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Combined Queues - Final Discoveries


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#161 RCore

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Posted 25 May 2020 - 10:26 PM

+1 for a reset with a better PSR system

#162 Kat Baran

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Posted 25 May 2020 - 10:28 PM

View PostK4I 4LL4RD LI4O, on 25 May 2020 - 10:20 PM, said:

Don't you dare touch my tier level! I worked hard to get where I am today. You took away enough of us as it is! Find a better solution for once!


If you worked that hard and improved you have nothing to fear!

#163 KitK

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Posted 25 May 2020 - 10:37 PM

The tidal wave of support for both measures make me think of the old adage "Be Careful What You Wish For".

Nevertheless, I concur. Implement both measures.

#164 Horseman

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Posted 25 May 2020 - 10:40 PM

View PostGrim Groundbreaker, on 25 May 2020 - 05:59 PM, said:

So...what exactly is the definition of "zero sum" here? I am sure it is a common term used in other games, but what is it exactly,as they intend to apply it here.
https://en.wikipedia...i/Zero-sum_game
In game theory and economic theory, a zero-sum game is a mathematical representation of a situation in which each participant's gain or loss of utility is exactly balanced by the losses or gains of the utility of the other participants. If the total gains of the participants are added up and the total losses are subtracted, they will sum to zero.

View PostThorqemada, on 25 May 2020 - 06:13 PM, said:

This is all nice guys albeit you will probably not see a hard Tier seggregation and still meet or be the "Pommes de Terre".

It only means you will not face Tier 1 vs Tier 1 but also Tier 1 vs Tier 3 or in a low pop situation even with a wider spread.
It will simply sort the Players better but it will not magically cast a bigger pool of Players to your convenience.
But a more accurate PSR is still more accurate PSR, so in theory the matchmaker should be able to balance both teams better using that metric.

View PostESC 907, on 25 May 2020 - 06:34 PM, said:

This idea on a PSR-reset sounds GREAT. But how will we address the issue of "Damage = Skill" in such a way that idiot LRM-Assaults that get high damage scores for sandblasting armor do not move too high, and Solahma-style heroes that can manage <200 dmg & 2-4 kills per match do not stagnate early or go down?
Bump the Solo Kill points up and/or damage points down.

View PostEfeljay, on 25 May 2020 - 08:21 PM, said:

I have been playing for 6 years.
MWO is one of my favorite games.
If you reset the Tier system, im out.
The issue is balanced matchs.
The matchmaker uses PSR (which your Tier is a product of) to compare players.
Bad PSR formula directly leads to imbalanced matches.

View PostThat Mech, on 25 May 2020 - 09:11 PM, said:

A loss should always result in loss of PSR, regardless of how well you do. Same goes for a win = increase. Why bother making it overly complicated to the point where it doesn't measure skills correctly?
We're in the current ****ty state of the tier system precisely because it's impossible to lose PSR on a win.

Edited by Horseman, 25 May 2020 - 10:41 PM.


#165 Windscape

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Posted 25 May 2020 - 10:40 PM

Going to chime in. PSR Zero Sum + reset would be a welcome change. As many have said, please do.

some other ideas that I had in my head as I was reading this:

- It would be nice to see PSR as a number, rather than a bar, I think that would make the "xp bar" mentality go away for some players.

- someone suggested balancing the PSR on the Jarl's list. Balancing on the Jarl's list would be redundant as Jarl's is based off of the in game match score system, which the zero sum PSR would be using. That being said, the match score system has a few inherent flaws, namely lrms, which can be used to pad match score without applying much skill, and AMS, which also does not apply much skill. That however, would require weapon balancing, which would be for another time. Taking time to look at the communities input on weapon balance, combined with a zero sum PSR system, pervasive bugs (ex. heat bug) and possibly a slightly restructured match score system, would allow for high quality matches for everyone across all skill groups, and could maybe even make disgruntled veterans take a look at the game again, if done right. That being said, most of this is wishful thinking, and I and many others would be very happy if a zero sum PSR reset goes through, as that would be one of the biggest changes to enable higher quality matches for everyone.

One last thing. It sounds like Worlds 2020 won't be a thing this year. With that out of the picture, and community run leagues likely sticking to 6v6 and under leagues, will 8v8, casual or competitive, ever be a thing? 8v8 has been a very popular and perhaps iconic way to play MWO, and before "soup" queue, causal 8v8 looked like it could have resurged.

#166 YUyahoo

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Posted 25 May 2020 - 10:44 PM

Personally I found the 8v8 group que with 12 v12 solo que to be a far more enjoyable experience than the stompfest that the merged ques presents...the wait times werent terrible in group que and the matches were pretty fun. It is too bad this didnt get a longer, more serious look.

As for resetting PSR, yes this should have been done about 2-3 years ago...but please calculate PSR based on actually personal performance and not the luck of being on the winning team or we will see the same "experience bar" affect with PSR again. Why? Because a win or loss depends more heavily than what the other 23 people in the match do than what you do...because doing 100 damage in a win should not be rated higher than doing 500 damage in a loss like it currently is (yes I have had many matches where I have screwed up/got left behind and only done 100ish damage but when my team won despite this my PSR went up and I have had plenty losses where I have done 400-500 damage+kills,ect and my PSR has stayed even) . If PSR is intended to measure a person's skill rating (rather than win rate) then it would be far more accurate to establish what each person's average match performance and then have their PSR go up in matches where they exceed their average regardless of wins/losses and go do down when they perform less than their average again regardless of a win or loss, if they equal their average performance (or are say within 10-50 pts of their average depending on how much latitude you want to give) their PSR would remain unchanged. How to determine a person's average? Well, the easiest way would be to look at a players average match score for as long as match score has been used, or you could average out all factors (damage, kills, assists, scouting, uav detections, ect) for say the past 0-5000+ matches if you want to be more precise. Doing something like this will give you a better idea of what a players actual skill rating is...if you continue to base a persons kill rating on how often they are able to land on the winning team PSR will continue to be nothing more than an exp bar.

#167 TheRealTommo

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Posted 25 May 2020 - 10:47 PM

A reset is overdue anyway do it. Posted Image

#168 Navid A1

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Posted 25 May 2020 - 10:49 PM

View PostK4I 4LL4RD LI4O, on 25 May 2020 - 10:20 PM, said:

Don't you dare touch my tier level! I worked hard to get where I am today. You took away enough of us as it is! Find a better solution for once!


I don't think you understand the meaning of this metric and what it is supposed to do.

It's supposed to be a dynamic skill rating... not something you can gather or keep, lol.

you play good, your rating goes up. you stop playing or play bad, you go down in rating.

#169 ZortPointNarf

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Posted 25 May 2020 - 10:58 PM

I would come back to playing if you reset the tiers, T1 nascar syndrome had me drop the game a few months back. Can only nascar so many times in a row before it becomes mind numbingly boring.
As for the merge, can now actually group with my mates, before we would grow old and grey waiting for a match.

#170 Vellron2005

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Posted 25 May 2020 - 10:59 PM

To me, PSR tiers mean next to nothing. So weather I'm Tier 1 or Tier 5 matters little.

What does matter at this point is getting a match as fast as possible. I don't want to spend my valuable gaming time looking at a matchmaking screen.

At this point, its easy to see that the very little of the remaining players in the game are mostly composed of either top-tier or medium tier players. There are no new players. There are no extremely bad players. And no matter what you do, T1s will drop (and stomp) T5's..

Especially in groups..

So all in all.. just leave it as is..

#171 wasder undapants

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Posted 25 May 2020 - 11:08 PM

As far as I am concerned, this is a very good move (PSR reset). Keep the analysis going, keep the tweaking going and make the change ASAP to allow things to cool off and improve. Sure some will be annoyed and every match will never be perfect (and as people have already mentioned players of different skill levels will take some time to balance themselves into new tiers because there will be more skilled players carrying others for a while etc), but having these smaller groups and better wait times has kept at least 4 of us playing the game for now, and hopefully more will join in the future.

I guess inevitably the balance will be found after enough games, and as long as communication from PGI is clear and timely the player base who actually care about any of this should be OK. Lets face it, the high level Jarls List players commenting on here will rise through the tiers quickly anyway!

Goodbye Tier 1 status, hello better matches!

PS I believe I should be Tier 2-3. In my mind, the Tiers should be a pyramid structure, with the greatest numbers in the lower tiers narrowing down to a much smaller number in Tier 1 (i.e. the elite). I am not sure if this is the current structure already, but thats what I want to see.

#172 dario03

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Posted 25 May 2020 - 11:10 PM

If it was up to me I would reset it. Actually if it was up to me I might have just reset it, and not told anybody. Left the the old system up visually but in the background reset and changed, then told everybody later.

Edited by dario03, 25 May 2020 - 11:11 PM.


#173 OmniFail

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Posted 25 May 2020 - 11:10 PM

Group think and behavioral sink.

Go ahead do it.

#174 Aivazovsky

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Posted 25 May 2020 - 11:17 PM

I hope in the end we get something like this.
Posted Image

#175 crazytimes

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Posted 25 May 2020 - 11:17 PM

I have no qualms about being tier reset. I am currently a tier 1, but am realistically a soft 2 at best.

My only concern about the process is it should have been done years ago. You have too little population left for it to actually matter now.

#176 zzoxx

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Posted 25 May 2020 - 11:21 PM

Reset, sure. Didn't work anyways.

#177 KZ Kiwi

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Posted 25 May 2020 - 11:22 PM

I find it odd that some T1/T2 players are upset that they would be reset to T4. Seems they think MWO is like other games where your player level gives you special powers or abilities. In MWO being in a high Teir just means you get a higher chance of being matched with good players and crushed if your skills are not up to par.
It has also been said that if there is a reset back to T4 that players will move quite quickly up the ranks if they play well. Cannot see this is any sort of problem.

#178 Sniper09121986

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Posted 25 May 2020 - 11:33 PM

View PostAnomalocaris, on 25 May 2020 - 05:32 PM, said:

The only way they could mitigate the impact of groups is to assign balance by group skill level as well. I don't know if their matchmaker is even capable of it.


This adds up to a big list of variables. Groups of different people play different, and different combinations of mechs and load-outs also play different. Ideally every group should have its own collective PSR rating, which realistically is hardly possible to calculate with any sort of math-fu. Groups should stay in group queue, period.

View PostD U N E, on 25 May 2020 - 05:34 PM, said:

I would like to agree with further discernment between skill levels. World champions should be able to drop in tier 1/2/3 games, though I do think they should be given their own tier that the match maker can notice, and balance accordingly.

That or tier 1 becomes near impossible to get into, and that becomes the game maker tier.


Here is some food for thought on that: https://starcraft.fa...e_(StarCraft_II)

View PostESC 907, on 25 May 2020 - 06:34 PM, said:

This idea on a PSR-reset sounds GREAT. But how will we address the issue of "Damage = Skill" in such a way that idiot LRM-Assaults that get high damage scores for sandblasting armor do not move too high, and Solahma-style heroes that can manage <200 dmg & 2-4 kills per match do not stagnate early or go down?


Legit concern. PGI already tracks individual player damage and damage ratio per kill as well as destroyed components, so it should be trivial to award players on that basis. That way people would get rewarded for efficiency and producing results that actually matter, and even that LRM-assault could make a contribution if it at least sandblasts one mech at a time. Ditto match score inflation by assists with a single medium laser.

#179 warden kell

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Posted 25 May 2020 - 11:35 PM

PSR needs the reset yes I have a tier 1 but hell im no better than tier 3 at best . so please reset

#180 DeadWeight18

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Posted 25 May 2020 - 11:41 PM

Please reset PSR and implement a more balanced system.





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