FRAGTAST1C, on 19 May 2020 - 07:40 AM, said:
I never got to experience Scouting at all. I built a stable of over 130 mechs now, few unskilled still but the point is that I bought those mechs with C-bills, MC, Collector's Packs, Dropship Deals, etc., bought MC consistently, always ran PT and what-not and finally, when I can keep play FW consistently, it goes dead 'cause of PGI. Let's forget about Scouting 'cause the entire mode was removed.
I only ever dropped into scouting a few times, but damn the people who focused on it were intense... Because of its link with regular faction play, the people who did scouting primarily really took it seriously and it was a lot of fun that wasn't just about milling down the other lance. On the other hand, I really don't think scouting would fit in the current climate as the go-to 4v4 mode. It needed more thought and planning than any of the QP modes, or even the regular faction play mode. That said, it would definitely be a nice addition along side a regular 4v4 QP mode... Heck even a 4v4 FP mode with respawns could be interesting.
Kin3ticX, on 19 May 2020 - 08:30 AM, said:
Some of whats happening is people are losing in the mechlab, losing in the game, and then instead of going back to the mechlab, they go to the forums.
As someone who had only ever played meta builds (My build crafting skills area about a good as an actual potato), and who's match quality is in the toilet now, I most definitely don't meet that description. I also don't think that this is actually happening as much as you think it might be. I do see more build diversity now, but I'm fairly certain that's because the tier valve is borked and so people are dropping in mechs that used to work for them in tiers 3-5, but now don't work because they're not only facing all the way up to T1, but organized pre-mades from T1. The problem is that those builds likely worked just fine in T5, so now that they don't, it leaves people scratching their heads as to why they aren't working anymore. The other thing to add to this is that likely many people don't follow the forums at all, or only in very limited way, so to them, matches may have gotten a lot worse without any real understanding as to why...
Horseman, on 19 May 2020 - 08:46 AM, said:
If there was a queue for 4v4s, Scouting would be a shoe-in. Hell, with small teams even bloody Escort might actually make sense (both sides having less map control and less firepower to just delete the VIP with)
I'd completely forgotten about Escort... IIRC sometimes the defending team wouldn't even be able to find the stupid VIP before he was killed...
Lockheed_, on 19 May 2020 - 09:15 AM, said:
I'd be sad to see it reverted, although I am sure there would be some people around who would make it their job to drop in groups featuring extra cheesy configs just to "prove a point" as that seems to be the thing for some if they dont get their way. I witnessed that just the other day and found that behavior rather disappointing. Why people rather ruin the game intentionally than try to contribute and make people enjoy it more is a mystery to me.
I think you're missing the point a little here... People aren't making cheese pre-mades to break the game, they're making cheese pre-mades because that's what coordinated pre-mades have almost always done (unless they were a group of pugs dropping into the group queue, but even then they'd usually try to coordinate complimentary builds), you're just seeing the fallout from mixing those cheese pre-mades into the solo queue. The problem is you literally can't stop people from doing it... even if you force every pre-made to just use lights, they'll still be able to use cheese builds.
n00biwan, on 19 May 2020 - 09:32 AM, said:
Been playing a fair bit in the last few weeks, mostly solo, in T1 and 3. I'm strictly average at QP in T1 but can carry a game in T3 fairly often.
I won't lie, it's been a little rougher, but mostly bad losses are due to poor coordination; poorly timed nascar, minimap fails, lack of aggression at the right time (with a little event driven kill mobbing/squirrel chasing). Try some teamwork, it's not just for comp teams.
Any solo player can become a part of a premade with a few minutes on chat in game, giving you the same access to coordinated builds and having "reliable" teammates.
Two very important things to keep in mind here...
1: Currently there is almost no tier separation. Whether you're dropping on T1 or T3, you're seeing the same people, even if they are T5.
2: If solo players wanted to group up like that all the time, they would have been doing it en masse for years. They have not. Forcing them to do it now just so a very small percent of the population can play with their buddies likely won't result in more groups, but less solo players.
DAEDALOS513, on 19 May 2020 - 12:57 PM, said:
To my eyes 5% is statistically insignificant especially when you consider drops are virtually instant.
Drops for me are not virtually instant. On average I'm still waiting at least 2 mins for a drop as a solo player and sometimes much longer. When combined with loading screens, selection screens, and the pre-match lobby, my average time to match is about 4 mins. I'd actually be fine with that, but thanks the the queue merge, now my average match time is about 5 mins... spending 4 mins waiting to only get 5 mins in a match that is also usually stomp is a terrible cost / benefit analysis.
That said, this is from
wikipedia:
"The significance level for a study is chosen before data collection, and is typically set to 5% or much lower—depending on the field of study."
5% is literally the
baseline for statistical significance from a scientific perspective. Yes, you are allowed to have your own opinion about what is a statistically significant difference, but 5% meets the actual definition of the term. I think many of us would also argue from our own play experience that these numbers offered up by Russ are not actually correct as we've been trying to drop into the game many times and have seen far more than 5% additional stomps. I hate to say it, but it would not be outside of the realm of possibility that PGI have found some way to read much worse data in a way that makes it
look like there's only 5% more stomps, when in reality there may be 85% more stomps, but only if you include matches with groups in them. After all, it wouldn't be the first time that they have twisted test results to fit their development decisions...
Edited by Excessive Paranoia, 19 May 2020 - 04:11 PM.