shameless, on 15 May 2020 - 05:30 AM, said:
Going to 8v8 might seem nice, and yes, it was early on. The maps were alot smaller back then too.
I think if they're going to keep the queues merged, then they need to take a look at the tonnage alotted at each group size tier.
Forcing the whole game to go 8v8 so you can have groups added in is like throwing the baby out with the bathwater. Think of it this way, if 4-man groups are allowed into an 8v8 match, the other 4 solo players will have an even worse time of it than they do currently. At least with 8v4, the 8 can sometimes accidentally win out over the coordinated 4, make it even and you're just deleting the enjoyment for a full half of the participants in every match....
Also, its pretty clear that tonnage limits aren't worth the electrons they're printed with when you've got a coordinated 4-man of high skill players in the mix. Give them all Fleas and they'll still top the damage / score for the match.
Anomalocaris, on 15 May 2020 - 05:37 AM, said:
And what we got was groups of 4 high skilled players rolling through the solo pugs. I don't see how anyone can think that's going to be good for long term solo player participation regardless of whether you like dropping with your friends or not.
There are studies which have researched at length humans inability to choose a better long-term reward over the worse short-term reward. This is a perfect example of this... All of these people who "just want to drop with a buddy" are only looking at the immediate term reward that they will get to drop with their friend for a few weeks. What they are failing to realize is is the not only will this drive off the solo players as we've been trying to tell them, but that its also unlikely that these same people looking to drop with their buddies will stay invested into the game for the long term. Most likely, they'll drop with their buddies for a few weeks and then get bored and move on to play something else, leaving behind them not only a reduced population from the lack of solo players, but a reduced population from a declining number of group players.
Honestly, if this goes through as-is, I'd be surprised if we still have a game to play 12 months from now...
Zulu211, on 15 May 2020 - 07:07 AM, said:
Dude, you made the mistake of being a stat ***** and announcing yourself as such. You've played about 100 games. So far, I'm having trouble understanding why you care so much about a game you dont play.
I don't like piling on you here, but you've clearly got no idea what you're talking about at this point. You're angry and seeing red and not thinking clearly anymore. Anomalocaris has not even played 10 games this month. Do you know how I know? Because when you search their name in the in-game leaderboard, there is no entry. The only way you show up on that list is if you've played
AT LEAST 10 MATCHES in the current season (1 month, started on May 1st). You're sitting here trying to claim that they've played 100+ matches in the test and so therefore they are lying, meanwhile there is objective proof that they have not...
Brauer, on 15 May 2020 - 08:58 AM, said:
Yep, it's quite telling imo that they've stopped engaging here and aren't discussing any "tweaks" they're making to the matchmaker to better balance tonnage, groups, etc.. I'd be happy to be proven wrong (and hope that I am), but right now it feels like what we see is what we get, and the merge will be permanent simply to satisfy people who wanted to drop as groups but avoid FW.
They've also stopped engaging on Twitter. Seems like they've gotten the results they wanted and that is that. The sad thing is, if I'm to believe what I've read in the Twitter replies, they are claiming that stomps are down, but they don't even consider a 12-4 match to be a stomp... So by their logic as long as your team kills at least 4 of the other team, its considered a "high quality" match, and the fact that there are only 5% more stomps by their definition thanks to this merge, then its a success without enough negative impact to justify altering it anymore...
Anomalocaris, on 15 May 2020 - 09:46 AM, said:
What that ignores though is (1) a lot of people are still under the impression this is temporary (2) player numbers were trending up prior to the merge.
Time will tell.
This
exactly...
There's been a slightly higher influx of players (over the background increase) who've come back to play a few games with their friends, but even that trend is already starting to fall off it seems. Likely many of them came back, got stomped into oblivion a few times, and then are on their way back out the door without so much as a peep on the forums. And yeah, when people who don't pay attention to the forums realize that the change isn't going back, they'll start leaving as well.
Nearly Dead, on 15 May 2020 - 01:24 PM, said:
I haven't played today, but yesterday drops were happening within seconds, (and I have my filter set to US Server only to try to get as many matches with team comms in use as possible). If that is the case, I wonder what would happen if they kept the queues combined but set the MM to drop a four man as soon as a second four man was available to drop against them, and kept dropping solo (and two man group) matches until that happened. Then whatever solo players were in queue at the time would drop in the game with the two groups to fill out the match.
Faster than group only queue and less destructive to the solo queue that what is happening now.
The problem here is that means a 4-man could end up waiting minutes for a match (
oh the humanity...), which would put them into a situation where they can't have matches as fast as everyone else. Its pretty clear by the tone PGI have taken that this would be wholly unacceptable. IDK why, but at some point along the way (meaning between when I started gaming and today), players have gone from wanting a quality experience, even if they had to wait for it, to wanting an immediate experience, even if it was a dumpster fire that also burned down the rest of the world... (EDIT: This BTW is the #1 reason I've gotten whenever I question why games like WoWS etc don't have player skill balancing... people almost without fail would rather wait 30s to get into a match where there is zero skill balance and you stand a solid chance of just getting deleted by 1%ers, than wait 120s to be placed into a match where you've got a high probability of being relatively useful to your team, even if you're a potato. The #2 reason was that you apparently can't improve your skills if you don't play with / against the best players. IDK about anyone else, but the only thing I learn when getting deleted in a few seconds is that clicking "play", is often a waste of time...)
Edited by Excessive Paranoia, 15 May 2020 - 02:52 PM.