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Combined Queues - Final Discoveries


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#401 BlazerX64 IIC

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Posted 26 May 2020 - 07:02 PM

View PostJoeCold, on 26 May 2020 - 09:28 AM, said:

I have to disagree here, largely because if the part I bolded in your statement was the intent, it wasn't achieved . . . at all. Charlie lances are frequently dropped in the most disadvantages position for common rendezvous points.


In my experience spawning in Charlie Lance, the degree of how favorable the spawn location is really depends on what speed your mech is running at. I find that there isn't much of a problem with the Charlie spawns IF you are in a mech that runs close to 64kph (which Clan mechs have easy access to). So yeah I gotta agree that the spawn of Charlie Lance should be tweaked on that note for the slower mechs (especially IS Assaults). Otherwise, I honestly cannot say that this initiative of PGI with spawns failed entirely. At least on my end, even if I am in a fast Clan Assault I always cover for my slower buddies on our way to a rendezvous point and hail our faster teammates to wait for us. Through this, we at Charlie Lance make it to the rest of the team very often (so the spawns seem ok-ish to me) IF they haven't NASCAR-ed off yet Posted Image

View PostJoeCold, on 26 May 2020 - 09:28 AM, said:

Further, for the most part I've found the new mixed weight lances to create real need for strategy changes in years. The only problem I've perceived is when one Assault gets paired with 3 Lights in a bad drop location. The Lights run off and before the abandoned Assault can even get close to the rest of the company, an enemy wolf pack finds and quickly dispatches it.

So, some lance weight re-balancing is probably needed, but not the old, straight-forward Light to Assault system.


Oh yeah I agree that the weight disparities can get pretty bad these days. Although I don't think it's something we could entirely avoid at the moment due to the currently small playerbase (and their unpredictable preferred weight classes at any given time). Although, your experience here still kinda comes down to sheer difference in speed and the Lance spawn issue I originally mentioned. If we pair mechs into Lances based on their speed, you as an Assault should realistically be paired with either slow Mediums or Heavies in the end and vice versa (or that one abysmally slow Light). Hopefully PGI would also leave Alpha Lance to be specifically for fast and maneuverable mechs if the spawn locations won't change soon and if they use my idea. But if creating Lances with mechs of similar speeds is not possible for whatever reason, this is where my return to murderball spawn idea comes in. Say that you end up as an Assault being accompanied by Lights in the same Lance. In a murderball spawn, you can just go chill with the Mediums or Heavies from other Lances (who may also have similar problems) while your Lights chill with the faster bunch of your team. That way, each player is more likely to be able to contribute more strategically since they are more likely to have teammates they can form synergies with despite weird Lance compositions.

Edited by BlazerX64 IIC, 26 May 2020 - 07:07 PM.


#402 udoshi

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Posted 26 May 2020 - 07:03 PM

Reset and purge.

then go find a time machine so that I can enjoy it like years ago.

21 pages in a day? Wow!


Well, not to slow your roll, but all you have to do is knock the hubris out of paul and russ and fix all the rest of the things people have been yelling at for beyond years!

#403 INVIICTUS

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Posted 26 May 2020 - 07:29 PM

View PostPaul Inouye, on 25 May 2020 - 03:41 PM, said:


That being said, we have a plan to make PSR zero sum... but, there's a big draw back. If we make this change, the PSR rankings for all players will need to be reset. That means if you're Tier 1, you'll be going back to Tier 4 for a bit. If you're Tier 5, you're also going back to Tier 4.



It is a greek tradgedy that you didn't do this years ago, before losing GOD KNOWS how many players to the tier system being effectively worthless, a certain awful cheating player and his cohort of insane followers, and the LRMpocalypse....

praise chris, lord of lrms hallowed be thy locks, lead us not into the temptation of accuracy and deliver us from skill.
only those with weak faith bring backup weapons.

#404 denAirwalkerrr

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Posted 26 May 2020 - 07:31 PM

View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:


3) Your wife is playing with a much smaller player pool then 5 years ago when all this PSR was started. Don't even go there with that. 1)The matches are out of balance now with the 4 man groups dropping in solo queue, I had many 12-0 stomps on saturday alone because those 4 mans went off and did their own thing and left the rest of the team high and dry, and died. 4) i never said I struggled, I belong top tier, maybe T2. I have watched players wiff gauss shots because they can not lead a target, when the shooter is standing still. I can lead a target while moving in my Marauder IIC D with dual gauss. 2) the benefit for me is knowing I'm facing other players with the same skill level or higher which will make me a better player over time.
I Only have enough time to play maybe 3-4 hours a day over 2 days. Not everyone sits at home on a computer and plays video games. I have 2 jobs, still during this pandemic plus volunteering. I volunteer at a VA hospital helping fellow Veterans. Me grinding is the only time I have to to relax, play and deal with my own PTSD. I get better at builds and learning how other players play, and see the patterns in the games. Everyone hates "nascar" Because they want to stand still. That makes you an easy target I never stand still unless I'm in a light supporting assaults with AMS and ECM. One of my other jobs is doing military war simulations for war games for the US. I know how a ranking system work. Zero sum does not work for a war sim. This game is a war sim in a MOBA environment. You want a zero sum ranking system when teams of 12 are involved? So I can get kills, do most damage on my team and more the half the other team which has happened and get the loss and It's fair to lose ranking? I did better then the players I killed on the winning team. That's far from fair for a quick play game mode. There are players that know me on the top of the leader boards. They look for me because I'm a threat, sometimes I play for fun, laughs and like I said an escape. If you want zero sum in the Comp mode or faction, go a head I don't have time to put in to those. But resetting everyone is not the answer. It's like pushing rest on a million dollar airplane computer system. That wont fix a damn thing. Troubleshooting 101 you fix the small issues at hand first. Fix Comp and factions and S7. Quick play is just that Quick play. Quick play is for those that want to get a few games in. Or what it should be is a learning step for the comp, faction and S7 modes. I'll quit if they do a mass reset, there is no value in the game for me if they do that. Punish everyone to make some happy. Thats the basis of zero sum thinking right there. Not everything works that way.



P.S. I highly recommend at least reading Wikipedia’s description of MOBA https://en.m.wikiped...ne_battle_arena

Edited by denAirwalkerrr, 26 May 2020 - 07:38 PM.


#405 MountainDude

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Posted 26 May 2020 - 07:34 PM

Link PSR to a season? Reset every few months. Maybe too much dev work but it would be nice.

#406 Pelassaria B Wolf

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Posted 26 May 2020 - 07:36 PM

Love the change PGI!

The game was getting a little dry-ocht and my potato patience was getting tested!

Thanks a lot!

#407 TheWorstPlayerYouWillSeeToday

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Posted 26 May 2020 - 07:42 PM

View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

I belong top tier, maybe T2.


mate, you're worse than me, and I believe I belong in tier 4-5.

PSR reset and reworking of how it is determined is a necessity in my opinion.

#408 Sunstruck

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Posted 26 May 2020 - 07:49 PM

If the problem is that there are too many T1 players I'd say keep the tiers as they are as its the best current matchmaking option, then add a 20 to 40 game multiplier so that the people that don't really belong in T1 go down.

It doesn't make much sence to reset everyone when you know already that T1 players really don't belong in T4 anyway.

To me the problem sounds like people need to get sorted down from T1, or T2 - not punishing the T4, T5 players by suddenly putting them against higher tier players.

This just seems like common sence to me.

#409 boogeyman

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Posted 26 May 2020 - 07:50 PM

View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

There are players that know me on the top of the leader boards. They look for me because I'm a threat


Posted Image

#410 denAirwalkerrr

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Posted 26 May 2020 - 07:51 PM

They already are. Cadets not even in groups are a constant sight right now.

#411 Goggles Paesano

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Posted 26 May 2020 - 08:25 PM

All I want to know is... Will any of these changes mean that we can stop buffing LURMS to keep morons from leaving?

Thanks in advance.

#412 denAirwalkerrr

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Posted 26 May 2020 - 08:45 PM

View PostGoggles Paesano, on 26 May 2020 - 08:25 PM, said:

All I want to know is... Will any of these changes mean that we can stop buffing LURMS to keep morons from leaving?

Thanks in advance.

Oh they thankfully stopped after half of active playerbase left after 3 consecutive buffs to them in 2018.

#413 BrioS

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Posted 26 May 2020 - 08:56 PM

Reset the tiers...

#414 Dusty Howard

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Posted 26 May 2020 - 08:59 PM

I've played since beta, I'm a tier 1 player and I've never paid any attention to the tier system. It doesn't affect my game play in the least. I shoot red guys.

#415 mrvain

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Posted 26 May 2020 - 09:01 PM

View PostAnUndeadMonkey, on 25 May 2020 - 05:58 PM, said:


I’m good enough to be T1. I played long enough and gotten better with builds, learning hard points on mechs and learning how others play. I don’t belong in T4 or T3. Maybe T2. I have had players tell me they tell their team to find me and hunt me down first because I’m a threat on the battle field. They reset this I’ll quit or troll and make my team lose. There is no need to reset this late in the game with zero new mechs coming out anymore.
Groups have jacked up solo queue. 12-0 stomps because one side have 2 groups and the other does not. Or one team has 1 assault and zero groups and the other has 4 adults with a group of 4. Seen it happen.


A couple of things
1) This "Reset and I will" quit attitude sounds really immature, particularly the bit about trolling by making your team lose
2) Your realise Jarl's list is a thing right?

#416 nuttyrat

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Posted 26 May 2020 - 09:04 PM

View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:


i never said I struggled, I belong top tier, maybe T2.



Sorry to burst your bubble my dude, but you and I are approximately the same skill level according to Jarl's list, and a top tier player you are not. Tier 3 for sure, Tier 2 with lots of practice and effort .. but not Tier 1.

Be honest with yourself and you will have more fun at the game. I know that I don't belong in Tier 1, and that's ok! This PSR reset is good for players like us .. it will encourage you to practice and try to get better at the game. Further, it will also give us the SPACE to improve. Remember that PSR is supposed to be an indicator of skill, and not of time spent in the game.

https://leaderboard....AAnUndeadMonkey

Edits: clarity & spelling

Edited by nuttyrat, 26 May 2020 - 09:17 PM.


#417 Korvus Knull

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Posted 26 May 2020 - 10:13 PM

Hey just wanted to say as a big fan of the genre and a player in this universe since the 1980s when it was only tabletop, I appreciate the effort your making in improving the experience for the players. We had some ridiculous wait times before last month and bringing those down along with the combined queues was nice. I almost exclusively play with 2 or 4 of us total because its so difficult to schedule matches with the rest of the group members. I know this has the new and less experienced players maybe at a disadvantage, but through team chat and web forums myself and other players should give encouragement and training help to get them up to speed. If you are new and reading this, there are many recources including facebook groups and youtube vids to aid in your improvement. Also check the Forums on this webpage. Just wanted to get this out to Paul and Russ and crew that even though you may hear a lot of griping and bitching about this or that, Most of us are grateful for this game and the opportunity to play in a universe we grew up with and love. Really enjoying Mech 5 as well. Thanks.

p.s. Hope someday to have more multiplay opportunity on Mech 5 ;->

#418 Leidulfr

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Posted 26 May 2020 - 10:19 PM

Edit: To preface this wall of a response, I bothered replying to you as thoroughly as I have, because I hope you'll come to understand that it's not worth stressing over. I also think it'd be healthy for you to take a step back and analyze the situation. If you want to quit, quit, but I feel like you'd be quitting over nothing. You clearly enjoy the game considering how much time you've put into it. There's no sense in letting a refresh ruin the whole experience for you. If anything, it gives you a chance to prove yourself (since that means something to you) and it gives you something to work towards.

Original:

View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

3) Your wife is playing with a much smaller player pool then 5 years ago when all this PSR was started. Don't even go there with that.

I am going there, because with a smaller player pool--probably mostly comprised of veterans--she's likely been going up against players out of her tier, especially with the merged group and solo queue.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

1)The matches are out of balance now with the 4 man groups dropping in solo queue

Yep, so again, why does it matter what number is below your name? Why do you care?


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

I had many 12-0 stomps on saturday alone because those 4 mans went off and did their own thing and left the rest of the team high and dry, and died.

That's pugs, dude. I'm sure you're familiar with it, seeing as how you've played since beta. Nascar or submit, or play in a group now.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

4) i never said I struggled, I belong top tier, maybe T2.

You didn't have to specifically say you struggled to get into Tier 1, you said it was a grind and you specified how long it took you to get into Tier 1; that proves it was a struggle regardless of how you'd like others to view your efforts. And, really, there's nothing wrong with it. You clearly don't just sit at home all day playing video games. You're an upstanding citizen who has two jobs and volunteers at the local VA. MWO is therapeutic and enjoyable for you, right? So, enjoy it and ignore the number. Don't let it be a grind. The number has been basically meaningless anyways, as has been pointed out.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

I have watched players wiff gauss shots because they can not lead a target, when the shooter is standing still. I can lead a target while moving in my Marauder IIC D with dual gauss.

Very good.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

2) the benefit for me is knowing I'm facing other players with the same skill level or higher which will make me a better player over time.

You do realize that once everyone is reset, all of the players that are at your skill level and higher will be in the same tier as you, right? You will still be facing those players and you should still improve, since that matters to you.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

I Only have enough time to play maybe 3-4 hours a day over 2 days.

Now, I don't know how accurate the in-game leaderboard is, but according to it, you've managed to play 310 matches this season. If we assume each match takes five minutes, that's nearly 26 hours of match time. I know most matches take at least one minute just to make contact, too. That doesn't include any time spent waiting for a match nor any time in the lab, which I'm sure there was. Each season is four weeks, I believe, so that's eight days that you get to play MWO per season. Eight days with four hours of time to play each day allots you 32 hours every month. Something tells me you're spending more time than that, despite having two jobs and volunteering at the VA during these times. What do I know? I know my wife has not been working, which is the reason she decided to try the game, and she has been playing daily for hours on end and only managed 256 matches. Anyway...


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

Not everyone sits at home on a computer and plays video games.

True.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

Me grinding is the only time I have to to relax, play and deal with my own PTSD.

I have been under the impression that "grinding" is not fun, at least in the way you explain having to go up through the tiers. If that's what MWO is to you, I really recommend something else for PTSD, or trying to change your mindset. Take the game for what it's worth.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

Everyone hates "nascar" Because they want to stand still.

No, it doesn't really relate to wanting to stand still. If the team has started Nascaring and it irritates someone, it's likely because they're being killed as they try to keep up with the friendly Nascar or in attempts to get away from the enemy Nascar. The friendly team Nascars because they're trying to get an angle on the enemy team, which is likely attempting to do the same to your team. If you're slow or if you do just remain stationary, for whatever reason, and you're caught by the enemy team, you will likely die, left behind, obviously. Dying is what people dislike, obviously.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

One of my other jobs is doing military war simulations for war games for the US. I know how a ranking system work. Zero sum does not work for a war sim. This game is a war sim in a MOBA environment.

Considering your standing in MWO (allegedly a war sim on par with actual war games) and your apparent PTSD, perhaps you should look for some other line of work that's not related to war. I'm farely confident that MWO is not setup like a MOBA. I could be wrong though.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

You want a zero sum ranking system when teams of 12 are involved?

I never stated that I wanted a zero sum ranking system. I don't really know what that entails because I didn't look into it, and it doesn't matter to me.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

So I can get kills, do most damage on my team and more the half the other team which has happened and get the loss and It's fair to lose ranking? I did better then the players I killed on the winning team. That's far from fair for a quick play game mode.

Again, why does it matter to you? You allegedly help out the US military with war sims. In those scenarios, does it matter if PFC Bumfudge individually did good and deserves a promotion (which would actually result in him gaining something, like more pay) if you lost the war? Or, is it more about the team winning? The better you get, the more often your team will win, and subsequently the more often your rank will increase. If the match making system works, it will put you in matches where most players are all on your level, so for the most part, you likely are not losing consistently and also doing better than literally everyone else. That just wouldn't happen. It can't happen, because if you were that good, you'd be out of your league, which just doesn't happen. It's not consistent. Just because it happens every now and then, that doesn't mean you're in the top percentile.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

There are players that know me on the top of the leader boards. They look for me because I'm a threat,

Look, man, I don't want to break you down, but everyone can lookup your name in-game and on The Jarl's List and see where you stand. It is what it is. There's no reason to care about your rating. If you're going to play, realize the game is on its last leg; the nonesensical system that has been in place has meant next to nothing. The match maker as is does its best. Reseting the tiers gives the system a chance to sort itself out from years of people playing in tiers they don't really belong in. It also gives retired players a chance to come back and start somewhat fresh with hopefully a better working system to be implemented, which will hopefully keep everyone engaged because the tiers will be more accurately representative.


View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

I'll quit if they do a mass reset, there is no value in the game for me if they do that. Punish everyone to make some happy. Thats the basis of zero sum thinking right there. Not everything works that way.

What do you mean the game will have no value to you simply because the tiers will be reset? What about, you know, the game itself? How does a reset punish ANYONE? It simply doesn't, unless for some reason, anyone feels punished by a perceived placement within a virtual world.

Anyway, it'll all work out, dude. I don't play much anymore and I'm in Iceland so I'm not sure we play at the same times, but I'll send you a friend request. Hit me up if you ever see me on and want a lancemate.

Edited by Leidulfr, 26 May 2020 - 10:45 PM.


#419 So You Say

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Posted 26 May 2020 - 10:42 PM

Reset it. Make it dynamic and use avg match score plus win/loss ratio to reevaluate after each match.

#420 Ult9876

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Posted 26 May 2020 - 10:51 PM

View Postnuttyrat, on 26 May 2020 - 09:04 PM, said:

Sorry to burst your bubble my dude, but you and I are approximately the same skill level according to Jarl's list, and a top tier player you are not. Tier 3 for sure, Tier 2 with lots of practice and effort .. but not Tier 1.

Both of you are above 80th percentile.

Which begs the question: How would you distribute the population among tiers?

Because in an idealized fashion of optimizing wait times while adhering to a close Tier matching that 80th percentile is exactly the mark between Tier 1 and Tier 2.





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