Paul Inouye, on 03 June 2020 - 12:09 PM, said:
But first, let's look at some numbers. We mentioned stomp stats that are matches that end with a score of 12-4 or worse for the losing side. While this metric isn't perfect, it does give us a good baseline for comparison purposes.
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1123 Stomps out of 3755 matches in an average 24hr period resulting in a 29.91% stomp rate.
Post queue merge, our sample set gave us this:
935 Stomps out of 2751 matches in an averages 24hr period resulting in a 33.99% stomp rate.
This was the 5% increase we saw.
Thank you for explaining the numbers Mason. You gave us your criteria for a stomp and gave us the numbers that allowed you to arrive at that decision. Whilst the outcome isn't perfect it does explain where you're coming from and that helps players understand what you're doing much more than an arbitrary "5%". I dare say you read my other post regarding:
VonBruinwald, on 31 May 2020 - 09:53 AM, said:
I'm actually surprised you definition of a stomp aligns with mine. I was expecting you to use a harsher criteria for PR reasons.
Out of curiosity are you able to pull the data for games that finish between 12-4 and 12-8? I would expect a much larger increase, in games that finish within that range.
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Regarding the PSR reset:
Whilst I do echo the sentiment of not receiving an increase when performing well on a losing team, I understand why you have took the decision. To put it yourself.
Paul Inouye, on 03 June 2020 - 12:09 PM, said:
It alleviates a lot of the farming mechanics players could abuse to move up:
Whilst it doesn't stop players using them, a player who plays to farm MS is now dependant on the rest of the team carrying him for it to translate to an increase. Unfortunately it doesn't do much for the losing team, they'll still be punished more than the guy who leached of their efforts; an unavoidable situation because of the way MS works.
Just be prepared for a lot of flak from "good" players who don't play as part of the team.
It does translate to PSR into more complicated W:L record, but for a team game, it's acceptable.
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Overall, good decisions, and thank you again for explaining where you're coming from.