Combining Group And Solo Queues - 4 Week Test
#1521
Posted 21 May 2020 - 02:01 PM
#1522
Posted 21 May 2020 - 02:09 PM
DAEDALOS513, on 21 May 2020 - 01:54 PM, said:
Something that would help solo'ers immensely is to join a unit. Make friends and share knowledge.
Daedalos, buddy, you gotta read what you write. If what makes a win varies from player to player, then its subjective and not for you to decide. But then you go and say a literal win doesn't mean anything and you'd be foolish to think so, clearly contradicting your first statement. And then you go back to saying that everyone needs to decide what a win is for themselves. That's an amazing string of contradictions crammed into very few words.
Hint: A win for me is a win. I might feel I didn't contribute as much as I should have, but its still a win. Trying to console myself after a loss that it was my teammates, or the 4 man elite group on the other team, doesn't make me feel better. Which is why this merge is so screwed up. Writing off a loss because PGI allowed someone to stack the deck is not fun!
And quit pushing units on people. For god's sake man, people didn't want to be part of units for a reason in the first place. I dropped with MJ12 plenty. I stopped responding to your group invites years ago because it bored me. You're all fine people and I'm sure you're a scintillating conversationalist too, but I don't care to play in a group with you, or anyone. Welcome to most of the player base. Some of us have plenty (too many?) of friends IRL, and just want to drop in a match and shoot robots without worrying about getting stomped because someone else dropped a group.
Nearly Dead, on 21 May 2020 - 02:01 PM, said:
They're just trying to spike player numbers to make this merge look good, but people will figure it out soon enough. Maybe they're preparing to raise some investment and need to make things look better in the short term. MW5 hasn't done all that well, and they're probably burning through the upfront money from the Epic sellout.
#1523
Posted 21 May 2020 - 02:28 PM
Anomalocaris, on 21 May 2020 - 02:09 PM, said:
Daedalos, buddy, you gotta read what you write. If what makes a win varies from player to player, then its subjective and not for you to decide. But then you go and say a literal win doesn't mean anything and you'd be foolish to think so, clearly contradicting your first statement. And then you go back to saying that everyone needs to decide what a win is for themselves. That's an amazing string of contradictions crammed into very few words.
Hint: A win for me is a win. I might feel I didn't contribute as much as I should have, but its still a win. Trying to console myself after a loss that it was my teammates, or the 4 man elite group on the other team, doesn't make me feel better. Which is why this merge is so screwed up. Writing off a loss because PGI allowed someone to stack the deck is not fun!
And quit pushing units on people. For god's sake man, people didn't want to be part of units for a reason in the first place. I dropped with MJ12 plenty. I stopped responding to your group invites years ago because it bored me. You're all fine people and I'm sure you're a scintillating conversationalist too, but I don't care to play in a group with you, or anyone. Welcome to most of the player base. Some of us have plenty (too many?) of friends IRL, and just want to drop in a match and shoot robots without worrying about getting stomped because someone else dropped a group.
They're just trying to spike player numbers to make this merge look good, but people will figure it out soon enough. Maybe they're preparing to raise some investment and need to make things look better in the short term. MW5 hasn't done all that well, and they're probably burning through the upfront money from the Epic sellout.
Wow, you're quick to the draw.. maybe too quick. You should let my words sink in more.. let em wash over you like a stream of clag. What I said was players need to revise what they think is a win other than in the literal sense. For you (and probably many others), a win is a win is a win. I can see that you are one of those black or white people... but In this environment with the way teams are matched up, wins don't really mean a lot when you don't know if the match up was fair.. You can enjoy your wins all you want but PGI should make the appropriate tweaks to the mm to give them some meaning. For now, MWO is about enjoying piloting your stompy robots and playing with friends.. nothin wrong with that. But you do you..
As far as joining units.. guess what, you can join a unit and still drop solo.. there is no real commitment when you join, only benefits. You can hit up their website or discord and look up some of the builds, strats, etc that they've amassed and ask for advice. You can even use the in-game ui chat for on the spot advice. Trust me, it will open up your world and yep, you can still drop solo... and if you actually played the game you would see it isn't a stompfest like some say it is.
Events and generally giving players a reason to grind is par for the course in any succesfull game. The fact that you think PGI is trying to artificially spike numbers is silly.
Edited by DAEDALOS513, 21 May 2020 - 03:37 PM.
#1524
Posted 21 May 2020 - 03:43 PM
DAEDALOS513, on 21 May 2020 - 02:28 PM, said:
Events and generally giving players a reason to grind is par for the course in any succesfull game. The fact that you think PGI is trying to artificially spike numbers is silly.
lol, so you admit the matchmaking is completely unfair, moreso since the merge, but you think its good for the game. If someone has to revise their definition of a win to something other than....a win, then either they or the game are a loser.
This merge will kill the game faster. Hell want to put a little friendly wager on it? We can set some player level numbers based on steam charts 3 months out. Over/under?
As for PGI trying to spike numbers, of course they are. 3 straight events with massive payouts. Find me the last time they did 3 major events in 3 weeks? The very fact that they were only running 1 every 2 weeks before the merge puts the lie to the idea that this is normal.
I'm still thinking they're looking at trying to raise money. Going all in for a short term player spike that will accelerate losses in the long term with no hope of generating enough cash flow to make MWO profitable is completely illogical otherwise. Even if they thought they would boost player numbers by 10% it doesn't make sense
#1525
Posted 21 May 2020 - 04:12 PM
DAEDALOS513, on 21 May 2020 - 01:54 PM, said:
This may sound strange for you, but some, if not most, play solo because they dont want to join a unit.
Asking them to join a groups lets you look a little trumpish ...
#1526
Posted 21 May 2020 - 04:14 PM
By far the biggest factor I've seen is the poor placed low-skill/goof group or cumulatively skill-mismatched players. The other issue is pressure to up-ton.
My K/D is down 20%; matchscore down about 5%, probably more because I've been dropping heavier. W/L, though, is up 40%. I'm 100% solo. Nuts.
#1527
Posted 21 May 2020 - 04:18 PM
Kroete, on 21 May 2020 - 04:12 PM, said:
Asking them to join a groups lets you look a little trumpish ...
I know it can be intimidating at first.. especially if you are shy.. but it really isn't a big deal. You don't even have to use comms.. units are just happy to bolster their numbers and you get to use their resources (websites, discord, ingame chat) and maybe you can even contribute a bit.
What PGI should have done long go is create events catered to units.. any other game with units does this.. it would give more purpose and reason to being in one.. something that clan warfare was supposed to do but never really accomplished.
Edited by DAEDALOS513, 22 May 2020 - 01:05 PM.
#1528
Posted 21 May 2020 - 04:34 PM
Anomalocaris, on 21 May 2020 - 03:43 PM, said:
This merge will kill the game faster. Hell want to put a little friendly wager on it? We can set some player level numbers based on steam charts 3 months out. Over/under?
As for PGI trying to spike numbers, of course they are. 3 straight events with massive payouts. Find me the last time they did 3 major events in 3 weeks? The very fact that they were only running 1 every 2 weeks before the merge puts the lie to the idea that this is normal.
I'm still thinking they're looking at trying to raise money. Going all in for a short term player spike that will accelerate losses in the long term with no hope of generating enough cash flow to make MWO profitable is completely illogical otherwise. Even if they thought they would boost player numbers by 10% it doesn't make sense
MM isn't unfair, it's just not reliable.. one match might be fair.. the next unfair.. no one really knows for sure because of the metrics mm is working under. This is why i hesitate to be proud of most wins in the literal sense. I guess a good win would be one where the end result was 12-7 or more..
If I had a nickel for every time someone said some change would kill the game.. or that they were going for a short term gain..
Two events this month, one event in april.. two in March.. two in february.. three in January.. they've been pretty consistent all along actually.. besides we're all quarantined at home and you're criticizing PGI for giving us something to grind? Trying to come up with devious reasons why PGI would be so gracious? Anything to help your cause i guess..
PS. they should add unit-centric events to the rotation.
Edited by DAEDALOS513, 22 May 2020 - 07:27 AM.
#1529
Posted 21 May 2020 - 04:41 PM
Chuck some ice on the conversation guys.
My overall take on it:
Pro:
+ Allows any players to create a group and play (Given low population).
+ Wait time improvements.
Con:
- Without changes to the match maker and PSR we see stacked teams buggering it up for everyone.
- Without changes to the match maker and weight class restrictions we see stacked teams buggering it up for everyone.
Also, please don't confuse what units, groups or teams mean.
#1530
Posted 21 May 2020 - 04:52 PM
DAEDALOS513, on 21 May 2020 - 04:34 PM, said:
Sigh, fact challenged again. Double XP on May 1st. Gday Mate event May 8th. 7 Sins this week.....
not hard to check, maybe don't trust your memory so much....
#1531
Posted 21 May 2020 - 05:05 PM
Anomalocaris, on 21 May 2020 - 04:52 PM, said:
Sigh, fact challenged again. Double XP on May 1st. Gday Mate event May 8th. 7 Sins this week.....
not hard to check, maybe don't trust your memory so much....
Wow i guess you got me there.. not. I was going by the announcement dates in the forums.. the double XP event was announced April 30th so I threw it in with April.. so overall, they are still spaced out as I stated... but hey if you think 3 events in one month is fishy.. what's your conspiracy theory as to why they had 3 events in January (or if we go by your system, 3 in Feb)? Or anytime before that?
Now you got me sinking to your level.. nit-picking every detail.. i feel beneath myself.
Edited by DAEDALOS513, 22 May 2020 - 01:06 PM.
#1532
Posted 21 May 2020 - 07:11 PM
DAEDALOS513, on 21 May 2020 - 05:05 PM, said:
Now you got me sinking to your level.. nit-picking every detail.. i feel beneath myself.
One significant event a week is definitely a higher rate than is typical. Usually we get an event every other week with the occasional two-stage loot bag event.
EDIT: It also seems reasonable to consider the event starting April 30th as a part of this trend because iirc the queues merged on April 30th.
Edited by Brauer, 21 May 2020 - 07:12 PM.
#1533
Posted 21 May 2020 - 07:46 PM
DAEDALOS513, on 20 May 2020 - 11:13 AM, said:
Personal opinion, its all we really have because people weren't really doing a proper pre change stomp count. My opinion, the stomp level is generally the same as it was before. And as for groups, only a known or performing (ie leaderboard) group makes a difference.
The biggest drawback is really this. Groups dropping with sync drops and the matchmaker failing to sort them out, as it has always done. There is a bias when 4 drop and 2 other sync drop because that guarantees 4 people on one team and probably 1 or 2 more. So the desire to play in the same game as sync droppers with skill actually magnifies this effect somewhat. I wonder if the bucket for each game fills one team and then the other, don't know but if we had an elo the game could do a 10 second reshuffle and force the 4 man to carry harder than they already do, if the 4 man has any skill......
It's inadequate, but it always has been since i've been around.
Edited by Laser Kiwi, 21 May 2020 - 07:46 PM.
#1534
Posted 21 May 2020 - 10:48 PM
I personnally don't think games are more one-sided than before, but I don't care about competition.
A wise guy said one day :
You win some, lose some, all the same to me
The pleasure is to play, makes no difference what you say
#1535
Posted 22 May 2020 - 02:31 AM
#1536
Posted 22 May 2020 - 03:23 AM
DAEDALOS513, on 21 May 2020 - 04:34 PM, said:
PS. they should add unit-centric events to the rotation.
You can't be serious. PGI is running events 'cause without it, many people would not even bother playing it. It's nothing about being gracious. Do you know when they were gracious? When they handed out the Quarantine for free. That was gracious and people thanked them for it. Running events isn't gracious. Every MP-centric game runs events to retain the players.
If anything, the events have been stretched and stretched to create an illusion that there are lots of events when just a few months ago, there were events every week.
#1537
Posted 22 May 2020 - 04:04 AM
We also were able to instill some spirit of camaraderie and basic communications in some 'C''s and other qp players.
And - as a cherry on top - we have recruited at least four (and we are small unit) players that didn't played since beta or for more than six months, including one kinda high profile twitch streamer.
Why? Because when we knew who is in the group we could coordinate our builds (spotter, lurmer, two bodyguards i.e.) and had a reason to talk, we were helping others in our drop to focus fire. If this goes the way it is going - maybe Piranha will resurrect this game....
#1538
Posted 22 May 2020 - 09:51 AM
L 5-12 No comms
L 5-12 No comms
W 12-6 Voice comms
L 5-12 No comms
L 6-11 No comms
W 12-4 Voice comms
W 12-4 Voice comms
W 12-5 Voice comms
W 12-6 Voice comms
W 12-10 No comms
W 10-2 Voice comms
Note the correlation between teamwide voice communications and win/loss ratio. We did not lose a single game where we were communicating focus fire and movements. Note, I did not drop with a group and don't have any outside comm software, so in some of the losses there might have been coordination going on, but I and the rest of the solo players were not part of it.
#1539
Posted 22 May 2020 - 09:52 AM
DAEDALOS513, on 21 May 2020 - 05:05 PM, said:
Now you got me sinking to your level.. nit-picking every detail.. i feel beneath myself.
Being detail oriented is not sinking. You'd do well to pay more attention, especially to facts given your performance on this topic. Going through life knowing so many things that just aren't so, used to be an evolutionary dead end, but modern society is so advanced that we now protect people like you from their own ignorance.
Don't worry, looks like you'll get to keep your queue at least for a couple months till it tanks the population. Then you can quit again when you can't get group drops.
Not sure why I bother anymore, the number of people stating they "don't care about winning" seems to keep increasing. I just need to find a way to capitalize on that attitude in the real world and make some money off it. Companies pay me to help them beat their competition, but clearly there's a much larger market of people who don't care about winning - I should target them. And I'll bet they have lots more money to spend than those who want to win.....
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users