Good to know feedback was actually read and considered. The original idea was kinda crap, to say the least. Opinion on the PSR system is simple ;
1: Ignore win/loss in distributiong PSR changes
2: Match score ranked in the match from top to bottom, with the top gaining most PSR, bottom losing the most. If wanted, leave some room in the middle for players that don't move at all, being in the middle 2/4/6 players.
3: Adjust numbers for PSR rise/fall as whatever, top can be +45 or +20, doesn't matter, since there will be a mirror on the bottom half getting a PSR of -45 or -20.
4: ???
5: Everyone pews.
It's already pretty much what was proposed in the new post, with the example being 156 points as the total number for PSR changes. it's simple and elegant. Match score is already a pretty good indicator of how well one plays, for now at least.
I'm absolutely
AGAINST tying PSR changes to win/loss, as that's just dumb, sort it on
PURELY match score. So that's a no from me and anyone who tries to say so otherwise. Winning should NEVER automatically mean a PSR gain.
Here, have an example ;
Do 30 match score,47 damage, 0 kills, 1 assist, be on winning team and pretty obvious your are getting carried? Your PSR should go down as you did jack **** and you will rank in the bottom when it comes to all of the 24 player's match score.
Do 717 match score, 1339 damage, 5 skills, 5KMDDs, 4 assists, match ends in 11/12. Hey pilot tried tried to carry but didn't quite make it. PSR should go up - since the match score will indicate you did more than your team anyway, even with the win providing a bump in match score for the other side.
That last example? it was me, and I pulled out a screenshot for it too. Highest match score is me at 717, next being 578 on the winning team. The annies on the other side carried them to victory while the annie on my team and me tried, but just didn't quite make it. Both sides had ultra mechdads who couldn't do jack ****, on either the team who won or lost - in the new proposed system, will be bottom ranked and have their PSR go down.
*screenshot of the GREAT MEOWRAUDER 5D - where D stands for damage.
** PSR actually went up in that match too, which is based on the current system.
All in all, sums up with a quote from Ash
"A player that contributes nothing in a win should never, ever, be going up. They should go down. A player that tries to carry his teams *** off, 4-5 kills / 5-6KMDDs and 1400dmg match - should never be PSR neutral, ever."