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Combined Queues - Final Discoveries


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#461 L1f3H4ck

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Posted 27 May 2020 - 07:16 AM

View PostMechdocdie, on 27 May 2020 - 02:35 AM, said:


I think your reply misses the point, Leidulfr. The Tier/PSR has always had two functions in MWO; as a metric for matchmaking and as part of the reward system for playing.

[...]



I have no idea where you got this idea about tiers being a reward system. Do you have any source for this? There are rewards in the game, tiers aint one if them. There isn't even a one-time reward for reaching a new tier, a matchmaking tool is ALL it ever was.

Edited by Dakkalistic, 27 May 2020 - 07:17 AM.


#462 Thorqemada

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Posted 27 May 2020 - 07:21 AM

It was "rewarding" most Players with an increasing PSR Rating which could be seen as sort of a sociohierarchical reward metric participation trophy.

Edited by Thorqemada, 27 May 2020 - 07:22 AM.


#463 L1f3H4ck

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Posted 27 May 2020 - 07:25 AM

do they not understand that "tier 1 btw" is a meme?

#464 Texas Red IS

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Posted 27 May 2020 - 07:42 AM

I agree that the PSR methodology needs to be redesigned. Please leave out, or minimize, any connection to win or lose. That is a measure of team performance, not individual performance.

Based on what I have heard and read, I do not think a "zero-sum" PSR would be the best. Simply put, if all 24 people on the field do a good job, and you have a hell of a good scrum (say the game turns out to be 12 to 11), then everybody should move up. Nobody should be punished. They should all promote, based on their individual performance, and none should demote (in this example). In a zero-sum environment, the only way some could go up is if others go down. So a zero-sum solution does not sound equitable, to me.

Yes, please restructure the PSR system and reset everybody's rating. Let us earn a new rating under a new system.

#465 ShooteyMcShooterson

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Posted 27 May 2020 - 07:57 AM

View PostScout Derek, on 26 May 2020 - 02:13 PM, said:


My stats were mediocre because my PC and people I played with were mediocre. Now that I have a halfway decent PC, I can actually perform.


This is sooo true. You can see on the Jarl's List stats where I went from an old i5 3330 with just 4GB RAM and a crappy video card, to a new i5 8600 with 4x more RAM and a GTX 1050ti. And same thing, now that I've played for a while, I often find myself playing up to tougher competition. All of the upper crust players who drop in the solo queue, I've gotten a piece of them. (not saying I'm as good or better than any of them, saying I no longer embarrass myself if I wind up 1v1 with them) When I play the meta builds and play like I care about my stats, I'll be like 350+ most matches and getting up over 500 fairly often. I get like 3k+ dmg in FP most matches, when before I could never crack 2k. literally. lol

But I love playing this game because of the endless build options and all of that, so I very rarely run meta builds. I also very rarely run the same mech with the same build from one match to another. I switch it up after almost every match. That has a clear impact on my scoring and I don't care. I guess with zero-sum PSR, I'm going to have to start caring though, or I'll get stuck in scrub matches.

Edited by ShooteyMcShooterson, 27 May 2020 - 08:04 AM.


#466 Kurlon

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Posted 27 May 2020 - 08:00 AM

View PostT Tommy, on 27 May 2020 - 07:42 AM, said:

I agree that the PSR methodology needs to be redesigned. Please leave out, or minimize, any connection to win or lose. That is a measure of team performance, not individual performance.

Based on what I have heard and read, I do not think a "zero-sum" PSR would be the best. Simply put, if all 24 people on the field do a good job, and you have a hell of a good scrum (say the game turns out to be 12 to 11), then everybody should move up. Nobody should be punished. They should all promote, based on their individual performance, and none should demote (in this example). In a zero-sum environment, the only way some could go up is if others go down. So a zero-sum solution does not sound equitable, to me.

Yes, please restructure the PSR system and reset everybody's rating. Let us earn a new rating under a new system.


You just described the current system, which is how we got to the place we are now.

#467 Firewired

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Posted 27 May 2020 - 08:02 AM

Reset please.

Zero-sum please.

Thank you.

#468 Five by Five

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Posted 27 May 2020 - 08:30 AM

View Post50 50, on 27 May 2020 - 03:03 AM, said:

I would like to question why the team win/loss result should come into effect at all?
Shouldn't the PSR increase/decrease be based purely on the individual?


Certainly this! All 24 players should be grouped together and scored on a bell curve.

#469 axerion

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Posted 27 May 2020 - 08:44 AM

PSR - Reset???

Posted Image

Go for it

Edited by axerion, 27 May 2020 - 08:46 AM.


#470 ShooteyMcShooterson

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Posted 27 May 2020 - 08:47 AM

W-L should matter, but only as a fraction of the decision. Like in the 20% type range.

#471 Erik Krieger

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Posted 27 May 2020 - 08:52 AM

The stomps are getting worse and worse! I don't care what your stats show...

#472 Chilly

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Posted 27 May 2020 - 09:00 AM

All for the reset!

#473 nuttyrat

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Posted 27 May 2020 - 09:01 AM

View PostUlt9876, on 26 May 2020 - 10:51 PM, said:

Both of you are above 80th percentile.

Which begs the question: How would you distribute the population among tiers?

Because in an idealized fashion of optimizing wait times while adhering to a close Tier matching that 80th percentile is exactly the mark between Tier 1 and Tier 2.


You are assuming that PGI will use the same ranking system that Jarl's list uses, which is likely not. Our W/L is around 1.0 and average match score is around 250, which puts us right in the middle of the pack in a zero sum scenario.

Edited by nuttyrat, 27 May 2020 - 09:10 AM.


#474 Zephrym

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Posted 27 May 2020 - 09:02 AM

Crack on old bean!

Z.

#475 TGClerics

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Posted 27 May 2020 - 09:06 AM

Go for IT ...

#476 nuttyrat

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Posted 27 May 2020 - 09:56 AM

View PostMechdocdie, on 27 May 2020 - 02:35 AM, said:


I think your reply misses the point, Leidulfr. The Tier/PSR has always had two functions in MWO; as a metric for matchmaking and as part of the reward system for playing.




You have just highlighted the current issue with PSR, and why it needs to be changed.

Edited by nuttyrat, 27 May 2020 - 09:59 AM.


#477 Sniper09121986

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Posted 27 May 2020 - 09:58 AM

View Postnuttyrat, on 27 May 2020 - 09:01 AM, said:


You are assuming that PGI will use the same ranking system that Jarl's list uses, which is likely not. Our W/L is around 1.0 and average match score is around 250, which puts us right in the middle of the pack in a zero sum scenario.


Back when they introduced Night Gyr they ran a leaderboard event for that chassis. The score for that leaderboard was calculated by means of a complex formula not unlike the one used for The List. The event page with the formula is here: https://mwomercs.com...s?t=201609mechs Not saying that formula is perfect, but it is a start, and it proves that zero-sum math-fu is not out of PGI's reach.

#478 The Teddy Bear

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Posted 27 May 2020 - 10:10 AM

Please go ahead and make the change: zero sum PSR & reset.

And as you failed to tell us anything really about the merge results other than an increase in stomps.

Pls make sure that it is not a female elephant you have in the room cause she might just have
popped out a couple of new ones.

#479 JoeCold

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Posted 27 May 2020 - 10:19 AM

View PostAnUndeadMonkey, on 26 May 2020 - 06:44 PM, said:

I'll quit if they do a mass reset, there is no value in the game for me if they do that. Punish everyone to make some happy. That's the basis of zero sum thinking right there. Not everything works that way.

I don't think you've read the thread thoroughly. The overwhelming majority appear to be in favor of reset and zero sum. So, it's actually a very few people being punished to make most happy.

#480 Dirty Swampfrog

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Posted 27 May 2020 - 10:22 AM

https://i.imgur.com/Xb4ustv.gif

Do it https://i.imgur.com/Xb4ustv.gif





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