familiar with and who are, mostly, playing at a very high level. They have invariably returned exceptional WLR while grouped up, even when playing derpy troll builds. When playing meta their win rates are in the 90% or higher range. Looking at current leaderboards we also can show that there are a lot more people at the top end of the curve when it comes to WLR distribution despite playing a large number of games. While I haven't surveyed the bottom yet, I suspect we'll see a bit of a dumbbell effect at the top and bottom of the curve once this is over.
Blackhorse11Cav, on 16 May 2020 - 07:41 PM, said:
average in this game has never been defined.
It doesn't require special definitions, and any attempts to impose such amounts to special pleading on your side.
An average player will have W/L of 1.0 (which is the global average), K/D of close to 1.0 (which the global average tends to, although we have to allow for occasional mech dying to overheat) and the average match score (representing his contributions to the team) around the 225 mark. The global average score has oscillated
around the 225 point mark since July 2017, with May and June 2018 (213 and 216) being the only months in past three years when it hasn't been within six points of that value (with a possible correlation to
a large influx of new players around April and May )
Quote
As a top tier player, you could easily have chosen to mentor and guide up and comng players
That presupposes they are willing to learn in the first place.
My experience tells me few are, and that being exposed to a torrent of blithering stupidity and blatant ignorance that rejects any correction eventually burns out any willingness to mentor people.
Edited by Horseman, 17 May 2020 - 01:59 AM.