Xiphias, on 13 June 2020 - 05:19 AM, said:
The way I see it, any good PSR system needs to includes some element of W/L (winning should increase your ability to climb), but a pure W/L metric could take a long time to converge to an appropriate level (and be skewed by teams). Looking at global stats, MS and WLR are correlated
You know the quote, "there are lies, damned lies, and statistics"? It is easy to produce stats that are wrong (and also maliciously to mislead people).
MS and WLR are correlated, but what you want to know is how well does past MS and past WLR predict future WLR? The answer is called goodness-of-fit in stats, or R-squared. MS has an R^2 = 12%, and WLR has R^2 = 37%.
To put it in laymans terms, you have two job offers, one is 50k/year, another is 150k/year. The community votes for the 50k job yes? (Sorry I lied, the current proposals are not as good as avgMS or Gagis's proposal, with the current community proposal being around 20k/year in comparative value with PGI's at 19k/year)
Gagis, on 12 June 2020 - 05:03 PM, said:
I was wrong about your model not converging. I misread your adjustment on a loss. As for how well the model works, I would have to sim to find out but at this point I'm not willing to put in the work. I can sort of predict it though.
The question is, will this model work better than avgMS or WLR model?
Your model is an 'interaction' of MS and WLR effects. The problem with this is that MS and WLR are not just correlated, but they are collinear with each other. I'll leave this link if you don't know what collinearity is.
https://www.britanni...rity-statistics
Because MS has higher variance than WLR and they are collinear with each other, the interaction will have the higher variance of MS mask the lower (beneficial) variance of WLR, therefore creating a model as good as avgMS, which will be 1/3 as good as the WLR model per the R^2 discussion above.
This will still be much better than Jay Z's proposal because it converges.
Xiphias, on 13 June 2020 - 08:21 AM, said:
Am I wrong in thinking that with a zero sum system the average PSR movement for a player will go down as they get matched against better players, resulting in the system leveling out?
Suppose Player A has true skill=1 and PSR=1000 and Player 2 as true skill=2 and PSR=2000, and they play together constantly, you would expect that Player 1's PSR can travel upwards but never approach 2000 where he would be bounced down. This is a misunderstanding because Player 2's PSR is not fixed at 2000, it is going up to 3000, 4000 etc. Therefore Player 1's PSR will not receive the downward influence you expect. There are also many other issues I listed in scattered posts.
The biggest problem with the current and community proposed systems is that despite PSR being supposed to a prediction of a player's skill, it will bounce up and down in a - random walk pattern - going off to the upper and lower caps, and fail to be anchored (converge) to distinct value presentation of skill between those caps.
This is why simulations are useful, it allows you to input the design of a system and see if anything was missed. I predict that 40% of the player base will (with enough games) reach the upper cap, and 50% will reach the lower cap. There will be 10% that forever bounce around in the middle.
The end result will be a system quantitatively equal to the current, and qualitatively worse. Quantitatively, the matches, the number of stomps, will not change after a retraining period with the new PSR. However, the people being sent to Tier 5 will be unhappy and more likely to quit the game.
Gagis, on 13 June 2020 - 07:59 AM, said:
Unleashing a neverending barrage of messages on discord or a neverending barrage of posts on a forum won't make me believe in it any more than I already do. It will only make people annoyed and frustrated at being overwhelmed by sheer volume of noise.
I'm passionate about stats, and I freely share what I know. That sort of results in what you see. That been said, I no longer play MWO and regardless of the results, I will not be harmed by the decision. Why don't I called it quits here, GGs.
Edited by Nightbird, 13 June 2020 - 11:01 AM.