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Combined Queues - Final Discoveries


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#101 Gwtheyrn

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Posted 25 May 2020 - 06:36 PM

I don't really care if you reset it. It's a bogus system that mostly rates your luck instead of your skill anyway.

View PostESC 907, on 25 May 2020 - 06:34 PM, said:

This idea on a PSR-reset sounds GREAT. But how will we address the issue of "Damage = Skill" in such a way that idiot LRM-Assaults that get high damage scores for sandblasting armor do not move too high, and Solahma-style heroes that can manage <200 dmg & 2-4 kills per match do not stagnate early or go down?

I agree with this guy.

Edited by Gwtheyrn, 25 May 2020 - 06:42 PM.


#102 blighty

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Posted 25 May 2020 - 06:37 PM

View PostPaul Inouye, on 25 May 2020 - 03:41 PM, said:

There's still an elephant in the room. PSR calculations. Yes it's true that it biases upward movement. That bias comes from the formula currently saying that if you LOSE, you can still move up if you perform well. THIS is the aspect that breaks zero sum distribution.

Is it really about this WIN/LOSS zero sum game?

PSR increase for good performance on a losing team isnt the biggest issue, in my opinion it is in fact a very good thing to reward good performance. Because clearly, that player has actually performed well. SUrely that IS what you want to track as an individual.

In my opinion the issue is that the whole WIN/LOSS value has way too much influence over the PSR. We are attempting to use the PSR as an individuals stat, but in truth we are instead mostly recording the teams stat.

There needs to be a rethink if you want a better PSR value.

#103 SkubaSteve

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Posted 25 May 2020 - 06:38 PM

If you make the tier progression zero sum PLEASE PLEASE make sure you have some kind of performance baseline to work off instead of your team lost so you must suck too. I hate getting a 450 match score and seeing that V arrow because we lost. XP and progression should be based SOLELY on individual performance not your wins.

#104 HaHaLRMsGoSwoosh

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Posted 25 May 2020 - 06:42 PM

RESET because Lurms will continue to go Woosh! and Praise the Word of Blake!

#105 MadcatX

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Posted 25 May 2020 - 06:45 PM

By all means, reset my tier.

#106 Kim Vallantine

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Posted 25 May 2020 - 06:45 PM

I'm ok for RESET TIERS and PSR system! Yea!

#107 Clayman126

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Posted 25 May 2020 - 06:49 PM

I have no objection to the PSR being reset.

#108 joule effect

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Posted 25 May 2020 - 06:56 PM

yeah, what the hell reset it.

#109 Rosarius

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Posted 25 May 2020 - 06:58 PM

Noooo... my Tier 1 e-peen that I finally ground up to after 2.5 years!

Seriously though, bring on the PSR reset + zero sum. Yesterday if possible

#110 Naduk

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Posted 25 May 2020 - 07:04 PM

YES!
zero sum and a reset ! go , do it
no more waiting

Call it season 2 if you need a way to placate whiners
give out little trophies or something , good job you, here

reset it every year

the players who deserve T1 will stay there
everyone will be happier

#111 denAirwalkerrr

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Posted 25 May 2020 - 07:08 PM

Took you 6 years

#112 MOBAjobg

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Posted 25 May 2020 - 07:13 PM

View PostPaul Inouye, on 25 May 2020 - 03:41 PM, said:

...Wall of long text.



Yes, please to all of your recommendations and do them now.

Edited by MOBAjobg, 25 May 2020 - 07:24 PM.


#113 G P M

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Posted 25 May 2020 - 07:19 PM

View PostNaduk, on 25 May 2020 - 07:04 PM, said:

YES!
zero sum and a reset ! go , do it
no more waiting

Call it season 2 if you need a way to placate whiners
give out little trophies or something , good job you, here

reset it every year

the players who deserve T1 will stay there
everyone will be happier


Sounds like an good Idea to me!

#114 dr3dnought

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Posted 25 May 2020 - 07:24 PM

zero-sum PSR and reset please

#115 Voxsera Hazen

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Posted 25 May 2020 - 07:35 PM

@PSR reset

Do it. No hesitation on my end - reset and make the thing even harder to climb up.

#116 Alloh

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Posted 25 May 2020 - 07:35 PM

I totally support the TIER reset / redefine.

As I have asked before for merge queues, and that became a great improvement, also it would be a "SHORT MEMORY TIER" system. Consider the recent average win/loss and kill/death ratios to change the tier, and not only matches results.

Anyway, that's another improvement!

#117 Clay Endfield

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Posted 25 May 2020 - 07:40 PM

Honestly, I'm in R2, and I feel like I have no right to be there. I'm not worried about a rank down; more concerned with winding up in a scrub Tier where LRMs are all the rage and Polar Highlands is ALWAYS picked whenever it shows up in the que. Could you guys maybe tweak the map bias in the lower ranks away from Alpine Peaks, Polar Highlands, and the other LRM heavy maps? My favorite thing about R2 is that LRM boats typically only show up whenever there's an event going on; having to play nothing but Umbrellas to get anywhere in the scrub Tiers is kinda off putting.

Also, does the mandatory 20 matches to secure a rank mean that everyone who gets ranked down can get their Cadet Bonuses a 2nd time? I sure wouldn't gripe about an extra 25M to spend on a new Umbrella mech or two...

#118 Little Monk

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Posted 25 May 2020 - 07:41 PM

I certainly hope you don't remove the = condition from either win or lose, as it will be a good way of countering slipping PSR if you have a team below your skill.

#119 Noob 4ever

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Posted 25 May 2020 - 07:42 PM

View PostPaul Inouye, on 25 May 2020 - 03:41 PM, said:

We need your feedback on whether this is acceptable or not (losing current Tier standings).

Bit of a new player here, so I may be biased, but yes, do it.
I'm a beginer, doing average match with some bad or good match trown in once in a while. PSR is already palcing me as a tier 2 player and I'm slowly but surely going towards tier 1.
It does not make sense. I don't mind things being reseted if we can get something better in the end.

#120 NumberFive

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Posted 25 May 2020 - 07:42 PM

There are several issues which need to be addressed.
1. Declining community
2. Skill balancing
3. Mech balancing
4. Queue times
5. Game quality

While several of these are in conflict, the last point, game quality, is arguably most important.

So let's break this down. Game quality is a factor of fun and satisfaction. Sometimes you want to compete and win and sometimes you just want to stomp noisy robots. Everyone has played troll builds, test builds and/or run around like a lunatic for poops and giggles and it upsets the game quality for people who are playing seriously.

That indicates the need for two separate Quick Play streams - Casual and Competitive - with the key difference that Competitive affects your Tier rating.

That addresses game quality, but it conflicts with Queue Times and the Declining Community.

No problem. Competitive queue doesn't need to be strictly tier based, it just needs to be balanced.
So give me a team of players with a mix of tiers 1 to 5, as long as both teams have a similar spread of tiered players over a similar mech weight range.
Then - and critically - the highest tier players on a team should be flagged in team chat. This means newer players know who to follow, who to listen to. It makes for a more cohesive team and encourages improvement.

Finally, there needs to be a way to quickly switch mechs based on the map. Let me choose a mech to take in game and one secondary mech I can switch to. A lot of game quality issues arise from mech-map mismatch, and that's not something you can fix server-side, that needs to be a player decision.

Edited by NumberFive, 25 May 2020 - 07:43 PM.






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