VonBruinwald, on 10 May 2020 - 05:10 AM, said:
I'm not complaining about the derp itself but if a player builds their mech for Target Decay Duration providing a 100% counter for their investment is unfair. I understand it takes 5 more nodes for maximum derp vs. maximum durr but that's not a valid excuse. Imagine you could pick up full immunity to enemy strikes via 10 nodes (and yes, I understand that's a silly concept).
I'd suggest dropping each node to 15% for a maximum reduction of 75%. I'd even accept 19/95% as a token gesture in recognition of the issue.
/vent.
To be honest 10 nodes for full immunity to strikes would be perfectly fair and probably not worth the investment.
Radar dep is also not worth the investment unless your mech already benefits heavily from going down that tree.
I could see making the relationship between decay and dep equal if decay is also moved down so that taking the full set requires at least as many nodes as dep does. As it is now decay is a much lower investment, both in actual number of nodes and in build opportunity cost, as lrm mechs don't really need agility or toughness tree so they have more nodes to splash on sensors.
So yeah no, nothing op about radar dep right now.