Combining Group And Solo Queues - 4 Week Test
#41
Posted 27 April 2020 - 12:53 PM
Can anyone spare a bandaid, skill points, or a carry?
#42
Posted 27 April 2020 - 12:54 PM
Benefits, make working as a team even more rewarding.
Downfalls, getting your *** kicked!
How to change the possibilites of getting your *** kicked. Use you mic. Don't type we are getting flanked, 99% of the time it isn't notcied.
Quit nascarring so damn fast, that the team is struggling to keep up, and ends up spread accross 3 grids.
Oh, get rid of the tier system! Just remove it in it's entirity! Problem solved.
Edited by Swamp Ass MkII, 27 April 2020 - 12:56 PM.
#43
Posted 27 April 2020 - 12:55 PM
#44
Posted 27 April 2020 - 12:55 PM
Plain Jane, on 27 April 2020 - 12:53 PM, said:
Can anyone spare a bandaid, skill points, or a carry?
Probably better to drop into FW with them once this goes through.
#45
Posted 27 April 2020 - 12:57 PM
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No. They will be more stompy . If stompy = competitive than this statement is accurate.
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4 Good players in piranhas will still have a major impact on the match itself . Regardless of the tonnage restrictions . So tonnage restrictions can only "balance" the groups so much.
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This is a myth . Without the PSR redesign , 40% "Tier 1" teams will still fight 99.5% teams . Resulting in unbalanced matches . Whether this is a thing PGI is ready to overlook or not for the sake of people playing together is another discussion entirely.
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4 is still too big of a group size .I know why you think its an optimal size but it will influence the match too much .
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One can hope .
#46
Posted 27 April 2020 - 12:59 PM
Edited by avenger cannon, 27 April 2020 - 01:27 PM.
#47
Posted 27 April 2020 - 01:01 PM
Swamp *** MkII, on 27 April 2020 - 12:54 PM, said:
Benefits, make working as a team even more rewarding.
Downfalls, getting your *** kicked!
How to change the possibilites of getting your *** kicked. Use you mic. Don't type we are getting flanked, 99% of the time it isn't notcied.
Quit nascarring so damn fast, that the team is struggling to keep up, and ends up spread accross 3 grids.
Oh, get rid of the tier system! Just remove it in it's entirity! Problem solved.
i think you're in for a very rude awakening.
#48
Posted 27 April 2020 - 01:05 PM
#49
Posted 27 April 2020 - 01:07 PM
#50
Posted 27 April 2020 - 01:10 PM
This 8 vs 8 may be nice, but it basically starts when I go to bed and it ends when I wake up. I've tried for a week to get one single game going with my groups and after 30 minutes of waiting each day I gave up. (Another topic, I know, sorry for that.)
#51
Posted 27 April 2020 - 01:11 PM
Magic Pain Glove, on 27 April 2020 - 12:57 PM, said:
4 Good players in piranhas will still have a major impact on the match itself . Regardless of the tonnage restrictions . So tonnage restrictions can only "balance" the groups so much.
PGI: Succeeded in making light mechs viable/dangerous.
Also PGI: Weight is the issue.
#52
Posted 27 April 2020 - 01:12 PM
It's Daytona 500 down at the track, looks like the Piranha on red team is going to be racking up kills on the entirety of Blue Team's Charlie lance! Blue team's Alpha and the 2 mediums on Bravo have completely left them behind and are getting the afk over in J11 while one light mech is capping the enemy base.
I'd say currently half the battles, if not 2/3s, are just completely one sided stomps on either side.
#54
Posted 27 April 2020 - 01:23 PM
#55
Posted 27 April 2020 - 01:26 PM
Will it be the perfect balance for groups and solo players to actually have good play styles? (which will help bring back more old players) or...
Will it be so unbalance and unplayable that one side of the team will wipe the other out each time, that one wouldn't even consider turning on MWO anymore because it will make them consider rage quitting their PC. (maybe this is his intention to justify disconnecting the MWO servers for good? time will tell)
#56
Posted 27 April 2020 - 01:27 PM
Paul Inouye, on 27 April 2020 - 10:23 AM, said:
Critical mistake there.
If you limit the amount of grouped players to one group per team, you are basically doing your best to spread the grouped players to 2x4 grouped players in as many matches as you can, and pissing off the other 16 players each time you do in that process.
Instead you should squeeze as many groups as you can, BUT with the same amount of grouped players on each team, and THAT is what will minimize the amount of solo players being unwillingly dragged into group QP, with no option for them to opt out of them.
Like if there's 6 groups of 4 players available, DON'T spread those 6 groups over the next 3 QP matches, pissing off 3x16=48 solo players in that process : Instead group the lot of them (all six groups) into a single 3x4 vs 3x4 QP match, which will now piss off 0 solo players, because all 24 grouped players will be squeezed into that single match, hopefully followed by two 12vs12 matches of nothing but the 48 solo players.
Basically you want to MINIMIZE the amount of solo players being unwillingly dragged into QP matches with groups in them, and you do that by MAXIMIZING the amount of grouped players per match... And definitely not by minimizing the amount of grouped players to no more then 4 grouped on each side per match.
Why would this way of doing things (meaning prioritizing groups over solo players) work in QP, when it doesn't work at all in FP ? It's because the groups in QP are limited to 4 players, allowing the MatchMaker to perform as much mini-groups balancing as needed to make it fair for both sides (unlike in FP, where there's absolutely no way for the MatchMaker to properly tweak a full 12man group to make the match remotely playable for both sides).
Edited by Warning incoming Humble Dexterer, 27 April 2020 - 02:42 PM.
#57
Posted 27 April 2020 - 01:46 PM
I am thinking that if PGI holds to their typical pattern of wanting us to test something for them, with this mixed queues experiment we ought to be getting an announcement, any minute now, for a new 4 week long CW event (or god forbid, Solaris event) with some nice rewards. So that will be nice.
#58
Posted 27 April 2020 - 01:47 PM
I would have rather seen solo matches drop to 8v8 instead of this basically being a case of groups getting "NPCs" to flesh them out while they cut loose in tryhard fashion.
#59
Posted 27 April 2020 - 01:49 PM
I'm gonna make it a point to stomp the s*** outta solo pugs so we can roll it back to 8v8 lol...I guess we'll see about that too, maybe I'll like it, and I'll always be able to group with someone and drop too, so that's good...who knows...still gonna stomp regardless, just was fun the last week playing with eight, even when *we* were getting stomped.
But the way it is right now with group being eights and solo being twelve has been fine by me.
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