Dont LRM me please, on 25 May 2020 - 08:47 PM, said:
No one will miss me if I get banned because this game is a ghost town.
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What the hell are you supposed to do besides following the lemming train after you drop in? If you stand still, you die. If you follow the train, you have a much higher chance of not dying. There is no inbetween. A medium or heavy mech will always get to a strategic part of the map first before you, all you can literally do is follow the train. It is quite literally a binary choice.
There are a variety of things that you can do, not all of them advisable of course. Often the best option is to move towards where the team is heading to intercept them (rather than following directly), somewhat map dependent, but I see the problem of people literally chasing the team all the time when they could simply cut a shorter route and meet up. Following the train and intercepting the train are similar, but not always the same thing.
You can move away from your spawn to a strategic location to either 1) Slow down and suppress the enemy enemy team for as long as possible before you die, 2) Move out of sight and wait for the enemy team to pass and get behind them/group up with the front of your NASCAR. It's all map dependent, but there are more things you can do than just sit or chase.
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I just checked my build it actually goes 56.something kph. That doesn't even matter, that difference in kph is nothing and doesn't change anything.
If you're going to post numbers, post accurate ones. Little things add up to become big things. Run a bit slow, join a few seconds late, and take a slightly slower path. Individually not the end of the world, but together can make a big difference on being left behind.
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Yes, I'll last as long as possible at the back of the NASCAR while my teammates walk out of my view. That is very helpful.
People talk about role warfare until they don't like the role that they are given. The longer you stall the enemy team the higher chance your team has of winning. There are a lot of ways to do this, and most of them don't involve chasing the back of your team's NASCAR. A few well placed shots will chase off most lights/mediums and stall the enemy team. You don't have to survive to contribute to the win. If the enemy fast movers are attacking the assaults they aren't protecting their own assaults so whichever team's assaults are better at killing the lights is probably going to win.
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This is a strawman. It's also mutually beneficial if I survive. They might be able to clip some mediums/lights and I get to enjoy tthe match, while also I get to help them in future encounters in the match if I'm still alive. I'm simply calling them idiots for not turning around when they're clearly able to and they can even hear me (not even in an angry voice) asking for help on voip.
Okay, tell me this then. In what situation is it beneficial for you to put an alpha into the back of your teammates? I'll tell you, ZERO. That doesn't help them survive, it doesn't make them want to help you. In fact, it makes them want to put as much distance between you and them as possible because you are clearly just as dangerous as the enemy.
You say that it's mutually beneficial if you survive. This isn't necessarily true. Everything in MWO has an opportunity cost. If a light turns around to protect an assault that's time not spent harassing the enemy's back. If saving an assault allows it to do an extra 200 damage in a match, but the light could have done 400 damage in that time, it's a net loss. Saving a good assault pilot is worth it, saving a bad assault pilot isn't. Usually the good assault pilots don't need to be saved making it an easy choice, as long as I can kill the enemy assaults faster in my light it's usually a net gain for my team.
I'm not arguing the point that it would be good for the team to support its slower mechs and asking for help is fine. However, when you cross the line from asking for help to
demanding it and
damaging your team because you don't get the help you think you deserve, then yes you are telling your team to play the game in such a way that it supports your play style. Can I start shooting people because they don't bring meta builds? Players not bringing meta is going to contribute to my team losing, by your logic should I try to condition LRM boats into not taking LRMs by team killing?
Just because something is better for the team, doesn't mean that you can insist that people do it. It's a game, people play for fun. You can't force them not to play how they want to just so that you can have more fun. It's not a strawman, by shooting your teammates you are trying to bully them into playing the game the way that you think it should be played.