BlazerX64 IIC, on 26 May 2020 - 07:02 PM, said:
Oh yeah I agree that the weight disparities can get pretty bad these days. Although I don't think it's something we could entirely avoid at the moment due to the currently small playerbase (and their unpredictable preferred weight classes at any given time). Although, your experience here still kinda comes down to sheer difference in speed and the Lance spawn issue I originally mentioned. If we pair mechs into Lances based on their speed, you as an Assault should realistically be paired with either slow Mediums or Heavies in the end and vice versa (or that one abysmally slow Light). Hopefully PGI would also leave Alpha Lance to be specifically for fast and maneuverable mechs if the spawn locations won't change soon and if they use my idea. But if creating Lances with mechs of similar speeds is not possible for whatever reason, this is where my return to murderball spawn idea comes in. Say that you end up as an Assault being accompanied by Lights in the same Lance. In a murderball spawn, you can just go chill with the Mediums or Heavies from other Lances (who may also have similar problems) while your Lights chill with the faster bunch of your team. That way, each player is more likely to be able to contribute more strategically since they are more likely to have teammates they can form synergies with despite weird Lance compositions.
I think you may have misunderstood me on this point, though the fault is entirely mine. It appears self edits left a few key words out and turned my thoughts into mush, lol.
What I meant was that I really like the new mixed weight lances a lot because they've created some fresh strategy challenges (though admittedly minor ones). The situation in my example is one of the exceptions that I think need to be weeded out of an otherwise good new system.