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Combining Group And Solo Queues - 4 Week Test


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#301 Alreech

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Posted 28 April 2020 - 02:39 PM

View PostShooterMcGavin80, on 28 April 2020 - 01:59 PM, said:


If people didn't mind losing so much to stacked teams of seal clubbers and loved getting an education, why was group queue dead?

Because you don't get a match in 15 minutes with a small group.
Because PGI matchmaking for 12 vs 12 won't work if to many 8 player groups waiting to get a match.

https://mwomercs.com...ost__p__6328040

Quote

In the image above, there is a ton of wasted match potential in the pictured situation. Those 2 and 8-man groups are going to sit there starved waiting for a match to kick off and there are no further groups in queue. Until a lot more groups show up that queue is going nowhere. Even if groups start showing up, they will need to be in a configuration that works. For example, that 8-man group is going to sit there until two 2-man groups show up or a 4-man group shows up. No other group size configuration is going to help them get a match.


#302 Dee Eight

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Posted 28 April 2020 - 02:44 PM

View PostAnomalocaris, on 28 April 2020 - 01:30 PM, said:


Facts not in evidence. Population is low for the game as a whole. But group queue does not require any special resources, skills or additional effort to play than forming a group with your friend(s). Thus the idea that low population killed group queue while it did not kill solo queue doesn't fly. There have to be extenuating factors. Namely, not enough people _want_ to play group queue.


The majority of players were ALWAYS solo queue players as long as the game has had a quick play model. CW/FW was always just a minor percentage of the player base, same as group queue. What caused last year's dramatic drop in player #s was Russ's announcements that they weren't making any money to justify new monthly mech packs any longer, and that because of MW5 work, MWO was going into maintenance mode for the foresseable future. That and the abrupt announcement that MW5 was not launching on Steam but would be on Epic games instead. Poof... player #s went from a relatively stable 23-24k in Feb to May to then 21.5k in June, 18.6K in july, 17.3k in Aug, 14.9k in Sept, stayed about that thru december, then lost another 2k in January of this year, another 2.4k in Feb, rebounded back up to where Jan #s were in March thanks to Covid lockdowns, and now as April nears its end we're back up to December #s but that's still TEN THOUSAND fewer accounts being played than a year ago.

Edited by Dee Eight, 28 April 2020 - 02:46 PM.


#303 Brain Cancer

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Posted 28 April 2020 - 02:45 PM

View Postlive1991, on 28 April 2020 - 02:25 PM, said:

Can you please explain why you think this change has affected this game ?

This looks like a normal game before the change so just trying to understand your point ?


The kills are feeding mostly into one lance- Alpha is a group queue lance on each side, to be specific here. That is, groups are sucking most of the exp/C-bills out of the matches I'm watching- and CH's lance isn't even comp players. It's just random decent players.

#304 RockmachinE

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Posted 28 April 2020 - 02:46 PM

View PostDAEDALOS513, on 28 April 2020 - 02:31 PM, said:

Are you used to being the big fish in the solo-queue pond and you don't like suddenly having to share your damage?


No I don't mind so long as the match is good and exciting. Even though I do do well quite often. I've had several decent games tonight and some really bad ones to.I love mwo and I'm worried about the long term effects of this on the game. If it increases its longevity, great, but I personally don't think so and I believe it will drive lesser skilled players away. I do appreciate that your answer is advice and not straight up flaming.

Posted Image

Posted Image

Edited by Louis Brofist, 28 April 2020 - 02:57 PM.


#305 Spare Knight

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Posted 28 April 2020 - 02:54 PM

I am seeing a few groups that are farming potatoes. On the other hand, with no competition, they will get bored and stop doing it. Let's give it some time. it's only been 6 hours so far.

#306 Anomalocaris

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Posted 28 April 2020 - 02:55 PM

View PostSpare Knight, on 28 April 2020 - 02:54 PM, said:

I am seeing a few groups that are farming potatoes. On the other hand, with no competition, they will get bored and stop doing it. Let's give it some time. it's only been 6 hours so far.


Lol, they'll get tired of beating me for awhile, then I can go about my biz until they come back and do it again.

Great attitude.

#307 Brain Cancer

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Posted 28 April 2020 - 02:57 PM

View PostSpare Knight, on 28 April 2020 - 02:54 PM, said:

I am seeing a few groups that are farming potatoes. On the other hand, with no competition, they will get bored and stop doing it. Let's give it some time. it's only been 6 hours so far.


Bored?

This is the most fun they've been able to have grouping up in terms of games played in likely a year, because they aren't staring at the waiting queue for ages and/or being paired against the same roflstompers 24/7.

#308 Andrzej Lechrenski

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Posted 28 April 2020 - 02:59 PM

View PostBrain Cancer, on 28 April 2020 - 12:19 PM, said:

Bless your heart, you poor fool.

Did you never hear of the group queue? Where you could play with your friends? You DID know you can do that, RIGHT?

Or was it because group queue kept kicking you in the crotch until you permamently spoke with a squeak and two octaves higher?

If the latter, guess what?

Those people are now going to do the same in solo queue and you will be their sweet potato farm.

If the former, you really, REALLY were missing the point of a game mode called "group". Or even community warfare.


I'm noticing that even the very idea of this experiment is extremely triggering for some people.

#309 K O Z A K

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Posted 28 April 2020 - 03:02 PM

did some drops with 4 man

12:2
12:4
12:4
12:3
12:0
10:12 (one of our 4man dced before the fight started)
12:5
12:2
12:6

everything went exactly as expected, it's like dropping a seal team six squad into a firefight with 8 year olds, only problem is getting the damage in before your buddies kill everyone, after a few games you start doing dumb s**t and then everyone gets bored and leaves

#310 RockmachinE

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Posted 28 April 2020 - 03:06 PM

Well...

Posted Image

#311 LordNothing

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Posted 28 April 2020 - 03:25 PM

View PostDavegt27, on 27 April 2020 - 12:00 PM, said:


why is that ??


because its completely useless. it is only somewhat useful as a noob shield, but theres an easy way to handle that, keep them in tier 5 until they complete their cadet phase, after thats over then they can be placed in whatever tier they are suited for (maybe even have a t6 just for new players). sort of like how players were placed when psr first rolled out.

for regular players it does not effectively sort skill levels as anyone who plays long enough will bubble up to t1. id expect each tier to have more or less the same active population, but that just does not seem to be the case. look at all the t1s in this thread and compare that to other tiers. t1 is grossly overpopulated to the point where the tier system may as well not exist.

Edited by LordNothing, 28 April 2020 - 03:27 PM.


#312 Anjin

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Posted 28 April 2020 - 03:30 PM

Seriously, it can't be THAT hard to keep weight-class matching intact even with the combined queues (which are still a bad idea).

Several matches where one side vastly outmatches the other. 4 assaults to zero. 5 to 1. This isn't sustainable.

#313 Mister Smile

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Posted 28 April 2020 - 03:39 PM

View PostBrain Cancer, on 28 April 2020 - 02:03 PM, said:

Well, I'll just keep posting match results here.

Three guesses what map this was that the enemy alpha group lance had a Really Bad Day.

Posted Image


Yeah, I was on the "crop"-side...

Alpha Lance on the enemy side were running lurmboats and used focus fire. One by one all of us went down within seconds...

Edited by Mister Smile, 28 April 2020 - 03:48 PM.


#314 Tommy Atkins

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Posted 28 April 2020 - 03:47 PM

Well, you've broken the quick drop. If there's a coordinated four-man on one team and not the other, the match is a foregone conclusion. It sucked when it happened during beta and it sucks when it happens now.

Faction play is garbage.
Solaris is garbage.
Group queue is so empty that nobody wants to sit around for ten minutes.

And now you've broken the solo queue.

Edited by Tommy Atkins, 28 April 2020 - 04:15 PM.


#315 LordNothing

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Posted 28 April 2020 - 03:54 PM

View PostPhoenixFire55, on 27 April 2020 - 02:14 PM, said:

Oh btw ... The thing is, you all know people have been sync-dropping relatively a lot since "maintenance mode" announcement when group queue died. You could see 3, 4, 5 guys with the same unit tag happen to be on the same team in solo queue quite a few times if you played. And it does absolutely nothing to the dynamic of the solo queue matches they are in. Like literally nothing. They are just as disorganized as the rest of the bunch. And the people who actually can influence the game are more than capable of doing it on their own, i.e. solo. And they do. So in reality all this change does is gives baddies a perfect excuse as to why they have once again failed at everything.

But hey, don't let me rain on your Imma-gonna-quit-nao parade. Keep calm and don't let the door hit you on the exit plz.


the efficacy of coordinated play really depends on the team's willingness to contribute, and if you are guaranteed 2/3 solo players thats just never going to happen. ive seen a lot of known good drop callers get flat out ignored by solos.

i have nothing against the inclusion of small groups in qp matches. but i would still like to see the psr formulas get a good rethinking so that teams and solos will be placed appropriately.

Edited by LordNothing, 28 April 2020 - 03:54 PM.


#316 RockmachinE

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Posted 28 April 2020 - 04:04 PM

**** I'm on fire tonight. Posted Image If this is the way its gonna be might as well run with it.

Posted Image

Edited by Louis Brofist, 28 April 2020 - 04:04 PM.


#317 50 50

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Posted 28 April 2020 - 04:10 PM

Wasn't there a change to the match maker a while back in regards to the weight class 3/3/3/3 limit in teams?

We know the match maker with the tiers is not working so hopefully we see some changes for that in the near future.

It doesn't seem like the match results are actually any different. Still getting mixes of results.

It does seem like the change has impacted the NASCAR.

It does seem like players are not having any weight time issues.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

What is interesting is how easy this change was to implement.
That suggests that the quick play queue was actually only one queue all along and just filtered players if you were in a group.
Changing group and team sizes as we saw recently for group queue 8v8 and now a group limit of 4 also appears to be a very simple change.

So with the goal here being to greatly improve wait times for games, we have to see how that works out over the next 4 weeks.
I will point out quickly here that some players will claim that the wait times have never been a problem in any of the queues. Remember that there are players on the other side of the world where the opposite is just as true and were finding that even QP solo was getting slow while other queues were simply dead.
Therefore, IF the wait times improve around the clock this is a positive change and only this will prompt further development work (as opposed to flicking switches):

-We know the match maker needs a better ranking and matching process for players.
-It appears the match maker also needs to be reviewed in terms of the weight class limits in teams.
-Group tonnage restrictions can be tweaked OR may need to follow the weight class limits again.

#318 Anomalocaris

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Posted 28 April 2020 - 04:10 PM

View PostLouis Brofist, on 28 April 2020 - 04:04 PM, said:

**** I'm on fire tonight. Posted Image If this is the way its gonna be might as well run with it.


It's like you've become......a god

lol

Keep stomping, I'm not sure how many miles of rock you'll have to pound through to reach Paul's command center.....

#319 Dee Eight

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Posted 28 April 2020 - 04:11 PM

View PostAnjin, on 28 April 2020 - 03:30 PM, said:

Seriously, it can't be THAT hard to keep weight-class matching intact even with the combined queues (which are still a bad idea).

Several matches where one side vastly outmatches the other. 4 assaults to zero. 5 to 1. This isn't sustainable.

As usual as part of their doing the least effort of any change, they simply modified the group queue matching setup to account for groups of "1" being added to an existing group to form a team. Thus is follows the existing group queue sorting system which ignored specific mech weights so long as every group size returns a true for a simple "true" or "false" decision on whether it was within the allowed tonnage total.

#320 East Indy

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Posted 28 April 2020 - 04:14 PM

Yeah, Paul...you may want to put that hand on the tonnage dial. And think about ways to truly balance teams.

Was just on the winning side of 12-0 with what appeared to be a WHM-IICx2 + Raven team with full missiles and NARC. I asked about teams and got no reply, but you should be able to see from stats. I mean, it was just silly and unfun, however high my score was.





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