Anomalocaris, on 28 April 2020 - 01:30 PM, said:
Facts not in evidence. Population is low for the game as a whole. But group queue does not require any special resources, skills or additional effort to play than forming a group with your friend(s). Thus the idea that low population killed group queue while it did not kill solo queue doesn't fly. There have to be extenuating factors. Namely, not enough people _want_ to play group queue.
The majority of players were ALWAYS solo queue players as long as the game has had a quick play model. CW/FW was always just a minor percentage of the player base, same as group queue. What caused last year's dramatic drop in player #s was Russ's announcements that they weren't making any money to justify new monthly mech packs any longer, and that because of MW5 work, MWO was going into maintenance mode for the foresseable future. That and the abrupt announcement that MW5 was not launching on Steam but would be on Epic games instead. Poof... player #s went from a relatively stable 23-24k in Feb to May to then 21.5k in June, 18.6K in july, 17.3k in Aug, 14.9k in Sept, stayed about that thru december, then lost another 2k in January of this year, another 2.4k in Feb, rebounded back up to where Jan #s were in March thanks to Covid lockdowns, and now as April nears its end we're back up to December #s but that's still TEN THOUSAND fewer accounts being played than a year ago.
Edited by Dee Eight, 28 April 2020 - 02:46 PM.