Psr Update And Changes - Jun 2020
#281
Posted 05 June 2020 - 11:42 AM
Just saying that losses have to hurt. It sucks when you've done well just to have the end-game numbers say otherwise. But if they only award single player performance, that's all people will care about.
#282
Posted 05 June 2020 - 11:58 AM
As for the stomps, they are not exactly as bad as every1 says, or as the score indicates. Ive been in 12-0, 12-1, 12-3 stomps (on both sides the last week) but they really could of just as easily went the other way! Sometimes its just the luck of the mech being targeted and where its actually being hit. Some of these so called stomps, went for or against some of these teams with quite a few walking dead on the winning side. Just because a game score looks & feels like its close doesn't mean it actually was cause there may have been a very skilled pilot wit an undamaged mech wit plenty of weapons n armor to take on the last 3 or 4 mechs alone with ease and vise versa.
Plz stop Crying on the forums, complaining, making lil kid threats, etc is not very mature or helpful and them kinds of replies makes ppl not want to help or do any extra work to help fix the problems the game we all care about.
#283
Posted 05 June 2020 - 12:00 PM
Let's assume player "PlayerWithNoName" has two accounts. On account one he plays only solo. On account two he plays only with his unit in a four man premade. He plays the same number of games on each account per month. To keep things simple he took the build code from account one and built an exactly matching mech for account two and only plays those two, identical, meta mechs.
How does the PSR math work out?
Edited by Nearly Dead, 05 June 2020 - 12:02 PM.
#284
Posted 05 June 2020 - 12:02 PM
Nearly Dead, on 05 June 2020 - 12:00 PM, said:
Let's assume player "PlayerWithNoName" has two accounts. On account one he plays only solo. On account two he plays only with his unit in a four man premade. He plays the same number of games on each account per month. To keep things simple he took the build code from account one and built an exactly matching mech for account two and only plays those two, identical, meta mechs.
How does the PSR math work out?
The group play account gets boosted. TBF the current QP meta is to group up with a few strong players and roll the queue. If groups are going to be in the queue I don't think it makes a whole lot of sense to ignore that considering you have players stacking up double digit WLRs right now by playing in groups.
#285
Posted 05 June 2020 - 12:03 PM
ERSmurf, on 05 June 2020 - 11:12 AM, said:
ERSmurf, on 05 June 2020 - 11:35 AM, said:
You got your average and SD right but you're not using your SD right.
You add and subtract your SD from your average to get the range:
Lower limit = 165 - 80 = 85
Upper limit = 165 + 80 = 245
So 70% of your matches should lie between 85 and 245MS. For you that's 16 matches, or 69.5%
As an extension 95% of your matches should lie within 2x SDs. And 99.7% within 3x.
Edited by VonBruinwald, 05 June 2020 - 05:13 PM.
#286
Posted 05 June 2020 - 12:06 PM
A question that I'm not seeing asked enough though is redoing matchscore calculation. Damage dealt should not be as hefty a factor in determining matchscore as it presently is. LRMs can dish out something like 700 damage over a minute long engagement to kill a Assault mech; whereas a pinpoint brawler can kill that same Assault mech with 250 damage in a fraction of the LRM boat's TTK.
With the current matchscore metric being what it is, the guy leeching target data in the back for using lock-on tracking missiles is getting almost 3x the matchscore for being less effective and less skilled than the pinpoint brawler. The current matchscore system rewards the less skilled player for mooching, and given how matchscore ties into calculating PSR the less skilled LRM boat player advances through the ranks faster than the more skilled pinpoint brawler player.
Ergo: The current matchscore system defuncts your proposed PSR system.
#287
Posted 05 June 2020 - 12:13 PM
#288
Posted 05 June 2020 - 12:42 PM
As for people losing PSR on a great match that they happened to lose... bummer. It happens to everybody. But I don't care if you had a great match last night and how much you think you need to be "rewarded" for it when I drop with you. What I care about is your ability to bring something to the table to help me win the match. Your W/L is the best indicator of that, not your sense of entitlement.
#289
Posted 05 June 2020 - 12:43 PM
The Majority of people "being fine" with a reset said that it should be changed, to not have the major influence be Win / Loss.
And what do you do? You make it an even bigger influence.
Also it still isn't adressed that match score is depenant on the Mech weight, What the hell.
So in a match where a light plays well and a Assault plays mediocre, the Assault Mech will probably go up more. Meaning Assault Players will rise in tier more than light players. And therefor well Light players will be queued with the less able people.
And it still isn't addressed that match score is too highly dependant on damage (I guess if I want to go up, I just play my Assault Missile Boat) - someone doing 200 Damage to the Center Torso should have better score than someone else who does 300 damage divided on the whole mech.
Or maybe reward playing to objective more too?
I know, its not easy to address everything, but I was expecting at least something, anything, some effort to adress at least some problems.
But you did not even - as several people pointed out - make a win for low scoring players a skill down as a point for making things more even.
No, its just you took away the effort of high scoring losing players as well.
Its as if you even did'nt read your previous thread.
I stand by my statement.
#290
Posted 05 June 2020 - 12:46 PM
Andrzej Lechrenski, on 05 June 2020 - 12:42 PM, said:
As for people losing PSR on a great match that they happened to lose... bummer. It happens to everybody. But I don't care if you had a great match last night and how much you think you need to be "rewarded" for it when I drop with you. What I care about is your ability to bring something to the table to help me win the match. Your W/L is the best indicator of that, not your sense of entitlement.
Of course win/loss is the best indicator of a solo's performance in a que with groups, lol.
O Wait, it isn't.
You know the thing that queue's with groups have in common?
They all died, Faction Play even died twice.
Now that this que has groups, I wonder what will happen next?
Edited by Negat1ve Nancy, 05 June 2020 - 12:47 PM.
#291
Posted 05 June 2020 - 12:50 PM
#292
Posted 05 June 2020 - 01:05 PM
Negat1ve Nancy, on 05 June 2020 - 12:46 PM, said:
Of course win/loss is the best indicator of a solo's performance in a que with groups, lol.
O Wait, it isn't.
You know the thing that queue's with groups have in common?
They all died, Faction Play even died twice.
Now that this que has groups, I wonder what will happen next?
I agree, groups are a problem. But comparing players' WLRs over a large enough number of matches will overall show where they should sit. It won't sift between players who exclusively play in decently strong groups and players who solely drop alone but trying to rely more on match score or another artificial indicator opens up a lot of opportunities for the equation to be wrong and/or gamed.
A better solution would be to get groups out of Quick Play, reset PSR, and use a system where the W/L condition has a large impact on PSR as over time that will sort people most effectively.
#293
Posted 05 June 2020 - 01:21 PM
Negat1ve Nancy, on 05 June 2020 - 12:46 PM, said:
Of course win/loss is the best indicator of a solo's performance in a que with groups, lol.
O Wait, it isn't.
Yes. Yes it is. Help the team win. That is all that matters to the 11 other players on your team.
Quote
They all died, Faction Play even died twice.
Now that this que has groups, I wonder what will happen next?
Cause and effect:
[color=#FFFFFF][/color]
Group queue did not do this. Group queue died because of it.
#294
Posted 05 June 2020 - 01:44 PM
#295
Posted 05 June 2020 - 02:09 PM
#296
Posted 05 June 2020 - 02:12 PM
Edited by Bowelhacker, 05 June 2020 - 05:39 PM.
#297
Posted 05 June 2020 - 02:37 PM
O well too late now that the horse has bolted aka low population,...
To fix the leaky bathtub with an even bigger leak haha
#298
Posted 05 June 2020 - 02:42 PM
Andrzej Lechrenski, on 05 June 2020 - 02:15 PM, said:
I think you're missing the point here. Look past the bitterness (a lot of us are still pissed about the merge) and consider what Brauer has been dishing out. The meta is a strong group of players that drop together in a 4 man, ideally with strong complimentary mechs.
Regardless of your skill level or mech choice, if you drop solo in the merge queue today (or in some cases even if you drop light in a group) you are not bringing your A-game to support your team. It's like taking a weak mech or a bad build. No matter your skill level you would have done better if you brought a good mech/loadout. The same thing applies to dropping solo vs. group now.
Really, really think on that one. Players who drop solo are handicapping themselves and their team - I don't care if its Brauer, Magic Pain Glove or ASH. If they drop solo they are not helping the team as much as if they drop group. The only problem is, the merge queue is designed to force 7-8 solos into a match with groups. Now ask yourself how scoring those players on their skill in that mismatch is going to be useful for building competitive matches. Particularly if you use a primary condition that is dominated by the skill of the group.
Frankly, even using relative positioning within a match gets borked with groups in the queue, but at least if you get a bad group (increased chance of loss) you could play well enough to demonstrate your skill.
#299
Posted 05 June 2020 - 02:44 PM
Kamikaze Viking, on 04 June 2020 - 08:43 PM, said:
This picture has gathered the most likes in the least words.
The player ranking could just be the "average rank within team" really : A number between 1 and 12.
And only using the last ~100 matches to keep it relevant.
Edited by Warning incoming Humble Dexterer, 05 June 2020 - 03:10 PM.
#300
Posted 05 June 2020 - 03:09 PM
5th Fedcom Rat, on 05 June 2020 - 12:50 PM, said:
Lols, you have been playing with teams for a pretty long time back. Now you should be giving solo playing a good chance as well. I can only guess right now what the result would be in the long run?
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users